
A single player card battler without limits: every hand playable, every battle unique. Where champions grow their armies through promotion and the spoils of battle. With no mana system to hold you back, success depends on how you place your forces and outthink your enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As the Champion, you command your units and spells. Without a mana or energy system, you can play all the cards in your hand. The game’s strategy relies on which cards to play, when to play them, and where on the battlefield you deploy them.
The goal is to destroy the opponent’s banner, but to do that, you will need to defeat the forces deployed against you. Conversely, the enemy is trying to deal damage to your Champion. Without ally units in the battlefield to protect you, enemy attacks target your Champion directly.
Champions lead from the rear and direct their troops. However, as your forces are eliminated and spells are cast, your Champion gains the power to activate their unique ability card that can help turn the flow of battle. Each of the 32 Champions has a unique design, each with its own tactics and flavor.
You begin your adventure with a Champion of the Scales faction, but more are unlocked through accomplishing various gameplay objectives. Each of the eight factions has access to 4 special promotion gems that allow you to boost your favored units in unique ways. As you travel through each of the enemy territories you will also have the opportunity to recruit enemy units and salvage foreign promotion gems to unlock a nearly unlimited combination of game-breaking effects.
Each adventure tests your mettle in three different enemy regions, offering a unique experience with every campaign. Choose your path through enemy territory wisely, selecting between many challenging encounters with different rewards on your way to the final clash with an enemy Champion.
Enemy encounters to collect money, keys and new cards
Special battle conditions to earn promotion gems
Mini-bosses to collect relics
Stores to buy and trade resources
Taverns to collect missions with greater rewards
Portal anomalies that lead to distant regions
Shortcuts unlocked by bribing the locals
8 regions/factions
25 unique units and 15 spells per region
4 unique champions per region – each with legendary abilities
6 mini-bosses per region
5 battle mutators per region
20 general supply cards
50+ relics
Dragon Front: Adventures is currently being developed.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
因为手残玩不来动作游戏,转战卡牌游戏觉得自己还有些脑残,直到玩了DFA我又重拾自信了(居然通关了谁敢信!) 希望这样简单好玩易上手的游戏多多益善好吗,玩起来不卡手也不憋屈✌️
游戏玩法方面:就是在卡牌肉鸽玩法的基础上增加了遗物、宝石,场景buff等内容,体验下来觉得宝石和遗物的设计比较出彩,宝石本身并没有固定的搭配,所以与卡组的构筑上不会有太多的限制,这点很不错,遗物种类很多,与特定的卡组或者英雄能打出更好的效果。地图路线:因为场景是3d建模所以会根据当前地图boss的派系而变化,当然在该地图内的小boss也会是同系列的,不得不说地图duff给到的操作限制很大,有些确实难度很高,非常考虑策略,但是给的奖励也不少,这是除常规小boss以外给我的意外之喜。画风方面:这点就因人而异吧,毕竟最初吸引我的只是玩法,不过看久了也就习惯了,而且玩的时候正注重在卡牌上整体不错,推荐
死亡打击宝石就是最牛的!管你多少血都爷死!给高血的单位带上这个宝石我就没怕过谁,我要打10个!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前天:打牌! 昨天:打牌! 今天:不要打牌了,休息一下好不好,不好!还有很多英雄没有解锁,我怎么能休息呢!
哦不!是火龙大人(哭)它带着的它的爆炸体系来了(大哭)A我就A我,还要炸我一下,哦不,这龙连吃带拿的,我真的好怕啊! 那又如何呢?和我的法术补给循环加伤说去吧!你能炸我很多次,但你能活过两个回合嘛?
你们都知道的,没有折扣我是不会买的,打折的话就要玩玩看啦,入手先说。
折扣入手就不要什么自行车了,玩就对了
竟然更新简中了,好评
感谢折扣让我们相遇(举杯)说实话从没见过这个游戏哈,甚至都没见怎么宣传,一查才明白原来是之前没有简中,那就怪不得了,官方现在能上简中,那我就来支持一波
游戏随机性偏高,很符合肉鸽的玩法,而且美术和建模也比较用心,单位都是有独立建模的,通关难度不是很高,第一次通关的时候感觉很突然,毕竟玩的正上头呢结果就通关了,不过角色比较多,各个阵营的探索可以弥补这一点
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $54.8K | 360 | 62% | $9.99 | |
| $49.9K | 103 | 94% | $15.99 | |
| $21.4K | 51 | 96% | $13.99 | |
| $17.1K | 44 | 55% | $12.99 | |
| $0 | 0 | — | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7K | 150 | 61% | $6.99 | |
| $18.7K | 111 | 66% | $9.99 | |
| $18.7K | 292 | 85% | $3.99 | |
| $18.7K | 127 | 54% | $4.99 | |
| $18.7K | 128 | 56% | $7.49 | |
| $18.7K | 197 | 93% | $5.99 |