
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 12.1Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ドラクエ3、5、6、7、8をプレイ済みで、裏ボスまで含めて約140時間ほどでクリアしました。 本作は、過去作品へのリスペクトを感じられる要素が随所に散りばめられており、シリーズファンとしてとても楽しめました。さらに、ボイス・3D表現・オーケストラサウンドが世界観をより魅力的に演出していて、没入感も非常に高かったです。 また、従来のドラクエらしいシステムをしっかり踏襲しつつ、オートセーブや倍速機能など、現代的で快適なシステムも取り入れられているため、最後までストレスなくプレイできました。 個人的には、シリーズ最高傑作と言っても過言ではない完成度だと感じています。
making the attractive female character the main character's step-sister is highly questionable and, depending on where you live, possibly borderline illegal game design. i mean...cmon just look at it this way - the game introduces an attractive girl nice the game says she is your step-sister windows xp error.wav less nice who approved this questline who wrote this who signed off on this who looked at the previous guy and said "excellent work" everything was going great then the writers remembered they had free will i wish they hadnt ive seen this trope in a handful of other japanese games like uhhhh is everything all right over there or what like bro, someone need to give japan a snickers bar and a bottle of mountain dew baja blast, and tell japan to sit down and chill out cause like, bruh i aint trying to clap the cheeks of my stepsister bro, whats being suggested isnt morally correct by any modern standards whatsoever lil bro. if you think im over exaggerating just do yourself a favor and look at the community hub, then have regret afterwards
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game was beautiful and great till Sylvando shows up, he's completely unbearable and if he's in the rest of the game i probably wont finish it. i love dragon quest to so it kinda hurts, but how did we go from characters you cant wait for what they'll say next like Yangus in 8 to characters that are such obnoxious freaks like Sylvando who every time he opens his mouth i feel the need to skip the cutscene or punch the screen. Its not even just Sylvando being a fruit that makes it bad, all the characters feel shallow and less real due to most of them feeling like caricatures of specific stereotypes. Look I'm a big DQ fan, I have replayed DQ8 like 5 times (no, not the ♥♥♥♥♥♥ 3DS version) since it's launch in 2005 and all the others including spin offs like Torneko: The Last Hope at least once but for the first time i most likely wont finish a DQ game because they felt the need to add the gay freak, just sad and very disappointing. and while there's been flamboyant characters in the past they were never part of your main party so you only had to listen to them maybe once or twice.
Can't get enough of this game even after owning it on 3 different systems.
Después de varios años he vuelto a Dragon Quest XI, esta vez en su versión de Steam. Es la cuarta vez que me lo paso. Lo jugué en Switch, en su día en PC en circunstancias… digamos poco ortodoxas (juventud y cartera vacía, no me juzguéis), y ahora sí: copia legal, logros de Steam completados y cierre oficial del ciclo. No es el “100% interno” absoluto del juego, pero sí el platino digital que me debía. Voy por partes. Lo que me sigue fascinando La historia funciona. No intenta reinventar la rueda, y precisamente por eso encaja tan bien. Es un relato clásico, con estructura clara, héroe predestinado y giros que apelan directamente a la emoción. Y sí, me ha vuelto a sacar alguna lagrimilla. Para mí eso es una métrica bastante fiable: si una obra consigue emocionarte después de saber exactamente lo que va a pasar, es que algo está haciendo muy bien. En lo visual ha envejecido de forma sorprendentemente sólida. Salió originalmente en 2017 y sigue viéndose fresco. Gran parte de ese mérito está en su dirección artística. El estilo cel-shading, el diseño de personajes de Akira Toriyama y la coherencia cromática hacen que el conjunto no dependa de realismo técnico para sostenerse. Cuando un juego apuesta por una identidad estilizada bien definida, el paso del tiempo le afecta mucho menos. Aunque los mapas estén instanciados, la sensación de apertura está muy bien resuelta. Mantiene ese diseño algo “pasillero” propio de los JRPG clásicos, pero está disimulado con inteligencia. De hecho, en más de una ocasión he acabado chocando contra una pared invisible convencido de que había un camino por ahí. Eso, curiosamente, habla bien del trabajo de layout: el entorno sugiere exploración incluso cuando el diseño está controlado. La música también cumple con nota. Es cierto que la saga tiende a reutilizar motivos y estructuras, marca de la casa desde los tiempos de Dragon Quest, pero lejos de sentirse repetitiva, activa directamente el botón de la nostalgia. Hay algo reconfortante en reconocer esos temas; es casi identidad sonora de la franquicia. Lo que no me ha convencido tanto El sistema de logros internos es mejorable. Para completar ciertos desafíos, como el de "experto en casinos", he tenido que recurrir a guías externas. En general, para el platino de Steam es prácticamente imprescindible apoyarse en la comunidad. No habría estado mal que la Definitive Edition incluyese una lista de logros visible desde el principio o alguna pista más clara dentro del propio juego. Ahora mismo solo aparecen al desbloquearlos, lo que complica planificar una partida completista sin información externa. Eso sí, hay que reconocer que la comunidad de Dragon Quest es increíblemente dedicada. Si necesitas saber algo, alguien ya lo ha documentado con precisión quirúrgica. También me ha resultado algo incómodo que la Definitive Edition modifique ciertos aspectos respecto a la versión original en lugar de limitarse a añadir contenido. En algunos tramos he tenido que dar más vueltas de las necesarias, y la sensación es menos orgánica que en mi recuerdo de la versión base. Conclusión He disfrutado el juego de principio a fin, incluso después de cuatro partidas. Completarlo “al 100%” (versión Steam, no me miréis así) ha sido más un ritual de cierre que una obligación. Puede que la nostalgia tenga parte de culpa en mi entusiasmo, pero cuando un título mantiene intacta su capacidad de emocionar y su identidad visual casi una década después, algo está haciendo bien. Para mí, sigue siendo un 10/10. Y esta vez, además, con la conciencia tranquila.
se fosse pra indicar um rpg de turno pra alguém que nunca jogou seria esse, e recomendo a todos veteranos também, esse jogo é excelente em tudo que faz, de história, a gameplay, trilha sonora, personagens, um jogo totalmente adorável e super carismático
7R 끝내고하는 두번쨰 드퀘인데 너무 잼나네요 내가 이런 취향이였네
Love it except the gay stuff
I don't think this game is bad. I may come back and complete it some day. I ABSOLUTELY recommend it to anyone looking for a lighthearted experience. That is actually why I am NOT recommending the game because it isn't to my taste. I just like darker and more serious games. None of the characters here are that interesting to me because the game is kind of childish. I don't think there's anything wrong with that but if anyone is like me they should know it doesn't get mature in any way. This is a classic hero's journey that's cartoony and silly. I love cartoony and silly, too, but make it edgy lol So in the end here's the verdict: game too happy waaah I no like lol 7/10 (but it's probably a 10/10 if you like happy stuff!)
not feeling it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8.9K | 86% | — | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $935.7K | 6.1K | 97% | $7.99 | |
| $0 | 0 | 87% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 24.6K | 96% | $19.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.9M | 12.5K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 |