
A demonic invasion has overwhelmed the Union Aerospace Corporation's Mars research facility. As one of only a few survivors, you must fight your way to hell and back against a horde of demons in this award-winning horror/action FPS and reimagining of the original DOOM.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 12.5Kreviews | 86% | — | $3.1M |
| $9.99 | 5.6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
piola
# DOOM 3: BFG Edition Review — 3/10 ## “They Added More Content, Improved the Flashlight… Still Forgot the Doom Part” **Rating: 3/10** Listen up, Marine. You thought the original **DOOM 3** was a slow, flashlight-powered horror expedition through Mars? Good news. The **BFG Edition** is here to solve the biggest problem nobody asked to be solved: “What if DOOM 3 had a better flashlight?” That’s right. The ultimate demon-fighting upgrade has arrived. Humanity’s greatest technological achievement: a flashlight that doesn’t require you to choose between seeing the monster and shooting the monster. The demons of Hell trembled. The Doom Marine finally got… a flashlight strap. This is the kind of innovation that makes you wonder if the UAC was actually researching teleportation technology or just trying to invent the world’s most expensive camping equipment. You were promised **DOOM**. You were promised a space marine who enters Hell’s backyard, kicks the door open, and turns demons into a tax write-off. Instead, **DOOM 3: BFG Edition** gives you a cinematic horror experience where the toughest man in the galaxy spends half his mission walking through abandoned hallways wondering: “Was that noise a demon?” “Was that noise a zombie?” “Was that noise just another identical room?” Congratulations, Mars. You have invented the world’s most dangerous office building. Now, to be fair, BFG Edition does bring improvements. The lighting is cleaner, the flashlight is more convenient, and the package includes extra content like Doom 3: Resurrection of Evil and the new The Lost Mission campaign. But polishing a slow-paced shooter does not magically turn it into the demon massacre machine people expected. You can put racing stripes on a tank. It’s still not a race car. The biggest problem remains: **DOOM 3 forgot why DOOM was DOOM.** Classic DOOM was pure violence. You weren’t some helpless survivor creeping through the dark. You were the reason demons needed backup plans. Then came Doom 64, which proved that DOOM could be darker and more atmospheric while still making you feel powerful. It was creepy, mysterious, and unsettling — but when enemies showed up, you brought the apocalypse with you. Modern DOOM took that lesson and injected it with rocket fuel. Doom (2016) and Doom Eternal looked at the Doom Marine and said: “What if Hell is terrified of him?” BFG Edition looked at him and said: “What if he had slightly better battery management?” The atmosphere is still excellent. The demons still look fantastic. The sound design still makes every corridor feel like it was designed by Satan’s interior decorator. But gameplay-wise? It’s a haunted house with a military budget. Want actual horror combined with elite combat? Play F.E.A.R.. Those enemies don’t wait behind doors for a dramatic reveal. They coordinate, flank, and make you feel hunted. Want maximum demon-slaying insanity? Play Painkiller. It’s what happens when someone gives a shotgun to a metal album cover and tells it to commit crimes against Hell. Want the old-school FPS speed and aggression? Play DUSK or Selaco. They understand that shooters are supposed to make you feel like a weapon, not a guy doing night patrol at a haunted Costco. Want a sci-fi shooter with actual atmosphere and storytelling? Half-Life already showed that research facilities can have personality. Gordon Freeman walked through Black Mesa and somehow encountered more memorable moments than a Mars base full of possessed scientists. Want a darker military sci-fi experience? Quake 4 is not flawless, but at least it remembers that a space marine should occasionally feel like a walking weapon instead of an employee investigating workplace hazards. And if you want classic DOOM turned into an absolute war crime simulator? Load up Classic DOOM with Brutal Doom or Project Brutality. Those mods take the Doom Marine and restore him to his natural habitat: **Being a problem that Hell has to solve.