
Divinum is an action-adventure that blends stylish, expressive combat with rewarding exploration. Master devastating combos and craft unique builds to repel mysterious invaders and uncover your island's hidden truth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
An outside threat reaches your homeland, a quiet northern island. You play as Fjør, a young warrior among those born under the Fate of the Guardian, blessed with exceptional combat prowess. But that alone is not enough to defeat the invaders and protect what's sacred to your people.
Walking the path of a Warden, explore the island above and below the surface: forgotten caves and ominous forests, gloomy catacombs and sacred ruins, where you shall fight hordes of monsters, discover well-hidden secrets and harness ancestral legacy.
Inspired by the best of the hack-and-slash genre, Divinum has a wide range of options to master and experiment with. Launch enemies into the air, where they are unable to act or escape while Fjør gains access to unique moves. Unleash unstoppable combos with two distinct primary weapons and special skills. Leave your foes no chance with quick dodges, blocks, and parries.
Explore the world, look for secrets and fight bosses to find Runes that meaningfully change how you fight. A +5% damage item? You won't find anything this boring in Divinum. Runes can provide anything from solid unique bonuses to modifiers that can completely change how you approach battles — but great power often comes with trade-offs.
Across the island, dangerous trials and ancient evil await you. Conquer them all and claim generous rewards!
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 567reviews | 86% | — | $202.1K |
| $14.99 | 6ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay is especially well-done. As a point of reference, it draws some inspiration from games like PoP Lost Crown, although Divinum's combat has it's own explosive and chaotic feel. Update: Oop, and it's done. Not a very long game. Better than overdoing it. A couple things to add. The gameplay far overshadows everything else, especially the story and audio. The animations and art are great, but I found I appreciated the atmosphere more when I imagined zooming out now and then. Finally, as metroidvanias go, it's pretty linear, and backtracking for extras is optional. Critique aside, Divinum is a great game at its price point and I had a lot of fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese, Spanish - Spain, Portuguese - Brazil, Korean, French, German
Hours played at review time, across 448 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Спасибо Vladimir Z за прекрасную метроидванию <3
流畅爽的战斗体验!玩起来很丝滑,飞来飞去的不断连招,游戏提升攻击的方式除了技能就是你的技术了,越玩越爽,就是摁起来太累了,而且流程很短,怪物很少,BOSS也没有什么特色。
Отличная боёвка, отличная анимация (пока исключая одного богомола), хороший визуал. Что ещё нужно от метроидвании?
O combate é muito massa, mas o jogo simplesmente acaba logo após voce adquirir a segunda arma. Não dá tempo nem de testar a arma. Parece que cortaram o jogo no meio, não dá nem pra acreditar que o jogo acaba onde acaba.
这游戏的跑酷真恶心
Divinum tiene un potencial enorme y se nota desde el primer minuto. El pixel art es impecable, de lo mejor que he visto en un metroidvania reciente, y el combate es fluido, responde bien y se siente satisfactorio explorar combinando movilidad y ataques. En varios momentos me recordó a The Last Faith, sobre todo en la estética oscura y en cómo plantea ciertas zonas y enemigos. Lo terminé al 100% (todos los logros) en 17 horas, tiempo suficiente para probar literalmente cada mecánica, cada combinación de habilidades y recorrer el mapa completo sin dejar nada atrás. Y ahí es donde se siente que el juego se queda corto: para lo bien planteado que está todo, la duración se siente ajustada y el final llega sin el peso o la resolución que uno esperaría después de todo el viaje. Se siente un poco apurado, como si le faltara un tramo más de contenido o un cierre más trabajado. Aun así, como primera impresión el juego cumple y deja con ganas de ver hacia dónde lo llevan a futuro. Recomendado, con la salvedad de que le falta ese último empujón para pasar de "muy bueno" a "referente del género".
좋은 점 이동 편의성이 매우 뛰어나고 개념세이브를 넘어서 이런것도 세이브를 해주네 싶을정도로 데스패널티가 아예 없음 공중콤보시스템 덕분에 잡몹구간이 생각보다 지루하지 않게 느껴짐 아쉬운 점 메트로베니아라고 하기엔 게임이 선형적이고 직관적임 특유의 길찾는 느낌은 거의 없는편에 가까움 레벨 디자인을 너무 쉽게해서 그런지 보스보다 쫄몹러쉬가 더 어렵고 체력회복이 쉬워서 죽을일이 거의 없음 플탐이 짧고 스토리가 만들다가 끊은 느낌임 상점페이지에 1분짜리 영상이 게임의 전부임 겜자체가 나쁘진 않은데 미완성인 느낌
pro: GREAT combat, one of the best, smoothest 2D combat system con: apart from combat not much else is there, took me just 5 hrs to finish with most of the side content finished. my video review: https://youtu.be/nCuzZ7wE4wY?si=0Y5ytxQ0DcxSEI94
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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