
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Aug 5 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 89% | — | $3.6M |
| $74.99 | 5.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
npc 몹 복붙 색깔놀이 음성도 없고 게임이 단조로움 드퀘 팬 아니면 굳이 할필요없을듯
I've loved the Dragon Quest series ever since DQ8 came out on the PS2 about 20 years ago. Since then, I've played most of the older games through their original versions, DS ports, as well as the modern remakes. This, however, was my first experience with DQ7. To say it simply, this is weakest entry of the entire series that I've played so far. If you're a long time fan of the series, the design of the world, music, combat, monsters and items will all feel incredibly familiar. It's comfortable in its identity, and the diorama style of Reimagined is delightful to look at on top of that. That's about where my praise for the game ends. This franchise has always been incredibly forgiving and more casual in terms of difficulty. That said, Reimagined takes it to the extreme, throwing in multiple save/healing points throughout every dungeon, typically at the entrance and right before the major boss of the area. Chests filled with the best equipment are littered throughout the world, and outside of the starting town, I never had to use the vast amounts of gold that I gained to purchase weapons, armor or even accessories. This, alongside the fact that you can start instantly killing weaker enemies with one hit outside of combat for experience, making it incredibly easy to overlevel by simply one-tapping everything as you explore. By the time I had reached the 1/3rd mark of the game, I was simply auto-battling to get through fights faster, because even the enemies that are supposedly at-level for you are such a non-threat that you never have to make a real tactical decision. This is also true for the bosses, save for the final one, who I had to (only) three times take over to heal the party before letting the game continue to just play itself. It makes getting through everything much quicker, but without having to actually engage with the systems, a problem I haven't had with any of the other titles. The story, instead of being one giant epic that spans across one or multiple continents, starts off as a bunch of smaller stories across different islands that eventually lead into killing the Demon King (the classic big bad of the series). The only thing connecting any of these stories is vague mentions of the Demon King as you kill his underlings, but it's not like he's an ever-present threat. My problem, truly though, is that outside of the first island, none of these stories are all that interesting. You arrive on an island, visit a village or town or castle or whatever that's oppressed by monsters, you go to a dungeon to kill the big bad of the area, everyone is freed and happy and your party gets a celebration party, and you repeat this about a dozen times over. They try to do some twists on this basic premise here and there, but all of them fall pretty flat. The larger issue with the world design is that everything feels completely disconnected, and the game knows this. That, unfortunately, is a by-product of this being an older game, but there's also issues that I can more confidently place on the fact that this is a remake. There's waypoints laid out for every single thing, and your companions have pop-ups constantly reminding you what to do. There's no real sense of discovery for what should be a classic fantasy adventure. And while I understand that some of this is to make an older game easier to get through, it leaves the experience feeling hollow. Speaking of the companions, there's six playable party members in total (including the Hero) and only about half of them are genuinely interesting to any degree. I'm not going to act as though any are a big secret (the screenshots on the store page show them all), so I'll just air this out here. The Hero (you), is your typical silent protagonist, destined to save the world. Nothing special, but nothing wrong with that. You have Kiefer, prince of your hometown kingdom, best friend, and the most interesting character in the whole game who actually gets to tackle some themes of responsibility versus personal freedom. Maribel is your typical haughty tomboy magic-user, whose harsh personality stems from her sheltered and restricted upbringing. You have Ruff, who gets an okay introduction but after joining your party is just... there. Aishe, who wants to fulfill her familial obligations to explore the world and obtain freedom to do with her life what she wants. And finally Ser Mervyn, an old Arthurian-styled knight, and there's really nothing more to say about him. Any interesting character dynamics between the cast are pretty well gone by the half-way point, and very rarely does anyone but Kiefer and Maribel actually get to speak up and have an opinion throughout the whole experience. I paid full price for this game because I was genuinely excited to jump into another Dragon Quest game, but I can't recommend this on anything but a steep discount.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $38.99−35% |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m 47. Been gaming, I guess, 40 years. Played many games, including JRPGs. JRPS is probably my favorite genre, along with action-adventure games. I consulted very few guides or help. I asked a couple questions, even here. I played the game as independent as possible, though. I did all the required and grey tablets. I presume the grey ones weren’t required. 39 hours, 39 minutes to the end. Dragon Quest: I have now played V, VI, VII(reimagined), and XI. Dragon Quest VII Reimagined: Pros: -some trimming was wise -quality of life changes are helpful -voice acting is just fine -story is good, liked the “find the islands and restore them” concept -ran smoothly on my Steam Deck. Flawlessly, I’d say. -a solid Dragon Quest game -very satisfying to play, felt like a great traditional JRPG - I had no need to grind, just fought as many monsters as game put in my way(was level 62 at end) - Dungeons and bosses were satisfying on normal difficulty level Cons: -A couple things I’ve heard were cut were foolish(casino, couple islands) -Job system not great. Need at least one skill to be carried over when a job is mastered -Job system: game needed to reveal what jobs needed to qualify for advanced jobs. I had no -idea and missed some. -Maribel is annoying, at least in this version. -Protagonist default costume is stupid, costumes should have been included with game -Characters only OK compared to other DQ games. -Overall, I recommend the game if you like JRPGs. -I’m glad to get a chance to play it. I avoided it on PS1 back in the day due to reviews at the time mentioning tedium, etc. I paid full price for this(well, $47, anyway). If you aren’t passionate, I’d wait for it to fall to $29 or less. I hope they remaster DQ8 next! Maybe VI, but it had even more issues.
