
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam + Google Play only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $7.2M |
| $3.99 | 21.6Kratings | 81% | — | $4.3M | |
| $3.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Door Kickers is a tense, tactical gem—fast, smart, and rewarding. Planning and executing SWAT raids feels sharp and satisfying. A must-play for fans of real-time strategy.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian, French, German, Japanese, Simplified Chinese*languages with full audio support
| 338ratings |
| 86% |
| — |
| not modelled |
| $2.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm discovering so many ways that highly trained SWAT officers who look in the most nonsensical directions can get killed by idiot gangsters with guns who camp the doors of their hideouts for no reason and I'm loving it.
独树一帜没有竞品的游戏
I was just playing for the second time and trying to remember why I never played much the first time when I bought it. After playing for about 10 minutes I remembered... here are some reasons: 1. I often set it to go somewhere and at a certain point walk looking the other way, but it doesn't do that. 2. Still about walking and looking, you set it to walk and when you get to a point look one way, but if you encounter enemies along the way, it kills the enemy, goes to the point you marked, but doesn't look in the direction it was supposed to look. 3. It often throws grenades at the wall hitting its own allies. 4. Sometimes it bugs and the character stops moving
You're moving people around and telling them where to look. That's the game. And you're trying to puzzle out how to clear rooms when they have unusual shapes or inconvenient door arrangements. Lots of fun. Starts out boring. Good once you can afford better equipment. There are levels that you literally cannot beat until you buy certain things. You HAVE TO LOSE and come back later and that's dumb. The campaigns are really good.
等史低,老游戏了,未来不知道更新不更新,你要原价买的话去玩2
Нет ума - штурмуй дома.
你可以在突入房间后看着白衣枪神给你警员一发爆头或者看他0.00001秒的反应力反手打死人质
-spend 30 minutes making a plan -plan executes and goes horribly -repeat 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $7.2M | 14.2K | 96% | $12.99 |