
Dragon is Dead is a 2D dark fantasy roguelite with hack-and-slash combat and unlockable classes. Build class skill trees, slot runes, and chase Legendary and Mythic loot through corrupted stages.
Modeled estimate, not a reported figure. How we estimate →
About
Defy death. Hoard power. Slaughter gods. In this dark fantasy action roguelite, death is only the beginning. As an immortal Successor, slash through corrupted lands, master three distinct classes, and keep your legendary gear to return stronger after every fall. The Black Dawn awaits.
You are a Successor, an immortal warrior empowered by the gods Lu, Ashuran, and Harnia. When you die, you revive with your gear, runes, and unlocks intact and head back out from Cliffshire to push further into corrupted zones.
You’ll start as the Spellblade and unlock additional Successors as you progress. Each has its own skill tree, weapons, and playstyle
Spellblade - Element-focused hybrid with close and mid-range attacks built around fire, frost, and lightning.
Berserker - Heavy melee bruiser that trades its own HP and positioning for huge damage and armor.
Hunter - Mobile ranged fighter using thrown weapons, poison, and beast abilities to apply damage over time and control space.
Combat revolves around precise dodges, reading telegraphed attacks, and committing to aggressive combos. Areas are multi-layered 2D stages that reshuffle enemy layouts, hazards, and loot each run. When you fall, you lose gold and temporary bonuses, but your gear and runes stay with you and form the base of your next attempt.
Hunt Elites and Bosses to claim Rune Stones, then craft them into Legendary and Mythic equipment. Runes and class skill trees interact to define your build, while artifacts you pick up mid-run stack into powerful synergies.
The dragon Guernian has fallen, and his Corruption twists the world. You must fight your way to the Citadel at the center of the rift. But be warned: the history you know is a lie. Track down major bosses, piece together the fragments of the past, and discover what the Black Dawn is really doing with the Corruption.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 702reviews | 76% | — | $340.5K |
| $19.99 | 92ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Out of the way the art and general presentation is AMAZING. The Spellblade feels really fun and the core spells they have access to just feel near amazing to use. The design of the bosses feels grand and imposing, the last one especially. So why is this not recommended? The game has A LOT of issues. Nearly all the lore is dumped on you in the first 10 minutes sometimes with menus that appear with no warning and get skipped if you were doing anything before it came up. The other characters in the game are just randomly there with no introduction of what they do, which wouldn't be an issue but things to increase stats on different characters show up no mater what run you are doing. A lot of bugs that I feel minor but pop up a lot. The character can randomly bounce while landing which normally is fine but mid combat can just cause you to randomly be locked in the air during the bounce and take the damage. The skill points themselves very sadly feel same ish, especially fire and ice. There are only one or two mastery skills that are worth it. The ultimate for ice is just the master skill for fire. A lot of the skills are just do damage close by with an attacks while locking you into an animation. There is some but little reason to ever go from a single path which makes most of the items in the game just not usable. The game is just an inventory management for a good chunk of the game. Items being kept is nice in theory but it feels like so much more rng than other rogue likes and makes the early part of the game just slog to get through on repeat runs. Sadly at the moment this feels like it is trying a lot to be like Skul with a lot of its mechanics and presentation but doesn't have the versatility to currently back it up. For now the game is a pass but can polished out to fix a lot of issues I have with the game. With more spell/skill options and a bit more polish this could be a real diamond.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Simplified Chinese
| $19.99 |
| 17ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
单调无聊,数值设计不合理,重复游戏体验大多数时候非常糟糕 新模式是在报复玩家吗?制作装备资源消耗巨大,苦哈哈玩一局给的资源还给的抠抠搜搜。 道中无聊透顶,BD构建单调且困难已经是这个新模式最小的问题了, [h1]告诉你坝这狗篮子模式好不容易打了九波素材复用的陈年大便之后,™见到关底boss随便一个技能蹭到就秒是什么意思?这模式的所有奖励还就在打完boss的那个宝箱里,挫败感极强。你们到底是怀着一种怎么样的心境去设置这样的关卡安排,是对花真金白银购买你游戏并且游玩的玩家的仇恨吗?[/h1] 真是令人作呕的游戏设计和游玩体验 2/3补充:补丁之后解决了许多前文提出的痛点,使得新模式的体验变得好了许多,值得肯定 但整体仍然没有太多可玩性提升,关底BOSS不合理的数值导致的糟糕体验依旧存在
Rigoberto Patapocha se parte la pierna y se le que toa pocha, no sabe si recomendar o no este juego Es una pena pero al llegar al endgame que metieron ultimo, el juego tiene muchos errores que no dejan jugar comodamente, y desde marzo no sacan parches, dejo de jugar de momento porque es insufrible una vez pasado por primera vez, de hecho en la zona final ya empece con los errores, se ve que entre mas lejos llegas menos pulido esta
potentially a vey fun game, but i hate that you lose all your exp, items, artefacts etc upon death. Even dark souls only makes you lose your souls and you can still retrieve them. also, not really a metroidvania. more like a room clearing game, and there is no exploration at all. you cant even return to previous areas.
