
A single player card battler without limits: every hand playable, every battle unique. Where champions grow their armies through promotion and the spoils of battle. With no mana system to hold you back, success depends on how you place your forces and outthink your enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As the Champion, you command your units and spells. Without a mana or energy system, you can play all the cards in your hand. The game’s strategy relies on which cards to play, when to play them, and where on the battlefield you deploy them.
The goal is to destroy the opponent’s banner, but to do that, you will need to defeat the forces deployed against you. Conversely, the enemy is trying to deal damage to your Champion. Without ally units in the battlefield to protect you, enemy attacks target your Champion directly.
Champions lead from the rear and direct their troops. However, as your forces are eliminated and spells are cast, your Champion gains the power to activate their unique ability card that can help turn the flow of battle. Each of the 32 Champions has a unique design, each with its own tactics and flavor.
You begin your adventure with a Champion of the Scales faction, but more are unlocked through accomplishing various gameplay objectives. Each of the eight factions has access to 4 special promotion gems that allow you to boost your favored units in unique ways. As you travel through each of the enemy territories you will also have the opportunity to recruit enemy units and salvage foreign promotion gems to unlock a nearly unlimited combination of game-breaking effects.
Each adventure tests your mettle in three different enemy regions, offering a unique experience with every campaign. Choose your path through enemy territory wisely, selecting between many challenging encounters with different rewards on your way to the final clash with an enemy Champion.
Enemy encounters to collect money, keys and new cards
Special battle conditions to earn promotion gems
Mini-bosses to collect relics
Stores to buy and trade resources
Taverns to collect missions with greater rewards
Portal anomalies that lead to distant regions
Shortcuts unlocked by bribing the locals
8 regions/factions
25 unique units and 15 spells per region
4 unique champions per region – each with legendary abilities
6 mini-bosses per region
5 battle mutators per region
20 general supply cards
50+ relics
Dragon Front: Adventures is currently being developed.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有很多炉石的影子,稍微动点脑子就可以很爽,不会太复杂也不会太简单,思考程度刚刚好 有个bug挺严重的,战后卡牌选择的时候点右键无法查看卡牌信息,影响战后选牌,需要尽快修复 一局流程稍长,后期会陷入拉锯战,总体来说是非常有意思的
折扣入手就不要什么自行车了,玩就对了
你们都知道的,没有折扣我是不会买的,打折的话就要玩玩看啦,入手先说。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏随机性偏高,很符合肉鸽的玩法,而且美术和建模也比较用心,单位都是有独立建模的,通关难度不是很高,第一次通关的时候感觉很突然,毕竟玩的正上头呢结果就通关了,不过角色比较多,各个阵营的探索可以弥补这一点
还是不太懂敌方的出牌逻辑,后期如果总给怪物卡,就容易卡手,不过没费用限制是真爽,能无脑铺场
体验了几个小时确实很磨时间,战斗场景会跟随敌对阵营的变化而变化,而且各派系的场景也有很多种,设计的不错
浅评一下, 每个单位都有各自独立的建模,派系7种卡组也不少,可玩性还是很不错的,无费的设置让所有的手牌可以使用,但是攻防都会掉血的设置又让人必须要考虑使用手牌的策略和时机 既有其他卡牌肉鸽的策略性又有一些自己的创新,给到推荐
Thoroughly enjoyed what I have played thus far. Really excited to continue on and unlock all the other factions. No complaints as of right now.
贴宝石和单纯的给卡牌升级还不一样,一张卡可以带3个宝石,不能重复,所以随从技能和宝石能搭配出很多种效果。有吸血、直接击杀、嘲讽,眩晕等等的,也就是在法术卡的基础上,为不存在特殊效果的单位卡附加被动或是额外技能,因此有些单位的上限不仅取决于你的站位、卡组,还有宝石,更别提有特殊效果的单位了 还有就是秘宝也是,碰到好的秘宝加成也非常大,不过有的秘宝只是针对性的对某些流派比较好用,所以就是运气也是一部分 不过随机性也是肉鸽游戏的魅力之一 总之非常好玩
初始英雄就不多点评了,后面解锁的新派系和英雄比较好用,而且他的特点就是没费用,无压力铺场,先不管策略,能不能通关,能让我玩爽就是好游戏
Players by region
Where this game's players are, estimated from review languages.
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