근본 JRPG 게임 드래곤퀘스트 재밌게 해보았습니다 무인판은 과거 세계에서 루라 못 써서 불편하다고 하는데 같은 섬 내에서 루라 사용 가능하구요 다이의 대모험에서 나온 메드로아 기술 등등 추가 시켰습니다 어디서나 전직 가능하고, 전직 2개 선택 가능 그 외 원작을 접한 사람들을 위한 또 다른 선택지를 추가해 준것도 한목 헀구요 플탐은 아쉽긴한데 게임은 무난한 할머니집 가면 푸짐하게 음식 주셔서 약간 힘들지만 만족스러운 게임이었습니다 제일 힘들었다고 하면은 수집 아이템 리스트 채우는데 럭키패널에서만 나오는게 있으니까 미칠뻔한것 빼곤 만족 개추드립니다
Было хорошо: и забавно, и драматично, и красиво. Со временем проникся к персонажам и истории. Сама игра очень лёгкая и практически ни разу не кидала вызова — проходится со всеми сайдами за 40 часов.
難易度設定はデフォルトの状態でクリアーまで遊び、40時間くらいでクリアした。 PS版でクリアーに100時間かかってたので、プレイ時間は半分以下に圧縮された。 戦闘は結構優しめで、いわゆるレベル上げみたいな作業はほとんどしなかった。 (道中、意図的に敵を倒すようにしたくらい) また職業ランクも上がりやすい?ように感じた。 例のアイツに関しては、自分はいい改変だと思った。 なんだかんだ、他に影響を与えないように配慮されていたし、アイツがやったことが実ったことが共有出来たのは素直に嬉しい。 ※PS当時からPTを抜けたのはショックだったけど、怒りとかは無かったので。 一番の不満点は、職業の技が引き継がれない点で、 全職をマスターする意味が無いため、必要な職業だけマスターして終わりって感じだった。 全キャラオールマイティになってしまって没個性になるのを改善したかったと思うんだけど、 7の何でも出来るって状態のが正直7らしくて好きだった。 モンスター職もなくなったが、PS版でそこまでやり込んでなかったので、個人的にはモンスターの心システムのが楽しめた。 街が3つくらい?なくなったみたいけど、PS版の内容を細かく覚えていたわけじゃないので、何がなくなったのか全然分からなかったw マリベルって、こんなに可愛かったっけ?もっとツンツン要素強めだったような気がするんだけどw 当時、ツンデレって言葉が無くて、わがままキャラとしか思ってなかったけど、ツンデレを学習した後だから、可愛く見えるようになったんだろうか? これから初めて7をプレイするって方には特にオススメしたい!
