
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 18 → 13.67/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 72.8Kreviews | 86% | — | $69.6M |
| $49.99 | 68.9Kratings | 90% | #63 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
过好几个
Made it to S3, fun game mechanics and cool characters to use for casual local or singleplayer gameplay. Personally, i enjoy the game as a fun pass-time. Big caveat is the multiplayer experience. To stay true to the power scaling in the series, some characters are better than others. Therefore, (in higher ranks) you end up seeing the same + (imo) relatively OP characters every game to make climbing easier. You may lose to what is considered "cheap" tactics from said characters instead of player skill, in both DP and Singles, which can be frustrating. Notes: - Story mode gets old really quick, used just to make quick money to get new characters - Casual multiplayer lobbies are practically non-existent in my experience, ranked offers reasonable waiting times. - Like any game, there are some rage-baiters here and there but not worse than i've experienced in other games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.6M | 58.2K | 80% | $39.99 | |
| $69.2M | 129.5K | 88% | $29.99 | |
| $69.1M | 95.8K | 86% | $39.99 | |
| $70.2M | 147.7K | 85% | $29.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $68.8M | 178.5K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $343.7K | 361 | 60% | $34.99 | |
| — | 0 | — | — | |
| $0 | 32 | 88% | Free | |
| $3.4M | 8.5K | 88% | $17.99 | |
| $53.2K | 192 | 88% | $14.99 | |
| $1.2K | 4 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 56.29/day in the week to Jul 30 → 90.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese +4 more
| $59.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very, very good game for it's series. This game feels like a hybrid of Kakarot and the old Budokai Tenkaichi series. They do include a decent amount of voice acting within the main story which is always a huge plus/ My only complaints are that they still have not figured out that slideshow cutscenes aren't great, and a more in-depth tutorial wouldn't hurt. Overall 5/5
Basically: Wait for the discount rack for this game. It's pretty ok, but it's not great. It's a DBZ fighting game that -almost- gets to the same level of enjoyment as the old Bodukai era! Kinda. The Good: it has a lot of characters, and characters have different versions from a bunch of eras, which is nice. The art is good, and the story finally has the fun "what if" scenarios we loved from the old PS2 game. Voice acting is right up there with the show, no one sounds like they're phoning it in. Though it does sometimes register like the Gohan scream from the old games (you know the one). The Bad: the combat is a solid 6/10. Basic combo bashing, every thing you want to use comes from Ki, which is the same level for everyone, and does not functionally fill on its own. You -have- to stop and charge, which is flow breaking. And that shining blue power that lets you use your non-ki abilities regens slooooooow and is used up when you want to use your Big abilities. Which is just charging up past full, using up one of the other bars, and then being able to do a few bigger shots. It's... fine. But even dodging, phasing, teleporting: all ki, so you can either fight properly or blast. It's one resource and it's boring. Combat is also 1v1, always, though you can switch in some fights (it's clunky and requires you to not move), but it's 1v1. The worlds have breakable parts, but you can't blow them up like the old games. The Ugly: the menus suck. They're weirdly all little cinematics to switch, which was maybe entertaining the first couple times, but when you want to do something and it's dragged out? Rough. Also, Bulma talks the entire time your in the shop, saying a line every three seconds and she only has three lines. You're browsing hearing "I take a long time shopping too!" over and over. The level menus are messed up and clunky. Drop into a character? Might just start a battle or return to character select. Sometimes you have to hold the button down, others not. The game is weirdly either very short fight cinematics, or weird, almost moving comics that read like a children's book, skipping over massive parts, or just breaking it down to "and then, Goku died, met King Kai, came back to life, and went to Namek! Now he's fighting the Ginyu Force!" All story mode arcs are character specific: if you're playing Vegeta: you're fighting Freeza, and then your next fight is Android 19. It could be more fun online, maybe, but the point is the single player mode is just... bad.
this game is fun at times but the alt win conditions are broken at times. beat someone in two mins? yeah sure did that, oh but wait it still triggers the regular win and now you have to restart and go through 2 minutes of comic panels again.
关于我花钱买这个游戏只能说有这钱不如去洗脚来的舒服了
EGRESSO
개재밌네요
Single player is pretty lacking overall and there are fewer stages than Tenkaichi 3 had, but at the same time the animations are incredible and some of the Sparking (What If?) Scenarios are so good I wish they were canon. They make me look at things like the Xenoverse games and ask how it is they couldn't write anything more than "what if villain was stronger?" when what-ifs are their entire premise. Admittedly some of the mechanics like deflection and dodging feel difficult to get down even after a lot of practice but that's not really what this game is about. Like it's predecessors it's a toybox of Dragonball characters and for that it does the job very well. I just wish there was more single player content, more what-ifs and the "create a story" was easier to work with. You'll like it if you liked the Tenkaichi games. If anything I just hope the next one puts more focus on what-ifs, more characters in the single player (Seriously, there's only 8) and doesn't just stop at the end of the Tournament of Power. Which still feels weird since Broly had been out for 6 years on release.
juegp muy divertido para jugar con amigos
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.