
A monster-taming RPG meets GBC-era nostalgia. Capture and train 140+ Dokimon across 15+ towns. "Whoa, watch out — Dokimon are dangerous!" Uncover the mystery behind your missing childhood friend in the Xelos region.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 27 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dokimon Quest is a turn-based monster-taming RPG set in a GameBoy Color-inspired pixel world. Capture, train, and battle alongside 140+ original monsters as you push into a dangerous open world to uncover the mystery behind your missing childhood friend.

"Whoa, watch out!" Dokimon may be dangerous, but don't let that stop you! The more you explore, the stronger you'll need to become.
Speed up battles by holding an action key
Edit monster stats and move pools from your main menu (when in towns)
Battle helper tips and tools (optional)
Quest log, to help you keep track of your journey
8-bit + Piano OST — pick whichever suits your preference
World battles let you battle right in your surroundings (enable in options)
20+ retro color palettes, in case full color isn't your style
9 playable characters to choose from
4 save files, in case your friends want to try
Battle against Rangers who are also on the quest to get stronger, and take down evil corporations that stand in your way and disrupt the peace.

Dokimon takes inspiration from the GameBoy Color era of games, without the chunkiness of some of those old systems. (Like, the game's systems... not the consoles — we love those.)
Collect over 140 unique, original monsters
Explore an adventure spanning 15+ towns
Explore several routes, caves, shrines, seas, and mountains
Complete a 15–20 hour story mode, with endless post-game content for completionists
Track down rare monsters to unlock the game's post-story
Experience 7 alt-palettes for each monster (1 of which is incredibly rare)
Go FISHING!

Dokimon Quest was made in MonTamer Maker (MonMae, also known as Luna), a platform/engine built specifically for making monster tamer games. The engine keeps growing thanks to its devs and community — so making new Dokimon Quest (and similar) titles is within arm's reach, even for you.
"Watch out!" "You almost just got singed by a Burnsby!! Didn't you know? They may be cute and cuddly, but they hide amongst plush animals, and strike out at unsuspecting prey. Their cute demeanor can quickly send you on a trip to the hospital!"

Professor Rei: "Oh, hey! I didn't see you there. I was practicing my lines for... err, nevermind."
"My name is Rei! I've made a bit of a name for myself as a Dokimon specialist. Ever since the Great Divide, I've made it my mission to thoroughly document Dokimon on Earth. Dokimon are extremely dangerous creatures, so studying them profusely helps ensure everyone's safety. You probably already knew that, though..."
"But anyway, what are you still doing here? Go play the game already!"