** Even DOOM 3 map mods with classic DOOM gameplay or Brutal DOOM mechanics prove the issue was never the Mars facility. The issue was making the player feel like they were visiting Mars instead of conquering it. DOOM 3: BFG Edition is not a bad game. It is a confused one. It is a beautifully crafted horror shooter wearing a DOOM costume while constantly checking the mirror to make sure the costume is still on. It has: ✅ Better flashlight ✅ Extra content ✅ Great atmosphere ✅ Excellent visual design But it also has: ❌ The pacing of a space documentary ❌ More hallway tourism than demon warfare ❌ A Doom Marine who sometimes feels like he needs a hall pass before firing a weapon **Final Verdict: 3/10** Recommended? No. Play Classic DOOM. Play DOOM 64. Play Modern DOOM. Play Brutal DOOM. Play Project Brutality. Play F.E.A.R., Painkiller, DUSK, Selaco, Half-Life, or Quake 4. Because the real horror of DOOM 3: BFG Edition isn’t the demons. It’s realizing that after all the upgrades, all the improvements, and all the extra content… **The flashlight got a buff. The demons got new victims. But the Doom Marine still forgot to bring the DOOM.**
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried to enjoy this game, I really did. Doom 3 has a lot of good ideas, but it just doesn't feel good for me to play, and isn't what I personally look for in a FPS game, much less a doom game. Guns feel weak and function strange, the shotgun is basically ineffective outside of kissing distance, the game is REALLY dark which leads to more frustration than actual horror for me. I can see elements of a good game here, but it just didn't come together in a way I personally vibed with. For me, I'd rather play classic DOOM or Halo or something over this, because those games feel more fun for my preferred playstyle. Main theme is VERY good tho, the game is definitely worth it for that alone!
It's been a dark part of the series for a long time, but it's gorgeous, with an amazing soundtrack, well-crafted levels, eye-popping monsters and a lot of weapons. A worthy continuation of the great game, respect to the developers.
A good FPS trying its best to imitate Half-Life. The beginning of the game is such an atmospheric and chilling start, it is beautiful. However, as the game goes on it throws dumb puzzles and boring sections at the player that makes you run back and forth. The game isn't hard, but it does get tedious later on as the action gets worse. A good game, but nothing special.
This game made me not enjoy playing games. I can't resist the 100% completion on games, but this game made me hate myself. If your not down with the tism, it's a really great game to just sit back and enjoy.
[h1][b]GOAT 3: GREAT GAME EDITION.[/b][/h1]
[i][b]The Devil is real. I know. I built his cage.[/b][/i] It's been so long since I played the original Doom 3 that whatever memories I had of it have long since faded away. But I seriously doubt it was much better than this. Doom 3 was the franchise's first reboot. Back then, the concept completely flew over my head, but nowadays it's pretty obvious that the series pivoted hard toward catching up with the competition and becoming something of a Half-Life clone—or at the very least embracing what were becoming the new conventions of the modern FPS. Instead of a over the top run-and-gun shooter with a few cheesy horror elements sprinkled on top, this is a slow-burning narrative-driven survival horror. The game presents a much more fully realized setting, abandoning the straightforward simplicity of the originals in favor of a continuous environment built around visual storytelling and diegetic exposition. Besides the usual demons to blow apart and all the gore you can gorge yourself on, you're constantly finding audio logs, emails, corporate videos, and instructional recordings documenting every imaginable kind of workplace accident, corporate negligence, questionable personal habits, and shady "humanitarian" research. There's a very deliberate attempt to sell the Mars base as a believable, grounded place, building up layers of prior events and small details that humanize the environment while fostering an atmosphere of suspicion and anxiety. They even went as far as explaining why there are chainsaws lying around. But I don't think anyone ever explained the generalized lack of [i]hair[/i] affecting everyone on the base. Despite taking itself very seriously, it's hard not to notice a layer of irony in some of the dialogue, with lines that almost sound self-aware of everything that's about to happen. The atmosphere is genuinely distinctive and emerges from cutting-edge presentation, featuring incredibly detailed industrial environments, memorable creature designs, and fantastic use of dynamic lighting and deep shadows. That sharp contrast between pitch-black darkness and brightly lit areas created an incredible sense of immersion, and it's a visual style that immediately brings games like F.E.A.R., Splinter Cell, and Half-Life 2 to mind. The demons themselves are especially memorable. I particularly remembered the Pinky, along with that zombie missing its lower jaw. The Hell Knight is also