
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam + Google Play only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $7.2M |
| $3.99 | 21.6Kratings | 81% | — | $4.3M | |
| $3.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если ты не дошел до 40х миссий в быстрой игре и не прошел третью Компанию, то ты еще ничего в этой игре не видел, и все миссии что были до 40, были лишь разминкой перед началом игры. ))) Отличная тактическая игра. Развивает мышление, тактику и фантазию. Часто приходится принимать решения на ходу, в одноменте. Долго лежала в библиотеке, всё руки не доходили. Теперь засел так, что пролетел все одиночные миссии и пару Компаний. Слегка устал от однообразного игрового процесса и не большого количества экипировки. Но в планах я хочу её закрыть по максимуму.
Нещодавно придбав Ready or Not і в пошуках CQB навчання для наших з дівчиною операцій наткнувся на відео по цій грі і відразу вирішив придбати, хоча без такої потреби навряд я би колись пограв в цю гру. Але я дуже приємно вражений, близько 14 завершених місій, 3 з них з 3-ма зірками та виконаними викликами і поки не збираюсь зупинятися, тактичне планування ніколи ще не було таке цікаве, гру варто спробувати, якщо тактика ваш жанр, навіть якщо здається, що саме ця гра не для вас.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian, French, German, Japanese, Simplified Chinese*languages with full audio support
| 338ratings |
| 86% |
| — |
| not modelled |
| $2.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Avoid at all costs. Devs and moderators behind this game are extremely unprofessional and biased. They do not respond properly to constructive criticisms of their games and will ban you if you leave honest feedback or point out issues. The community for the DK games is extremely toxic also, when it has no place to be considering how small it is. Doorkickers was apparently abandoned for the second game(see review for that). It still has a ‘Coming Soon’ section in the campaign that they decided to never finish. If you really must play it… sail the high seas for this one.
More of a puzzle than a tactical-based, real-time strategy product; many scenarios incentivize players to complete levels in one go, with one man, with one plan, all the while without pausing. Optional, but this subtracts from tactics and cohesiveness in favor of one-solution strategies that can be repeated despite the randomly-generated set enemy positions. Since players are not going to know specifically where enemies could be or will travel, typical trial-and-error methods are employed when dealing with scenarios and needless revisioning is common due to slow reaction speeds from player-controlled units, hidden enemy units, or team members getting stuck on odd geometry. All in all, the game can only be seen as a SWAT-themed jigsaw puzzle that gives players the illusion of choice while intentionally and unintentionally deterring them from it.
Terrible game, great concept. The gameplay loop is so mind numblingly poor, the tactics are very one dimensional and get dry very fast, most of the time the interactions are random and it has no sense of weight.
Door Kickers is a tense, tactical gem—fast, smart, and rewarding. Planning and executing SWAT raids feels sharp and satisfying. A must-play for fans of real-time strategy.
好游戏,可惜二代没有中文
初中在手机上玩的,现在也是玩上正版了,算是圆了我小时候的战术游戏梦吧
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在写此测评之前,我得先表示:我最初玩的是盗版游戏 以前在网上看到一段视频,讲的是韩国的指挥官去玩某个叫做《破门而入》的游戏(也就是这个),那时候就感觉格外有趣,后来在某网站上下载了盗版款(因为那时候没有电脑更没有steam),虽然是破解版,但还是很困难,这也充分证明了其硬核性(补充一段:我的盗版游戏时长比正版高出不知道多少倍,很抱歉Killhouse游戏社)。毋庸置疑的是,本人从儿时就极其钟意策略经营类游戏,譬如《前往中世纪》那样的游戏,而《破门而入》游戏中用星星来换取新武器的创意也很新颖有趣 总结:如果你买不起《破门而入2》,请尽情揉捻你的钱包,然后去买它,但是《破门而入》同样好玩!同样好玩!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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