什么鬼前面挺正常的后面来回传话的任务越来越多,越来越无聊
Short review: Good graphics and art style, voice acting that works, begins and ends strong, sags in the middle, combat is too easy, worldbuilding doesn't go far enough, worth buying on sale, there are other dragon quest games that are better. 7/10 Longer review: I wasn't sure about the graphics at first but seeing them in game they work, the art style of this diorama-esque level presentation works and is a great modern reproduction of the classic 90's style. The voice acting is on point and brings the characters to life. As someone who hasn't played the original DQ7 the reimagined version probably had an advantage over me because I had nothing to compare it to. However compared to DQ 8 and DW 11, I found this one simply ok. It wasn't special or a game I would play again in a hurry (or perhaps ever) but it wasn't bad. It's a classic Dragon Quest game with all the Toriyama style characters, british style humour and slang and overall cute design on everything. Where the game lacks is in the combat and puzzles. They are far too easy and there's no challenge. Ok you can turn the difficulty up which can mitigate the combat issue but even so, it's something that stopped making me want to discover all the classes beause you can just turn on auto-battle and be done with it. The world building didn't go far enough, on account of the NPC variety. It feels like there are 20 npc models and they get recycled throughout the whole world. Even though accents change across the different islands, it feels like each town just has the same 20 people living there. The music is incredible but the soundtrack is small. You will hear the same half dozen songs again and again until the game becomes a 'podcast rpg' where I was just listening to podcasts whilst doing quests and dungeons because I was bored of the same track again. The story starts off well and there is the classic Dragon Quest plot twist which then leads to an interesting end portion, but the middle is just boring, discovering new islands is all well and good, but the loop just got boring after a while and it's during these parts that Dragon Quest became the podcast rpg for me. Overall a 3/5, a high C tier game. It had potential to be more engrossing, but just misses out. I'd still reccomend it for people who want to play Dragon Quest, but not worth it at full price.
Dragon Quest has long been a favorite series of mine, but there are a few games that I hadn't played until recently. VII was one of them, and I avoided it mostly due to how long it seemed to be. I was looking forward to finally experiencing the game through this version, but at it's core I think Dragon Quest VII is a flawed game, and probably the weakest of all the mainline Dragon Quest games. Firstly, the storytelling is extremely simplistic. Maybe it's not fair to compare this game to the later titles like VIII or IX, or even the excellent HD-2D remakes of I-III, but there are few character moments that really get you engaged with any of the main cast. Worse, because most of the story is tied to helping people of the past, there aren't any real stakes or attachments to our main cast's current day reality. You travel back in time to a small region, help those people, go back forward to present day, and then re-visit the same area where nobody knows you, anyone interesting is long dead, and whatever happened when you were in the past has since become a fragmented legend. I would think that maybe the story would try to flesh out at least the main cast with their interactions with the people of the past, but even that has had a light touch so far and never goes very deep. So, with a shallow, disjointed story, that leaves the gameplay to have to carry this game. Unfortunately, this Reimagined version smooths the game out too much. It's very easy to get over leveled, reducing enemy encounters to a single swipe on the world map. There are tons of prompts and markers that seem to be intended to help newcomers to Dragon Quest get a better understanding of the mechanics, but it would have been nice if they just asked at the start if you've played any games in the series before and just did a bit less hand-holding instead of requiring digging in to the settings or installing mods to bring the experience back to a more traditional Dragon Quest game. I also found the world very uninteresting, as each island seems to have little to explore or extra content to find. I think this game was remade to act as a more welcoming starting point in the Dragon Quest series, but I personally would not recommend this game to any Dragon Quest newcomers. It's too different, too streamlined, and too simple to serve as a good representation of Dragon Quest. Ultimately, I think this game is really just for fans of the series who just want to experience Dragon Quest VII but don't want to seek out the PlayStation or 3DS versions, and even then I'd still advise that this is likely not the best way to experience this game. I really hope the team don't use this treatment for other games in the series going forward.
ドラクエシリーズは安定した面白さがありますね。 ドールルックのグラフィックですが、キャラクターの髪の質感がカチカチな感じがして違和感を感じた以外は非常に良かったです。 トロコンまでして全体的には満足なのですが、個人的に残念だった部分を述べます。 カジノが無くなってラッキーパネルだけになったのは残念でした。ラッキーパネルは面白くない上に、辛口や激辛をクリアしようと思ったら録画前提の難度で不満でした。 昔のドラクエはゲームバランスが非常に良かった印象があるのですが、近年?の作品は今作も含め、一部の特技や魔法が非常に強く、ゲームバランスがあまり良くない感じがします。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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