
A single player card battler without limits: every hand playable, every battle unique. Where champions grow their armies through promotion and the spoils of battle. With no mana system to hold you back, success depends on how you place your forces and outthink your enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As the Champion, you command your units and spells. Without a mana or energy system, you can play all the cards in your hand. The game’s strategy relies on which cards to play, when to play them, and where on the battlefield you deploy them.
The goal is to destroy the opponent’s banner, but to do that, you will need to defeat the forces deployed against you. Conversely, the enemy is trying to deal damage to your Champion. Without ally units in the battlefield to protect you, enemy attacks target your Champion directly.
Champions lead from the rear and direct their troops. However, as your forces are eliminated and spells are cast, your Champion gains the power to activate their unique ability card that can help turn the flow of battle. Each of the 32 Champions has a unique design, each with its own tactics and flavor.
You begin your adventure with a Champion of the Scales faction, but more are unlocked through accomplishing various gameplay objectives. Each of the eight factions has access to 4 special promotion gems that allow you to boost your favored units in unique ways. As you travel through each of the enemy territories you will also have the opportunity to recruit enemy units and salvage foreign promotion gems to unlock a nearly unlimited combination of game-breaking effects.
Each adventure tests your mettle in three different enemy regions, offering a unique experience with every campaign. Choose your path through enemy territory wisely, selecting between many challenging encounters with different rewards on your way to the final clash with an enemy Champion.
Enemy encounters to collect money, keys and new cards
Special battle conditions to earn promotion gems
Mini-bosses to collect relics
Stores to buy and trade resources
Taverns to collect missions with greater rewards
Portal anomalies that lead to distant regions
Shortcuts unlocked by bribing the locals
8 regions/factions
25 unique units and 15 spells per region
4 unique champions per region – each with legendary abilities
6 mini-bosses per region
5 battle mutators per region
20 general supply cards
50+ relics
Dragon Front: Adventures is currently being developed.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏对数值设计都很保守,所以基本不用担心后期BOSS的数值膨胀而打不过,内容也比较多
黑盒来的,感觉官方还是挺重视中国玩家的,好评
小黑盒上看到卡牌节在打折,入手试试,整体是个可玩性很高,随机性也很高的游戏。 每个派系的玩法和卡组构建都是不一样的,例如: 死灵法师那个派系的阵营主要以死亡再复活,一击必杀这种循环来进行的。。 混沌派系的阵营都是以不死流,复生,控制为主。。 自然/荆棘派系主打的就是以生长、续航、加攻加血。。 每个派系的特点都不一样,所以卡组玩法也会不同,更别提派系里面还分了4个英雄,所以可组的牌组也是非常多的,玩起来不会很快觉得腻,推荐!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
竟然更新简中了,好评
游戏确实扎实,不过玩的人好少哇,那我现在入坑还算是劳玩家吗?
保留了传统肉鸽卡牌的核心玩法,同时也在里面加入了一些独有的设计,比如说这个宝石系统,挺有特点的,可以尝试一下
整体看来卡牌确实很多,能构建的卡组也很多,上手难度不大玩几把大概就懂了和其他卡牌游戏不一样的是,没有费用,铺场简单很多卡牌战力提升是靠宝石,不是卡牌升级,攒了多个宝石可以在营地一次性都装备上,个人觉得卡牌提升是简单一些了
没有费用限制就是好啊 感觉出牌自由多了 玩起来也挺简单的 卡组搭配上限很高
这个战斗和移动能更快一些就好了,然后加点剧情 最次给我加点好看的女角色或者女BOSS吧
这游戏收益几乎全是延迟满足的,核心的宝石,钥匙,金币都没办法做到“获得即增强”。再一个卡牌的释放没有限制,意味着大量的过牌+大身材就是王道。 你猜对了,你的对手就是这么搞的,他们的卡组行程了小闭环,拿祝圣那套卡来说,上随从刷祝圣场地,祝圣场地带来碎片(抽卡),抽卡又有更多的随从和祝圣。 而你,我的朋友,一回合两张卡紧巴巴,每回合被拉开一到两张卡差。如果没有前面运气好的核心卡或者宝石,等死吧就。
Players by region
Where this game's players are, estimated from review languages.
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| $18.7K | 150 | 61% | $6.99 | |
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| $18.7K | 197 | 93% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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