
You must explore the labyrinth of riddles and investigate the apocalyptic event at the research facility following the experiments with the Higgs boson, or “the God particle”.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−85% | 253reviews | 76% | — | $9K |
| $14.99 | 69ratings | 54% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game concept and feel. I just wish I could find one like this that is identical to the game play of Zelda puzzles and solutions. I always get stuck and have to resort to asking Gemini, Grok or Chat GPT. I do not mind cheating when I get stuck. But some of these games do not title levels or have a very ideal place to describe where I am for a cheat. And I am stuck not being able to play the rest of the game. I have so many great games that I get stuck on. But I never have this issue with Zelda games.
Dofamine is an intellectual detective in the world of science. The game challenges your thinking by asking you to unravel a web of connections and find the root cause of a disaster at a complex where the Higgs boson was being experimented with. The puzzles are based on data combinations and predictions, and the truth that is revealed is astonishing in its scope. This is a deep and fascinating story for those who enjoy getting to the bottom of things.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Korean, Russian, Japanese, French, Italian, German, Spanish - Spain, Dutch, Polish +3 more
| $9.99 |
| 55ratings |
| 68% |
| — |
| not modelled |
| $0.79−90% | 52ratings | 70% | — | not modelled |
| $1.04−93% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dofamine получилась как раз той редкой игрой, где название про дофамин вполне оправдывается: каждая разгаданная загадка реально даёт маленький, но приятный «выстрел» удовольствия.
A stylish sci-fi puzzle game that really makes your brain work. Dopamine feels like Portal’s mysterious cousin — the puzzles are clever, the music is atmospheric, and the story keeps you guessing. Just be prepared: sometimes solving a riddle feels harder than explaining quantum physics to your grandma.
[h1] Dofamine [/h1] [h3] Positives: [/h3] + Good graphics + The colour variations + Nice sounds and music + Cool puzzles + Achievements + FOV-adjuster [h3] Negatives: [/h3] - Story is so-so - Just the same looking corridors (except the colour) - Controls are not polished enough when interacting with objects - Still some unstable fps - Very short (over in under an hour) [h3] Conclusion: [/h3] This is a sequel to Euphoria: Supreme Mechanics, and its a tad better. I really like the lighter colour variations, it makes it more joyful to play. And there are some new puzzle elements as well. Its a bit shorter than the first game though, so it will be over before you know it. But if you enjoyed Euphoria, you will also like Dofamine. [h1] Total Score: 7/10 [/h1]
[quote] They say dopamine is the brain's reward chemical. Dofamine, the game, seems to have forgotten to include any actual rewards — or content, for that matter. 🧠💊 [/quote] Hey everyone. The author takes no responsibility for any damage caused by their reviews. Any resemblance to other reviews is purely coincidental. This review is solely the author's opinion and you are always free to have your own! Thanks for understanding and happy gaming! [hr][/hr] [h1]📜 Description[/h1] Dofamine is a puzzle/casual experience that seems to have arrived at the party about three updates too early — or perhaps never intended to stay long enough for you to notice. The premise is simple enough to pull you in, but the execution is so paper-thin that by the time you settle into your chair and crack your knuckles, the credits are already rolling. This is one of those rare games that manages to feel both incomplete and overconfident at the same time, comfortably sitting on a "Very Positive" Steam rating like a student who somehow passed an exam they didn't study for. [hr][/hr] [h1]🎨 Graphics & Sound[/h1] Visually and aurally, Dofamine delivers exactly what its budget suggests — which is to say, not much. The aesthetic is passable enough to not actively offend the eyes, but there is nothing here that lingers in memory or creates any sense of atmosphere worth writing home about. It's the visual equivalent of elevator music: inoffensive, forgettable, and gone before you realized it was even playing. [hr][/hr] [h1]🎮 Gameplay[/h1] Here is where the cracks become craters. As a puzzle/casual game, Dofamine's one job is to deliver satisfying, well-paced mental engagement. Instead, it offers a handful of mechanics that are barely introduced before the game decides it has shown you enough and quietly walks out the back door. There is no time to develop a rhythm, no time to feel clever, and certainly no time to feel rewarded. Just as the experience begins to hint at something resembling depth, it evaporates. Calling this "short" would be generous — it's closer to a demo that forgot to include the actual game. [hr][/hr] [h1]📖 Story & Atmosphere[/h1] If there is a narrative thread here, it is so gossamer-thin that it barely registers. The atmosphere follows suit — underdeveloped, unpolished, and ultimately unconvincing. A casual game does not need a grand story, but it does need [i]something[/i] to make you feel present in its world. Dofamine offers neither immersion nor charm, just a quiet, indifferent void where a personality was supposed to be. [hr][/hr] [h1]✅ Pros[/h1] [list] [*]⭐ The core concept, while unexplored, is not entirely without merit on paper. [*]⭐ It is short enough that it does not waste too much of your time. [/list] [h1]❌ Cons[/h1] [list] [*]⚠️ Criminally short — ends just as it feels like it's about to begin. [*]⚠️ Feels unfinished and underpolished in almost every department. [*]⚠️ Depth is virtually nonexistent; mechanics are introduced and abandoned before they breathe. [*]⚠️ The "Very Positive" Steam rating is genuinely baffling and wildly misleading. [*]⚠️ Part of a troubling pattern from this developer — a track record of releasing games in this state. [/list] [hr][/hr] [h1]😈 Conclusion[/h1] [i]Dofamine[/i] is the gaming equivalent of a snack that leaves you hungrier than before — except the snack wasn't even that good to begin with. It is not the worst thing this developer has put out, which is perhaps the kindest thing that can be said about it. If you are looking for a puzzle/casual experience that respects your time, your intelligence, and your wallet, keep walking. There is nothing here that justifies the price of admission, the hype of its Steam rating, or the ten minutes it will take before you realize you've already seen everything it has to offer. [hr][/hr] [h1]💎 Final Score[/h1] [b]Overall: 2/10 🧠[/b]
Well finished the game by the 40 min mark, I'd say this. Not worth the money unless you get it on sale (like I did "1$"), This is just a game made with unreal engine pack they probably for free so don't expect much variety. It's apparent that it is a solo home project made by someone not so experienced, which is why I'm not giving it a negative review because I respect the hustle.
Got stuck on a dumb block combo for 20 mins – no hints, no fun. Sci-fi setting wasted on weak plot. Music doesn't help, just distracts. Feels unfinished. Short length saves it from total torture. Meh.
Too many amateur hour mistakes: lacks feedback, both as input, i.e. feels very floaty, and environmental interactivity, i.e. there's no connection between the button you're going to activate and what it's going to do until you do it. The end also feels very pointless.
мне игра не очень понравилась, задумка норм но постоянно фризило и вылетало мб из за компа
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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