
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam + Google Play only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $7.2M |
| $3.99 | 21.6Kratings | 81% | — | $4.3M | |
| $3.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although [Door Kickers 2: Task Force North] has been released, I sprung to buy this on sale. Primarily to play it on my low spec Intel N4500 Laptop & I'm glad I did. Despite it being an old game, the game's design language holds up well & the gameplay loop is addictive if you're a detail orientated individual who loves good ole' SWAT action. The workshop mods are lively in variety, though one can expect it to dwindle overtime as DK2:TFN continues to be updated. Though, I'd like to believe that there will still be a committed mod base for this game to serve those who can't dish the cash to get better specs. While DK2:TFN markets a spec minimum, it's a truly 3D game whilst DK1 is 2D & perhaps better for those with low-end specs. In short, great game to get if you need an offline capable game for your low-spec system.
I'm discovering so many ways that highly trained SWAT officers who look in the most nonsensical directions can get killed by idiot gangsters with guns who camp the doors of their hideouts for no reason and I'm loving it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian, French, German, Japanese, Simplified Chinese*languages with full audio support
| 338ratings |
| 86% |
| — |
| not modelled |
| $2.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
独树一帜没有竞品的游戏
You're moving people around and telling them where to look. That's the game. And you're trying to puzzle out how to clear rooms when they have unusual shapes or inconvenient door arrangements. Lots of fun. Starts out boring. Good once you can afford better equipment. There are levels that you literally cannot beat until you buy certain things. You HAVE TO LOSE and come back later and that's dumb. The campaigns are really good.
Симулятор FBI open up
借用一下艾森豪威尔的名言:‘在准备战斗的时候我总是发现计划是毫无用处的,但是进行计划的过程是不可或缺的’。 这款游戏虽然只是特警小队模拟器,但也体现了上面那句名言的价值。 在该游戏中,计划路线是一件相当麻烦的事情,而且有时候会出现计划10分钟,作战10秒钟的现象。 但是又不能完全不做任何计划,这属实是会让人感到心累。 为了弥补计划方面的不足,玩家在大多数情况下都得进行微操。在不打MOD的情况下,有些关卡的难度高到了令人发指,特别是缉毒行动的某一关,玩家很难在不出现伤亡的情况下完成任务。 这款游戏虽然很费时间与精力,有的时候甚至会让人感到高血压,但是无伤亡完成任务也可以带来不小的成就感。如果想偷懒,可以打上MOD降低难度。 一款很有意思的游戏 打折时可以考虑购买
好游戏,能够使用的装备特别多,队员都很猛,只要注意角落一路杀过去没问题,人质死了就失败太难受了,谁能保证没有任何牺牲的救援!
打不开,不是在steam启动的界面半天没有反应就是进去后更新mod和创意工坊没有反应。 全靠卡住玩家不让玩家玩,最终超时不能退款对吧!操你妈的!
Been supporting Pintea and Vulpe for years, they've made a fantastic game. One of the most well-polished top-down strategy titles. Lots of customization and progression as well. Check out Door Kickers 2!
I don't have fun playing this. I suppose it's just not my genre, and the controls combined with the game design make for a bad experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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