
In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Piękna giera, nic dodać nic ująć.
Subestimado pra caralho. Infelizmente a capcom não disponibilizou a versão definitiva pro PC, vista que ela melhora muito os erros da versão original, mas mesmo assim é um puta jogo divertido pra caralho e é muito foda fazer malabarismo com os inimigos.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Dutch, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fue por mucho el devil may cry mas divertido de jugar
sırf ana hikayeden bağımsız bir yapım diye boşuna yeriliyor. mekanikler ve oynanış o kadar akıcı ki yağ gibi akıyor her şey. oynayan bal oynamayan mal
For the first half of this, I'm talking about the main game. I'll get into the Virgil DLC in the other half. Spoilers ofc. [h1] DmC Devil May Cry [/h1] [hr][/hr] Have a read online about what people say about this game for like 5-10 minutes. Legit just get any other DMC. This should be reserved for like mid-way playing all DMCs only, cuz if you play it first, you're gonna have a bad impression on the franchise. If you play it last, it's a bad note to leave on. Ninja Theory's "DmC: Devil May Cry" (not sure why they abbreviated it then told you what it means. Calc: Calculator) is a reboot of the franchise. You play as Dante who is now an alcoholic sex addict who is also the son of Sparda, who lives in a [i]society[/i]. The world is full of brainwashed people and the one controlling them is Mundus, who is now an old kingpin looking guy who wants to enslave mankind. You fight through demons who get more and more challenging as you progress and eventually fight Mundus. [h2]Cons[/h2] [list] [*]The whole game (writing, environments, characters, etc.) all try REALLY hard to be edgy and cool. [*]Already mentioned writing but writing is pretty bad [*]Just in case I didn't mention the writing, the story is also pretty bad [*]I didn't mind it but some people might find a problem with the "angel" and "devil" weapons and how you have to hold down the bumpers to use them [*]Unskippable cutscenes [*]Enemies aren't hard, but they're just annoying more than anything. I know that you have to parry the sword guy and angel attack the banshee, but when they're paired together over and over on harder difficulty it feels tedious rather than a challenge [*]Simultaneous button press moves that honestly wouldn't even be a con if you didn't have to press them on the exact same frame, so you end up just adjusting your camera or jumping a bunch till it pops [*]The Kablooey... the name, the usage of the gun, the fact that it's practical but sucks to use due to simultaneous button pressing to activate. Legit got it, tried to use it a couple of times, then never used it again [*]In ALL of the previous DMC games, when you beat a higher difficulty, you got something to show it in game. When you do it in THIS game, you get a slap on the ass and get told good job. NOTHING ELSE. LITERALLY WHY??? [*]Wow, another boss in a game where he slams his arms and you have to then hit his arms while they're on the ground. And to make it even better, it's the boss you've been anticipating the entire game. And to make it EVEN better, you've basically already fought this boss (Succubus). Woah bro, don't get too creative. [/list] [h2]Pros[/h2] [list] [*]The combat is pretty fluent, there's a lot of moves you can do once you get everything upgraded. You can limit yourself to just like 3 combos and still get SSS rank if you want, or do a bunch of different ones that string together nicely and get the combo faster. [*]I liked the hidden/secret mission is previous DMCs but I also like that they went for a more treasure hunt thing to find all the keys then bring them to the corresponding door [*]The platforming was fun for the most part [/list] [h2]Conclusion[/h2] It's not the worst game in the world, you can definitely still have fun through it all. It's just not a Devil May Cry game to me really. They could have made this it's own separate title and it would have prob gotten better reviews. Very glad we're not in the timeline where this is cannon. 6/10 game. Thinking on it, I think Kat might have tried to be Lady's replacement. [h1]"Virgil's Downfall" DLC[/h1] [hr][/hr] Ho. Lee. Tuh-leto dude. I hated this dlc. If you thought the main game was bad, just wait till you buy the NINE DOLLAR DLC for SIX, count em, SIX, MISSIONS!!! ONE OF THEM IS JUST A BOSS FIGHT!!! For DMC3, the Virgil missions were free. Given, you just played as Virgil through the main game, but why am I paying what is basically The Binding of Isaac for a dlc that is miles worse than the main game. I wish I was overexaggerating here bro but I had literally NO FUN playing this. "Virgil's Downfall" shows the events that happened to Virgil after the main game. He gets thrown into what I can only assume is like "true limbo" or something? Idk. Anyways he kills off pretend family members and gets more power, dlc ends on an open note for maybe a sequal? Wonder when we'll get that lol [h2]Cons[/h2] [list] [*]$9...for 6 missions??? [*]Virgil can't double jump for whatever reason. You spend the whole main game getting comfortable with double jumping. It sounds like a nit-pic but it's like losing a finger then trying to go about your life [*]Virgil's move set it so small compared to Dante's. I understand that this is a DLC, but it tries to replicate all the moves from the last mission that Virgil has. It doesn't work because