bop.
It's full of game breaking bugs , they fix that and i might well recommend it :3
Solid game although short in content. The game excels in art: amazing designs and amazing animations. It also excels in gameplay with super sharp controls, and in build creation. With a very good variety of builds to try out. It's not perfect though, the game has little content and there is little variety for a roguelike, you will always see the same bosses, and you will most likely blast through them in a very short amount of time. In your first run you will likely get some OP legendary gear that you can carry to the next one. And one thing that really turned me off is the music is quite bland and generic, doesn't go well with the game. But all that said, the game is worth it. The art and controls really does it for me. You're in for a good experience.
Non, l'excuse du "c'est un petit studio soyons indulgent" ne fonctionne pas avec moi. Dragon is Dead ne vaut absolument pas son prix de 20€ avec sa campagne qui dure à peine 4h, si on peu appeler ça une campagne. L'histoire nous est crachée au visage comme si les devs avaient oublié de l'intégrer avec des détails tellement inutile qu'on se demande pourquoi on à pas simplement skip l'action. Du coup on se retrouve avec un pseudo rogue lite / hack'n slash qui au premier abord semble sympa, le pixel art est du plus bel effet. Mais les éloges s'arrêtent ici parce qu'une fois "l'histoire" terminée on se retrouve avec un jeu de farming et de scoring qui n'a absolument rien à voir avec les tags comme "de type souls" ou encore "dragons" car les seuls dragons présents dans le jeu seront des PNJ, les "Drakans" qui ne vous feront penser à rien d'autres qu'aux Drakéides dans Divinty Original Sin ou aux Argoniens dans Skyrim. Le jeu nous parle de sorcières et d'un temps passé où la guerre faisait rage avec des noms de PNJ dont on se fout royalement tout ça pour nous lâcher un énorme cliffhanger en disant à la fin "Bravo, tu as tué le Boss mais il reste des choses à faire, que tu ne verras pas ici, vas plutôt faire du scoring dans la faille de mon uc pour voir ton pseudo sur un tableau de score au menu principal." Non. J'ai juste eu l'impression qu'on m'offrait un bonbon, persuadé que ce soit un bonbon à la menthe (j'adore la menthe) et une fois en bouche la surprise fût que le bonbon était au réglise (et je DETESTES le réglise). J'ai des flashbacks du Vietnam avec cette fin de jeu qui me fait penser au endgame de Diablo 3 avec ce systéme de farm intensif pendant 127h pour loot UN item mythique dans des failles beaucoup trop haut level pour que ce soit amusant. Je m'attendais à un rogue-lite dark fantasy, je me retrouve avec un farming simulator qui pose un kiki-meter sur mon menu d'accueil. NON.
if you like skull the hero slayer top reading reviews and just buy it!
It's too bad that this game is such a bug riddled mess, because it's also so much fun.
Players by region
Where this game's players are, estimated from review languages.
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