genuinely terrifying. Doom 3 tries very hard to feel oppressive and claustrophobic, and sometimes it succeeds. The funny thing is that it still clings to the core of a classic '90s shooter. Movement is much slower than in its predecessors, you can take fall damage, and most of the time you're confined to narrow corridors with little cover, wielding weapons that need to be slowly reloaded. Yet you still retain some of that old freedom to bunny-hop around and run as much as you want, while carrying an entire arsenal in your pockets. You just sort of can't use it effectively? You're also constantly drowning in ammunition—far more than in Doom 1 & 2—to the point that I wouldn't be surprised if most players simply forgot that half the weapons even existed, since there's rarely much reason to use them. Very few of them have clearly defined roles. When your rate of fire is slow, reload animations lock you in place, and you're constantly dealing with large groups of enemies, it's only natural that players gravitate toward automatic weapons that can sustain fire for longer. The entire combat system revolves around this gimmick of enemies appearing from absolutely everywhere. There are literally hidden wall compartments containing demons. Sometimes they simply spawn where there was nothing before. Sometimes they're teleported in from the grace of Satan. Technically, this is a continuation of elements found in the originals, but in this more grounded, confined context, it simply doesn't work. Before, the implementation was far more measured and well-structured; you had room to maneuver, and the action possessed a flow and a strategic dimension present in every situation the game threw at you. Doom 3 just feels random. Combat is nonstop. Jumpscares and scripted triggers happen constantly, serving little purpose other than annoying you. Enemies deal plenty of damage, and the constant stream of ambushes makes avoiding damage consistently almost impossible. At the same time, it's effortless to recover thanks to the overwhelming abundance of supplies scattered everywhere. I wouldn't say the atmosphere the game is trying to create survives for more than a few hours. Whatever horror the environments initially project is obliterated by the highly predictable and annoying repetition of this formula. The levels and combat encounters are generally pretty bland. It also doesn't take long before the excessive backtracking and the constant interruptions caused by stopping to read every PDA you collect become tiresome. It feels like a continuation of what Half-Life started years earlier, borrowing storytelling techniques from games like System Shock and packaging them in a form that felt modern at the time, while abandoning any sense of subtlety and ultimately failing to deliver a truly memorable experience. There's a reason I never replayed this game. It isn't exactly a good shooter, nor is it a good horror game. It falls somewhere in between fully committing to either aspect or blending them competently. It wants the action and it wants the aesthetic, but it can’t seem to find a balance between them. I never thought it was that bad. But it also never became one of those classics I revisit every few years simply because it's just mediocre. Even Quake 4 gets more attention from me. The main theme is great, but beyond that, it's just a forgettable game. It was once technologically impressive, but today it has little to offer beyond being a historical curiosity—a moment when id Software tried to reinvent the franchise and failed spectacularly. Just compare it to its closest competitor, Half-Life 2, and it becomes obvious Doom 3 was never going to leave much of a legacy. The package also includes Doom 1 & 2. They aren't very good ports, but they still work. Kinda. Doom 3 isn't terrible, but there's nothing there that's really worth your time. By now, the game's particular charm has certainly crystallized in the hearts of many fans and earned a certain camp appeal, so you could argue it has some value—especially as an example of what [i]not[/i] to do when reinventing a franchise. P.S: In retrospect, there is a curious continuity between Doom 3 and Dead Space.
FANTÁSTICO ! uma pena que é curto... geralmente a saga Doom é enorme, esse é meio curto, uma semana vc chega ao fim do jogo... joguei em dezembro de 2025... jogo antigo, mas impressiona a qualidade dos gráficos e o suspense.
Less run and gun Doom, more creeping horror with surprise gun battles Doom, but still an authentic Doom experience with demons, weapons, and digital gore galore. Love it, even in 2025. BFG Edition runs great on a modern rig with mid level specs. Rip & Tear!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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