
In the year is 196X the Soviets won the space race and colonized Venus. Now the Americans have sent Sgt. Jon Dagger to Venus to destroy the Secret Soviet Science Facility.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если у вас есть лишние 2000 нервных клеток, то милости прошу в эту игру Но условие меняется если вы будете проходить игру на все ачивки, вам понадобится 5043 нервных клеток
"The blood of Rasputin flows through my veins." -Ninja Master What more do I have to say?
Venusian Vengeance is a Flash game that's been dumped on Steam for unknown reasons. It's a 2D retro pixel top down arcade twin stick shooter with a painfully generic "shoot aliens" theme and painfully generic gameplay. At least Adobe Flash/Air are capable of some smooth frame rates, but that's all this has going for it. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The implementation here is of such poor quality, the developer couldn't work out how to make the game display in fullscreen, it only runs in a window. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Comically, the game was written in Adobe Flash/AIR (I'm not making this up). Talk about not using the right tools for the job. Might as well try to bake a cake with a screwdriver. The extremely poor choice of game engine here is a major contributing factor to the defects with the game. These technical defects push this game below acceptable standards for any modern PC game. Venusian Vengeance didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is defeating the first miniboss, you can do that within a few minutes of starting the game, but only around 22 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's an unusual, small spike in player counts for the game (30 concurrent players). But this only appeared around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Venusian Vengeance has the almost comically optimistic (if it wasn't so sad) price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. Yeah, $4 USD for a Flash game. Amateur "indie" developers seem to think Steam is some kind of joke or something.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pixel grafik üstten bakış retro tarzıyla bir aksiyon oyunu eski atari oyunlarımıza benziyor
You will NEVER establish the Ninja Empire!
Bright nebulae and fast paced combat make you forget the daily grind, while the soundtrack whispers: no cyber pilot can resist
Clásico jueguito de acción, retro, muy a lo 8 bits, me tomo 1 hora pasarlo en normal y tiene conexión con otros juegos del dev como Cold Vengance y Ninja Outbreak, en oferta es muy barato, la historia es muy "'murica".
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+1
Venusian Vengeance is a nice retro comeback. [h1]Story[/h1] Set in an alternate history Cold War, players take control of Jon Dagger, an American agent sent to destroy a Soviet facility built on Venus. That's the beginning and end of it. There is a goofy little twist of sorts at the very end, but if you've come here looking for great characters or a gripping narrative; you'll be disappointed. [h1]Gameplay[/h1] Vengeance is a top down run and gun action game. Jon always has a basic pistol that does moderate damage at a slow rate of fire, but players can also find limited time rockets, machine guns, and a strange weapon that fires shots which bounce off wall. VV keeps things very simple. Instead of throwing enemies at you that all have multiple attacks, every enemy in the game has only one means of harming you; save for the very final area. The challenge instead comes in overcoming different enemy compositions while contending with the layout and hazards of the environments such as bomb dropping birds or character shifting conveyor belts. In fact these sections of the game are often more satisfying to move through than the very simple boss encounters, though each boss does make an effort to at least attack you in a way you've not dealt with yet; even if that's the only attack they have. Hard Mode is the best way to play the game as it nails crossing challenge with fun almost perfectly. Only a few encounters will make you throw up your hands wondering if the game is even fair, but eventually you'll get past them as well with a little luck and some trial and error. VV isn't a deep game, but it is fun. [h1]Presentation[/h1] Using a pixel art style and chiptune sound, VV isn't exactly going to blow your socks off in the art department. Enemies and areas are clean and readable which is what's most important for the gameplay. The music fits the mood but doesn't stand out on its own as anything special, and for some reason the sound of a gun firing makes the same noise as a barrel hitting the floor. Ultimately the package just serves as a means of giving context to the gameplay, which is fine.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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