
A monster-taming RPG meets GBC-era nostalgia. Capture and train 140+ Dokimon across 15+ towns. "Whoa, watch out — Dokimon are dangerous!" Uncover the mystery behind your missing childhood friend in the Xelos region.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 27 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dokimon Quest is a turn-based monster-taming RPG set in a GameBoy Color-inspired pixel world. Capture, train, and battle alongside 140+ original monsters as you push into a dangerous open world to uncover the mystery behind your missing childhood friend.

"Whoa, watch out!" Dokimon may be dangerous, but don't let that stop you! The more you explore, the stronger you'll need to become.
Speed up battles by holding an action key
Edit monster stats and move pools from your main menu (when in towns)
Battle helper tips and tools (optional)
Quest log, to help you keep track of your journey
8-bit + Piano OST — pick whichever suits your preference
World battles let you battle right in your surroundings (enable in options)
20+ retro color palettes, in case full color isn't your style
9 playable characters to choose from
4 save files, in case your friends want to try
Battle against Rangers who are also on the quest to get stronger, and take down evil corporations that stand in your way and disrupt the peace.

Dokimon takes inspiration from the GameBoy Color era of games, without the chunkiness of some of those old systems. (Like, the game's systems... not the consoles — we love those.)
Collect over 140 unique, original monsters
Explore an adventure spanning 15+ towns
Explore several routes, caves, shrines, seas, and mountains
Complete a 15–20 hour story mode, with endless post-game content for completionists
Track down rare monsters to unlock the game's post-story
Experience 7 alt-palettes for each monster (1 of which is incredibly rare)
Go FISHING!

Dokimon Quest was made in MonTamer Maker (MonMae, also known as Luna), a platform/engine built specifically for making monster tamer games. The engine keeps growing thanks to its devs and community — so making new Dokimon Quest (and similar) titles is within arm's reach, even for you.
"Watch out!" "You almost just got singed by a Burnsby!! Didn't you know? They may be cute and cuddly, but they hide amongst plush animals, and strike out at unsuspecting prey. Their cute demeanor can quickly send you on a trip to the hospital!"

Professor Rei: "Oh, hey! I didn't see you there. I was practicing my lines for... err, nevermind."
"My name is Rei! I've made a bit of a name for myself as a Dokimon specialist. Ever since the Great Divide, I've made it my mission to thoroughly document Dokimon on Earth. Dokimon are extremely dangerous creatures, so studying them profusely helps ensure everyone's safety. You probably already knew that, though..."
"But anyway, what are you still doing here? Go play the game already!"


