
A monster-taming RPG meets GBC-era nostalgia. Capture and train 140+ Dokimon across 15+ towns. "Whoa, watch out — Dokimon are dangerous!" Uncover the mystery behind your missing childhood friend in the Xelos region.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 27 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dokimon Quest is a turn-based monster-taming RPG set in a GameBoy Color-inspired pixel world. Capture, train, and battle alongside 140+ original monsters as you push into a dangerous open world to uncover the mystery behind your missing childhood friend.

"Whoa, watch out!" Dokimon may be dangerous, but don't let that stop you! The more you explore, the stronger you'll need to become.
Speed up battles by holding an action key
Edit monster stats and move pools from your main menu (when in towns)
Battle helper tips and tools (optional)
Quest log, to help you keep track of your journey
8-bit + Piano OST — pick whichever suits your preference
World battles let you battle right in your surroundings (enable in options)
20+ retro color palettes, in case full color isn't your style
9 playable characters to choose from
4 save files, in case your friends want to try
Battle against Rangers who are also on the quest to get stronger, and take down evil corporations that stand in your way and disrupt the peace.

Dokimon takes inspiration from the GameBoy Color era of games, without the chunkiness of some of those old systems. (Like, the game's systems... not the consoles — we love those.)
Collect over 140 unique, original monsters
Explore an adventure spanning 15+ towns
Explore several routes, caves, shrines, seas, and mountains
Complete a 15–20 hour story mode, with endless post-game content for completionists
Track down rare monsters to unlock the game's post-story
Experience 7 alt-palettes for each monster (1 of which is incredibly rare)
Go FISHING!

Dokimon Quest was made in MonTamer Maker (MonMae, also known as Luna), a platform/engine built specifically for making monster tamer games. The engine keeps growing thanks to its devs and community — so making new Dokimon Quest (and similar) titles is within arm's reach, even for you.
"Watch out!" "You almost just got singed by a Burnsby!! Didn't you know? They may be cute and cuddly, but they hide amongst plush animals, and strike out at unsuspecting prey. Their cute demeanor can quickly send you on a trip to the hospital!"

Professor Rei: "Oh, hey! I didn't see you there. I was practicing my lines for... err, nevermind."
"My name is Rei! I've made a bit of a name for myself as a Dokimon specialist. Ever since the Great Divide, I've made it my mission to thoroughly document Dokimon on Earth. Dokimon are extremely dangerous creatures, so studying them profusely helps ensure everyone's safety. You probably already knew that, though..."
"But anyway, what are you still doing here? Go play the game already!"


p.s. There is a Dokimon Wiki with information about all monsters, tips, guides, and more. If you're interested, check the Dokimon Quest Steam Community Hub, or search "Dokimon Wiki" in your favorite search engine.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogão foda
Its like playing *redacted for copyright* for the first time, again. I can't stress enough how cool this is. It feels like a gameboy game, in all the good ways and only a few of the bad ways. It takes your time seriously and has enough QOL for me to keep playing just to see. Also having permadeath as an option to opt into is super frickin cool. I have already lost my starter, rip squiddy. and i deserved to lose it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Latin America, Portuguese - Brazil, French
Hours played at review time, across 452 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We need Chinese!!!!!!!!!!!!!!!!!!!!!!!!!!!
i would smash all the DokiMon
Joguei um pouco mas dropei, pq achei bem repetitivo, a tradução é sem pé nem cabeça (provavelmente socaram google translate e é isso). O sistema é bem bonitinho e charmoso, lembra muito os Pokémon do Game Boy (especificamente, ouro e prata), de onde tiraram a inspiração. Infelizmente, é tudo mto lento, diálogos lentos, e com a dificuldade de se entender o idioma por estar mal-traduzido, quebrou mt a vontade de continuar o jogo, por ser difícil entender por vezes o que está acontecendo
你的下一作pokemon,又何必是宝可梦 (没有中文,但是免费)
Pokémon meets wholesome Evangelion is the best way to depict this game lol. The art style is great and the creature designs have their own personality that I really appreciated. The gameplay has so many fun and QOL features that I wish Pokémon had! This game isn’t perfect but I will say that it’s very fun and worth the price. I got this game on a crazy 90% off sale and I liked the game so much that when they released their dlc I had to buy it full price just to show support! It’s refreshing to see a developer like this who just wants people to try their game and appreciates feedback of all forms. Since Nintendo refuses to allow their games to be appreciated by the modern audience who own PCs which make us resort to emulation to even play the games. It’s nice to see a game like this that I can actually purchase and confidently say it’s worth the price if you like the genre.
Eh alors pour l'instant je suis pas déçu !!! C'est du bon taff. Malgré quelques petites amélioration qui serait nécessaire au niveau de l'animation des évolutions et rajouter une petite musique. Et aussi niveau déplacement clavier qui n'est pas top. Sinon le jeu est vraiment incroyable !!! Moi qui est fan des pokémon j'ai kiffé de fou !!!
Incredible dev deserves support. Game is exactly what you'd expect, and I hope Yanako continues to explore the Creature Collector genre.
i do enjoy this game and i do reccomend it, theres just some small nagging things i want to mention that i think contributes to why some people feel that the game feels a bit off the movement first, well its more the choice to not let the player bump into things, but instead make the player sort of auto move around it, while i get the idea behind it, it does feel a bit weird and id rather i think bump into things than being forced to move around, its also a bit inconsistent the battle sprites themselves are cute and good, whats really lacking from battles is sound effects and basically confirmation that things are happening, there should be a level up sound for example, also its weird that there's an exp share on at all times, i would have thought that there wouldnt be since its not a very liked mechanic in pokemon which this game ofc is inspiried by, though maybe there is a way to turn it off this is a personal thing but i never liked the change in scarlet and violet to make every trainer optional, i much prefer the flow of forced battles on sight there should i think also be sound when a dokimion faints, i may be wrong but i feel that the only sounds in battle are the music and sfx from attacks, without the other sound effects it makes the battle feel slowler than it is. and theres less oomph in the things that happen the creature designs and general overworld sprite work is really noce though, i love the style of the game and the music is nice, very cool that there are piano renditions of the songs but the things mentioned above are my main critizism and i hope in the sequel it will feel a bit better moment to moment because there is a really good game in here somewhere ofc all of this might just be me not being used to the game i also wish i could change the keybindings, id rather have A and B at Z and X because im used to that from emulators also i think mby you get too much exp from battles tho ig the opposite is worse because grinding is annoying and a more casual experience is totally ok i do have to say seeing alot of negative reviews getting lost super early in the game really makes me understand why gamefreak makes their games super handholdy lol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $436.3K | 1.7K | 96% | $9.99 | |
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| $436.4K | 443 | 90% | $39.99 | |
| $436.2K | 2.3K | 85% | $9.89 | |
| $436.5K | 670 | 81% | $19.99 | |
| $436.2K | 2.4K | 87% | $6.99 |