
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Jul 30 → 27.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 217.5Kreviews | 91% | — | $111.4M |
| $29.99 | 42.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
More platforming than a modern Sonic game, jesus
The game is highly optimized, but that’s where the praise ends. The constant jumping around is incredibly annoying, and there are too many gadgets. The gameplay is forced into a rigid framework—meaning that, due to the many gadgets and the weaknesses of the different enemy types, every room requires you to follow a strict, formulaic approach, especially on higher difficulty levels. Players are given absolutely no freedom to choose their own style. The rhythm and the way you’re constantly forced to use weapons and gadgets in the same way in every room to eliminate enemies in the same sequence over and over again is reminiscent of Guitar Hero—with the difference that you have to play the same song over and over. Between rooms, the game gets annoying with ridiculous Super Mario-style platforming. DOOM 2016 and Dark Ages are significantly better.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Polish* +1 more
| $29.99 |
| 266ratings |
| 82% |
| #109 |
| not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This ♥♥♥♥♥♥♥ game is a massive step back from 2016 with its constant platforming ♥♥♥♥♥♥♥♥ and ammo scarcity that forces you to chainsaw everything like a desperate crackhead. The default punch is completely useless and the flamethrower is pathetic, while the game constantly pauses to shove tutorial pop-ups in your face telling you exactly how to play. Then they added Denuvo anti-cheat in an update which nuked performance with framerate drops, crashes, and even deleted saves, and the audio mixing is so bad the music doesn't even hit right during combat. The UI looks like visual diarrhea and the guns feel mushy and underpowered compared to the original. But when you actually get into a flow and tear demons apart with the Super Shotgun it feels incredible for about five seconds - right before another crash or server disconnect kills the vibe and reminds you why this game is a ♥♥♥♥♥♥♥ disappointment.
Great game when it works. sucks you need to be online, but everyting else is great and gameplay is alot faster then doom 2016 so be ready.
DOOM Eternal is one of very few games that I'd consider borderline perfect, because every single facet of gameplay matters. Ammo is slim, encouraging variety in your choice of weapons. You'll very often be rapidly swapping on the fly to adapt to situations. To gain back this ammo, you can use your chainsaw on a demon to get a large quantity of your ammo back. But, if you spread out your ammo usage evenly, you can save up three gas canisters worth of chainsaw fuel, and use all three to instantly take out a heavy demon. There's also your extra utility, that being the frag grenade, ice bomb, flame belch, and blood punch. The frag grenade can take out groups of fodder demons, but is also very useful for faltering any heavy or super heavy demons that are giving you trouble when you need some time to breathe. The ice bomb instantly freezes enemies it hits, allowing for very easy targeting, and once upgraded, frozen demons will take extra damage and drop health for if you're in a pinch. The flame belch sets enemies and fire and causes them to drop armor, which you'll most definitely be needing. And the blood punch can take out crowds of fodder demons while also doing insane damage to heavy and super heavy demons, and when upgraded it also gives you health drops, just like the ice bomb upgrade. It's refilled by performing glory kills, which also reward health. Enemies are very aggressive, and will melt your health bar when given the chance. If you choose to stand still even for a second, you could very well die. This is why you'll want to be on the move for every second of game, and the double jump, dash, and the super shotguns meathook which will fling you across arenas will help. Every single one of these attributes matter and when combined give you a combat system that is easy to learn, but hard, and incredibly fun to master. You're heavily rewarded for taking advantage of every single item and weapon at your disposal. And it's unlike any game I've ever played. You'll be swapping between every weapon to take out fodder, heavy, and super heavy demons while you refill your blood punch with glory kills and use it to remove fodder demons or whittle down heavy and super heavy demons, ice bombs to regain health and do extra damage, flame belch to regain armor, and the frag grenade on crowds or heavy and super heavy demons, all while flying through the air to avoid damage. It is very tricky to design a game that is better the harder and harder it is, but DOOM Eternal achieves that. The higher difficulties you pick, the more fun the game is, as it'll really test how efficiently you can use all it's systems in tandem with one another. It's a joy to play. And once you master it, you'll feel as unstoppable as the Doom Slayer himself. But notice how I said it's borderline perfect. This game's one weakness is it's weapon mods. Each gun has two, and every single weapon has one weapon mod out of the two that is definitively better. It's a shame, because constantly swapping between weapon mods that suit the situation you're in would've added another level of mastery to the game. But as it is now, this gameplay is still amazing. Other than the main gameplay loop, you have some platforming that I personally don't mind but that has a lot of fans divisive, a myriad of secrets and collectibles to find throughout levels in the spirit of the original DOOMs, OST from the brilliant Mick Gordon that'll have your blood pumping and your head banging, and a buttload of lore. I adore all of the new lore here that expands on lore that 2016 introduced, but in Eternal it can be super messy and flat out inconsistent with lore from 2016. However, to be fair, these games follow the rule of cool, and even if messy, the lore is cool as ♥♥♥♥, so they met that goal. DOOM Eternal is nearly spotless, and hands down one of the best games I've ever played. I can't recommend it enough to anyone who enjoys DOOM, or videogames in general. As a wise Sentinel King once said... Rip and tear... Until it is done... 10/10
Okay, maybe 150 hours in this game isn't much. But i think can say: BUY IT RIGHT NOW. The history: It doesn't have, just destroy everything on you way and fun Keep moving, just listen me This games is so replayable and you will never get tired.
难度非常变态,非常吃操作,中期满血满护甲被大怪两下就打死,武器繁多切换非常复杂,弹药可携带量少得可怜,最重要的是:大战前没有补给!!!!没有补给!!!!大战时被揍得像过街老鼠一样,还要到处找弹药补给。大怪还要先破它的机制后才能打死,怪物血厚还极度灵活会走位,会一群来堵你路,就问你怕不怕!不开作弊码手残党没法玩
Йа анскилл, но не отменяет факта того что ультробазо
это ультра крутой ♥♥♥♥♥♥, не играл жизни не видал
Everything about the gameplay, soundtrack, graphics and setting is great, however the technical issues caused by the online elements and complete lack of QoL when it comes to 100% completion makes this an extremely tedious and frustrating experience that does not respect the player's time whatsoever. You would think that it would be common sense to be able to fast travel when replaying missions for collectibles, yet the fast travel only unlocks after you've gotten to specific checkpoints. What's worse is that you have to complete the entire level in one sitting otherwise you will be sent back to the base on your completed save the next time you load the game. As if that's not bad enough, if for whatever reason you miss even just one collectible upon completion you have to do the entire level again. I'm still going to mark this review as positive since the most important aspect (the actual game) is great, but my experience with trying to achievement hunt on this game is enough to make me consider marking it as negative.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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