p.s. There is a Dokimon Wiki with information about all monsters, tips, guides, and more. If you're interested, check the Dokimon Quest Steam Community Hub, or search "Dokimon Wiki" in your favorite search engine.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seems weird that World Battles is disabled by default in the setup options since isn't that the entire point of the genre to fight, catch, and train the dokimon? Game lacks some basic polish like how the tutorials show keyboard/mouse keybinds but not controller keybinds. Walk animation is used for both walk and run. The world 'grid' for movement is a bit unclear with trees/plants when you compare it to the gba pokmon tileset, or any gba title tileset. Nice game though. I am glad to acquire it for free during sale. I wouldn't pay full price for it. As a video game music composer myself, the music isn't great in my opinion. You can't really compete with pokmon gba gen 2 & 3 music though but still. Xer's first base music is my favourite piece so far. Just wish these pieces had more than 2 part melody for piano/8bit synth.
Not even remotely worth your time. You'll know pretty quickly that it isn't and so do a lot of people as the achievement rate dips down below 50% within the first 10 minutes. It's pretty rough, to say the least, with very little that could pass as actual gameplay and story telling in that amount of time. If they were trying to be similar to a certain popular Nintendo franchise, they really need to go back and study the source material a little bit better about what makes a game fun right off the bat. Nexomon springs to mind as a better use of time if you must spend money. That at least hooked me for a few hours (though I still haven't taken the time to beat it). If you're looking for something in the realm of old-school Pokemon, there's plenty of ROM hacks to do the job that revolve around 1st and 2nd gen, though. Polished Crystal, Fool's Gold, Crystal Clear, just to name a few and they are as free as this was for me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Latin America, Portuguese - Brazil, French
Hours played at review time, across 452 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
とても遊べない。ひどい翻訳、テキストの視認性、操作性の悪さ 画面が目に優しくなさすぎる。 目が痛くなるのでギブアップ
cute, good story
jogão foda
Joguei um pouco mas dropei, pq achei bem repetitivo, a tradução é sem pé nem cabeça (provavelmente socaram google translate e é isso). O sistema é bem bonitinho e charmoso, lembra muito os Pokémon do Game Boy (especificamente, ouro e prata), de onde tiraram a inspiração. Infelizmente, é tudo mto lento, diálogos lentos, e com a dificuldade de se entender o idioma por estar mal-traduzido, quebrou mt a vontade de continuar o jogo, por ser difícil entender por vezes o que está acontecendo
A Pokemon clone, which is ... ok but not great. It closely follows the Pokemon formula with a few small changes. The sprites are .. ok, the movesets are pretty basic.. I never really found any favourite mons as they were all very similar feeling. Nothings bad, but nothing really stands out as great. There's some bugs in the game, one I ran into was certain Dokimon not evolving until 6-7 levels later than they were supposed to. The game also does a poor job of letting you know what you need to do next to progress at times. I'd give this a 5/10, I'd just about recommend picking it up on sale. Achievements - Nothing missable, you don't need the DLC to get all achievements. 100% is around 15-20 hours. Some achievements are a little delayed and will pop a few minutes later than you think. One is mislabeled, "Obtain a Thief Capital" should be "Use a Thief Capital to catch an opponents Dokimon".
这游戏吧,画面看着还挺顺眼的,美术算是个加分项,有致敬GBA口袋妖怪的地方,打起来嘛,音效和战斗动画都挺糊弄的,招式效果也简单得不行。它没怎么花心思在多奇梦的塑造上,主要精力都放在讲人物的剧情了,开局虽然给你好几个角色挑,但不管选谁,走的都是同一条故事线,没啥区别。战斗系统也挺迷的,同一个招式打同一个怪,伤害也不是固定的,就算你把多奇梦练到级别老高,能用的招数还是那可怜巴巴的几个,根本没什么搭配空间。总之各方面都透着股粗糙感,再加上也没中文,也就实在闲得手痒的时候,拿来磨磨时间还凑合
Cara, por onde eu começo!? Eu sempre gostei de jogos de batalha por turnos. Desde criança, quando jogava pelo Facebook, com Dragon City e Mutants Genetic Gladiators. Só fui conhecer Pokémon quando meu tio estava assistindo na TV da sala. Eu nem sabia que existiam jogos! Depois, quando fiquei mais velho, descobri os jogos, mas os clássicos nunca me chamaram muita atenção, pois achava maçante e não havia uma trama que realmente me puxasse. Por isso, nunca zerei um Pokémon. Porém, joguei bastante PokéRogue e Coromon (que tive preguiça de platinar), dois jogos que gostei bastante. Só que Dokimon foi diferente! Ele começou como qualquer jogo inspirado em Pokémon e, até aí, não tinha como tirar conclusão alguma. Fui jogando e comecei a reparar como o progresso era orgânico. A história se desenrolava conforme você explorava e não havia treinadores te chamando para batalha a cada esquina, fazendo com que ficar overlevel dependesse de você realmente querer lutar com os treinadores que aparecessem pelo caminho. Nisto: 8/10. Fui seguindo e comecei a reparar mais nos designs, tanto dos bichinhos quanto dos NPCs, e notei que havia diversas referências (boa parte delas eu não sei de onde são, como a pose da XOXO). Isso mostra que o jogo foi feito com atenção e carinho. Boa parte dos Dokimons tinha uma composição muito agradável de se ver, como Harleqitty, Punchbox, Duskalina e suas formas. Já outros... nem vou comentar, vai que alguém gosta deles. Nota: 8,2/10. Um adendo que tenho sobre a progressão: não foi necessário que eu pegasse o nunchako para quebrar pedras nem a fada de fogo para queimar as madeiras. Só vim adquirir esses itens quando já havia terminado a história principal, fazendo com que eu tivesse que pesquisar onde consegui-los. Talvez tenha sido Skill Issue da minha parte? Talvez. Mas como eu ia saber que dava para entrar naquela casa? Agora é a hora da história. No início, fiquei meio perdido, mas com o objetivo bem claro: ficar forte para salvar nossa amiga. No desenrolar de tudo, fui ficando cada vez mais engajado. Cada diálogo dava vontade de ler. Mas há um porém: sinto que, no finalzinho do jogo, apesar de eu ter demorado para vencer o vilão principal, de Xelos até chegar lá senti que houve um certo vazio no desenvolvimento da história. No encontro final com o vilão, parecia que ele era só mais um NPC. Tanto que eu o derrotei com um golpe, coisa que foi muito broxante. História: 7/10. A ALT Region demorou para eu descobrir e ir até lá — novamente, por causa da Skill Issue da minha parte —, mas foi muito legal e desafiadora, apesar de ser curta. Desafio orgânico do jogo em geral: 8,5/10. No geral, Dokimon foi uma surpresa muito boa. Eu comecei jogando sem esperar muita coisa e terminei querendo fazer 100% do jogo. Inclusive, estou escrevendo esse comentário após ter platinado. Para alguém como eu, que nunca conseguiu terminar um Pokémon clássico por falta de interesse na história e no ritmo, Dokimon conseguiu fazer algo que esses jogos nunca fizeram comigo: me dar vontade de continuar jogando só para descobrir o que viria depois. Nota final: 8/10. Recomendo muito, principalmente para quem gosta de jogos no estilo Pokémon, mas procura algo com uma progressão mais livre e uma pegada própria. Com certeza Dokimon Quest II vai estar na minha lista de desejos!
Fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $436.3K | 1.7K | 96% | $9.99 | |
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| $436.4K | 443 | 90% | $39.99 | |
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| $436.2K | 2.4K | 87% | $6.99 | |
| $436.6K | 2.2K | 89% | $7.99 |