p.s. There is a Dokimon Wiki with information about all monsters, tips, guides, and more. If you're interested, check the Dokimon Quest Steam Community Hub, or search "Dokimon Wiki" in your favorite search engine.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] ⭐ A Charming Monster-Taming RPG That Gets the Basics Right [/h3] [code] [quote=Wendrex] 🎮 Introduction Dokimon: Quest was a surprisingly enjoyable experience. At first glance, it looks like a classic monster-taming RPG inspired by the Game Boy Color era, but it adds enough modern quality-of-life features to make the formula much more comfortable to play today. The retro presentation, exploration and team-building immediately create that familiar feeling of "just one more battle, just one more area." It's a straightforward formula, but the game understands why it works. 🔥 Gameplay The core of Dokimon: Quest is turn-based combat combined with catching, training and evolving your Dokimon. You build a team of up to six creatures and need to pay attention to types, abilities and stats to get the most out of your lineup. It doesn't try to completely reinvent the genre, and that's actually one of its strengths. Instead, it takes a familiar formula and adds useful quality-of-life features such as faster battles, stat and move management in towns, optional battle assistance and a quest journal. Exploration is another strong point. Moving between towns, caves, temples, mountains and other areas gives the adventure a nice sense of progression, while the large creature roster keeps exploration rewarding. With around 140 unique Dokimon to collect, there's always another creature worth searching for. 🎨 Graphics & Audio The visual style is unapologetically retro, and the pixel art has plenty of personality. It fits the game's concept extremely well rather than simply looking old for the sake of nostalgia. I especially appreciate the different visual customization options, including multiple retro color palettes. You can push the presentation closer to the classic handheld look or make it more colorful. The soundtrack also fits the atmosphere nicely, combining 8-bit sounds with piano. It's not trying to compete with big-budget productions, but the artistic direction feels consistent and purposeful throughout the adventure. ⚖️ Difficulty & Progression Progression revolves around strengthening your team, finding better creatures and preparing for increasingly dangerous areas. The ability to further customize your Dokimon's stats gives team building more depth than simply relying on levels. Experimenting with different creatures and builds can make a noticeable difference in how you approach battles. The game also does a good job of giving completion-minded players reasons to keep exploring. Rare creatures and post-game objectives provide additional goals after the main story is finished. 🧩 Fun & Replayability The gameplay loop is simple and effective: Explore → find creatures → build your team → battle → get stronger → explore further. It's a familiar structure, but it's satisfying when you enjoy collecting creatures and experimenting with different teams. The main story is also reasonably compact at around 15–20 hours, while collecting creatures, hunting rare variants, earning achievements and exploring post-game content can extend the experience considerably. ✅ Conclusion Recommended. Dokimon: Quest is a great pick for anyone who misses classic monster-taming RPGs and wants something that captures that old-school feeling without being completely stuck in the past. It doesn't need to reinvent the genre to be enjoyable. Its biggest strength is understanding what makes this type of RPG fun and delivering a focused, charming adventure with plenty of room for exploration and collection. If you enjoy turn-based RPGs, exploration, creature collecting and retro aesthetics, Dokimon: Quest is absolutely worth checking out. A small RPG with a surprising amount of personality. [/quote] [/code]
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Latin America, Portuguese - Brazil, French
Hours played at review time, across 452 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
类宝可梦生物收集游戏,前段时间活动免费领取的,品鉴完之后感觉优点不突出,缺点倒是挺明显,总体来说平平无奇,如果实在同类游戏荒可以考虑一下。这里推荐《尼可梦(Nexomon)》系列,从剧情到画风都优于本作。 无中文,15小时内可通关+全成就,画面像素风很重,不太适配大屏幕,全屏看久了有眼花感;游戏内任务引导很差,地图很不好用,而且草丛野怪遭遇战不能关掉(设置里有个世界战斗选项关了也还是会有),导致赶路卡脚。剧情上也没什么很突出的地方,后面看着攻略打完的。 好处是全图鉴不费劲,一共也就60多种多奇梦,打架升级都进化一次或几次基本上就图鉴集满七七八八了。
jogão foda
Incredible dev deserves support. Game is exactly what you'd expect, and I hope Yanako continues to explore the Creature Collector genre.
Cute and cozy monster catcher.
日本語ではドットで表現された漢字が読みづらすぎて一瞬でやる気が失せました。 まだ最初の”教授"のところにも行ってませんが、もうやらないと思います。
Collect, level up, battle, repeat. Dokimon Quest follows a familiar formula, but it does it well. The story is surprisingly engaging, even if you'll occasionally wish for a roadmap when the next objective decides to play hide-and-seek. The game is packed with fun nods and Easter eggs for anyone who grew up with the old Pokémon Game Boy titles. It's a chill experience, though I'd recommend bumping up the difficulty. You're worth more of a challenge than the default setting gives you.
Seems weird that World Battles is disabled by default in the setup options since isn't that the entire point of the genre to fight, catch, and train the dokimon? Game lacks some basic polish like how the tutorials show keyboard/mouse keybinds but not controller keybinds. Walk animation is used for both walk and run. The world 'grid' for movement is a bit unclear with trees/plants when you compare it to the gba pokmon tileset, or any gba title tileset. Nice game though. I am glad to acquire it for free during sale. I wouldn't pay full price for it. As a video game music composer myself, the music isn't great in my opinion. You can't really compete with pokmon gba gen 2 & 3 music though but still. Xer's first base music is my favourite piece so far. Just wish these pieces had more than 2 part melody for piano/8bit synth.
Not even remotely worth your time. You'll know pretty quickly that it isn't and so do a lot of people as the achievement rate dips down below 50% within the first 10 minutes. It's pretty rough, to say the least, with very little that could pass as actual gameplay and story telling in that amount of time. If they were trying to be similar to a certain popular Nintendo franchise, they really need to go back and study the source material a little bit better about what makes a game fun right off the bat. Nexomon springs to mind as a better use of time if you must spend money. That at least hooked me for a few hours (though I still haven't taken the time to beat it). If you're looking for something in the realm of old-school Pokemon, there's plenty of ROM hacks to do the job that revolve around 1st and 2nd gen, though. Polished Crystal, Fool's Gold, Crystal Clear, just to name a few and they are as free as this was for me.
とても遊べない。ひどい翻訳、テキストの視認性、操作性の悪さ 画面が目に優しくなさすぎる。 目が痛くなるのでギブアップ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
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| $436.3K | 1.7K | 96% | $9.99 | |
| $436.3K | 755 | 81% | $24.99 | |
| $436.4K | 443 | 90% | $39.99 | |
| $436.2K | 2.3K | 85% | $9.89 | |
| $436.2K | 2.4K | 87% | $6.99 | |
| $436.6K | 2.2K | 89% | $7.99 |