most of the moves can't be comboed with anything and just are there for what feels like filler moves to eventually do your main combo [*]Virgil looks like Yung Blud. Especially with his DSL [*]You can upgrade the blades to shoot faster but it's really finicky so there's really no point in getting the upgrade [*]Them invisible flying guys are the most annoying things to fight when not secluded. Legit just used spinning swords and heavy attacks to focus on them and kill them first [*]On "Hell and Hell" mode, I would have 2 gold orbs, got knocked off the map by a cherub bomb, game would bug out, and I would get a game over off of that one death. Happened multiple times [*]The boss sucked and has a whole mission dedicated to him. His whole thing was parry me but after he's done with his first phase and also the phase where you just can't hit him while he throws projectiles at you, he gets more moves and 3 of those moves look the exact same (air slash, regular slash, and upward cut), I ended up just shooting him with swords until he does the same to me, parrying the sword, and getting a few hits in till he died my first run. Most boring boss in the whole game imo [*]I'm cool with having floating platforms that you fight on and if you jump off you lose some health, but can they not be the size of the average living room please? [*]Oh my god about a quarter of his moves are simultaneous button pressing moves, yippie [*]This enemy only shows up twice but thank god because he's not even fun to fight. The only way to somewhat stun him is to get a perfect angle up-slice and hit him from there. Aside from that, can't be stunned, not even for a split second like all other enemies to continue combos, AND goes into a second phase, where you just can't damage him but he can damage you... WHY!? I've never understood that in games. Is that fun to some people? Is that fun to YOU??? Is it fun to not be able to do anything to the enemy and run away and wait outside of horror games? I just don't get it man [*]Dante is still trying way too hard to be edgy and cool [*]Still has Marvel level writing [*]No infinite devil trigger after beating harder difficulties [/list] [h2]Pros[/h2] [list] [*]Collectables where still there. That's a plus [*]Liked the platforming more than the main game. Was finicky at times but for the most part was faster and smoother [*]They kept his doppleganger and swords. Plus some moves call back to earlier games [*]They at least tried with new enemies. Could have just been all the same [*]Environment was pretty cool [*]Cutscene art styles were also pretty cool [/list] [h2]Conclusion[/h2] I've played this over and over again and I want to give it more pros cuz there has to be another reason I did all the dlc achievements, but I legit just can't think of any. This dlc was just a really forgettable experience. I'm sorry but if this dlc didn't come out, my life would be the exact same if not better. If you're not going for achievements, don't get this, just play the main game again. Save some money. 3/10 dlc. I mean it's a playbale time waster ig.
Ah, DmC: Devil May Cry. The infamous Western reboot of a legendary franchise. The PS360 era certainly was a weird time when it came down to Japanese studios. They tried so hard to please the Western audience that they hired Western studios to westernize their franchises. DmC: Devil May Cry is probably the culmination of all these efforts and one of the most divisive games of all time. Ninja Theory’s emo-edgelord take on an already pretty “edgelordy” franchise certainly caused some heated discussions back in the day. And honestly, there is some stuff in this game that would absolutely not fly nowadays like the whole baby demon stuff. And there is tons of cringe dialogue and character interactions that mostly consist of F-bombs and flying middlefingers. But much worse is the straight character assasination they committed with this game. Dante looks like a seedy stroller, Vergil leads a rebellion that apparently only consists of him and a witch named Kat and he also is a cool hacker(!). Speaking of Kat, whatever they tried to do with that original character didn’t work out. A trauma-ridden emo witch that regularly tells you of her demon-stepfather visiting her at nights. But the worst offender is probably villain Mundus. They turned the cool demon king of the original Devil May Cry into a fat stockbroker that controls humanity through money, the media and energy drinks(!). He also likes to have a lot of hard sex with his demon companion Lilith which is of course shown in some cutscenes. You see, DmC: Devil May Cry is really drab, vulgar and grubby. There are no likeable characters in this and it is very questionable if anything of this qualifies as “cool” in a franchise that defined the world “cool” in videogames in 2001. Also, the story sucks. Like it really badly sucks and it also kinda has no real ending and was certainly hinting at a sequel that never came. I absolutely hated everything about this in 2013 when I first played it. I already hated the announcement trailers and marketing campaigns for it. But nowadays, in 2026, I can watch this with more distance and also a little drop of nostalgia. Some AAA games truly were wild back in the good old days. But what about the game itself? Is it really that bad? No it isn’t. It’s a somewhat competent character action game with good combat. Honestly, the combat system itself is really