
A single player card battler without limits: every hand playable, every battle unique. Where champions grow their armies through promotion and the spoils of battle. With no mana system to hold you back, success depends on how you place your forces and outthink your enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As the Champion, you command your units and spells. Without a mana or energy system, you can play all the cards in your hand. The game’s strategy relies on which cards to play, when to play them, and where on the battlefield you deploy them.
The goal is to destroy the opponent’s banner, but to do that, you will need to defeat the forces deployed against you. Conversely, the enemy is trying to deal damage to your Champion. Without ally units in the battlefield to protect you, enemy attacks target your Champion directly.
Champions lead from the rear and direct their troops. However, as your forces are eliminated and spells are cast, your Champion gains the power to activate their unique ability card that can help turn the flow of battle. Each of the 32 Champions has a unique design, each with its own tactics and flavor.
You begin your adventure with a Champion of the Scales faction, but more are unlocked through accomplishing various gameplay objectives. Each of the eight factions has access to 4 special promotion gems that allow you to boost your favored units in unique ways. As you travel through each of the enemy territories you will also have the opportunity to recruit enemy units and salvage foreign promotion gems to unlock a nearly unlimited combination of game-breaking effects.
Each adventure tests your mettle in three different enemy regions, offering a unique experience with every campaign. Choose your path through enemy territory wisely, selecting between many challenging encounters with different rewards on your way to the final clash with an enemy Champion.
Enemy encounters to collect money, keys and new cards
Special battle conditions to earn promotion gems
Mini-bosses to collect relics
Stores to buy and trade resources
Taverns to collect missions with greater rewards
Portal anomalies that lead to distant regions
Shortcuts unlocked by bribing the locals
8 regions/factions
25 unique units and 15 spells per region
4 unique champions per region – each with legendary abilities
6 mini-bosses per region
5 battle mutators per region
20 general supply cards
50+ relics
Dragon Front: Adventures is currently being developed.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Underlooked game with overabundant content. Tons of Champions / classes / factions, builds, enemies / bosses, biomes and fun cards. Good stuff devs. Now bring The Conduit to Steam!
教程的时候有种奇怪的卡顿感,一度让我准备退款。出了教程之后好了很多,不过画面还是太糊了,战后选卡的环节右键没办法看卡牌详情,所有的卡的名称还是英文虽然不影响游玩但影响体验。希望能多加一点秘宝格子和卡牌宝石格子。
Got a fatal crash for alt tabbing in the tutorial and I'm divided on whether to push through or test it further and lose out on the refund window. The idea seems interesting, but from the second you open the game it looks like something that was made in 2006, meant to run in Windows XP.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most of the effort in this game seems to have gone into the graphics, which are hugely detailed. This has come at the expense of the UI, which is super laggy and offsets everything in fullscreen (though borderless is ok) and doesn't let you do some of the things you could do in tutorial in the actual game (eg use keys to open chests). The gameplay itself is also meh, the developers don't seem to have considered that retaliation damage means that frontliners can't actually protect backliners, despite the tutorial claiming so.
Players by region
Where this game's players are, estimated from review languages.
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