good with how easy you can switch between weapons. Your standard melee weapon is the sword, but holding down R2 or L2 activates alternative weapons like an axe, a sickle or demon boxing gloves. The sidearms like Dante’s dual pistols and the shotgun are there as well. During the course of the game new moves and stronger versions of these moves can be unlocked. Combining all the weapons and skills to pull off crazy combos is quite easy and satisfying. The problem is that enemy variety isn’t all that great and that later in the game there are some truly annoying enemy types like the Dreamrunner. There are also only six boss fights spread across 20 missions. And these bosses are mostly tied to gimmick mechanics and a cinematic presentation instead of technical combat that makes the most out of the combat system. The presentation of these bosses is top-notch, but the actual gameplay behind them is very lacking and often overly simple. But a bigger problem of the game is the insane focus on mundane platforming segments and swinging mechanics. Over the course of the eight to ten hours long campaign it felt to me that I spent more time on grapple-hooking through the linear levels and accomplishing overly simple platforming segments than participating in the stylish combat. And that is very bad for a series that got famous for its over the top combat. If at least the level design was interesting, but it is not. Overly long corridors, a weirdly slow running speed of the main protagonist and quite some backtracking make the pacing during most levels nose-dive. It helps a bit that some of the stages offer some genuinely nice visual styles like an inverted city where trains run above your head or a giant demon disco parallel world. But the actual gameplay in most of the levels can get painfully boring while you yearn for the next combat encounter. All in all, let's call DmC: Devil May Cry an “interesting” game. It’s neither very good nor very bad. It has some strong points like the combat system but also very weak points like the level design and painfully boring ever-present platforming segments. The story and presentation are divisive for good reasons. In my opinion there isn’t anything to like about this grubby take on Dante’s and Vergil’s adventures, but it is also a nice reminder of times where AAA games tried new stuff and went into downright offensive places. I won’t recommend this game to anyone, but if you are curious check it out for yourself. It’s super-cheap during Steam sales.
[h1]Перезапуск, который опередил свое время![/h1] DmC: Devil May Cry — это не просто перезапуск легендарной франшизы, а настоящий шедевр и один из самых стильных, смелых и драйвовых слэшеров за всю историю видеоигр! Ninja Theory совершили невозможное: они взяли классическую формулу и превратили её в ультрасовременное произведение искусства. 🎬 Сюжет и постановка: Дерзко, взросло, кинематографично Сюжет здесь держит у экрана от первой до последней минуты! История молодого Данте — это не глупый фансервис, а отлично прописанное, дерзкое и остросоциальное приключение. Город под контролем демонов через медиа, энергетики и банки — идея просто гениальная. Постановка кат-сцен, диалоги, режиссура и персонажи (особенно новые трактовки Данте и Вергилия) ощущаются настолько живыми и кинематографичными, что игра смотрится как дорогой блокбастер. 🌀 Левел-дизайн: Абсолютный триумф фантазии Лимбо — это главный шедевр игры. Уровни буквально оживают, трансформируются на ходу, пытаются раздавить героя, складываются и рушатся прямо под ногами. Каждая локация уникальна и запоминается навсегда: будь то ночной клуб с безумным эквалайзером, перевернутый город или телевизионная башня. Такого буйства фантазии и динамики в дизайне окружения вы не увидите больше нигде! 🎨 Сочнейший визуал и эстетика Стиль игры просто пробивает потолок! Буйство кислотных красок, надписи на стенах Лимбо, невероятные визуальные эффекты и динамическая камера создают потрясающую картинку. А в сочетании с агрессивным, зубодробительным саундтреком от Noisia и Combichrist боевые сцены превращаются в чистейший аудиовизуальный экстаз. ⚔️ Боевка: Эталонный комбо-балет! И самое главное — боевая система. Она здесь просто БЕЗУПРЕЧНА: Идеальный импакт: Каждый удар мечом Rebellion, топом Arbiter или косой Osiris ощущается физически. Мгновенный контроль: Переключение между демон-формой и ангел-формой по нажатию курков происходит налету, позволяя строить длиннейшие, безумно красивые и зрелищные комбинации. Динамика и плавность: Притягивание врагов к себе и себя к врагам придает боям невероятную вертильность и скорость. Грация, с которой Данте шинкует демонов в воздухе, доставляет невероятное физическое удовольствие. Это боевка, в которую легко войти, но изучать её глубину — одно сплошное наслаждение! 📝 Итог DmC: Devil May Cry — это чистый адреналин, умноженный на безупречный стиль. Игра, которая опередила свое время и доказала, как нужно делать смелые, качественные и незабываемые перезапуски. Оценка: 10 из 10 забитых до отказа стильных комбо!
yes, it is the worst game I have ever played It's so horrible that it's funny I don't understand a thing that's happening, but it's okay, I'm doing it for the love of the game and because now I can trash on this game fr fr play it, it's an experience
简易又舒服,上手特别爽,就是先玩了其他系列,再玩这个的话,剧情和人物感官上也会有些别扭,但是好玩
Very fun combo system
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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