
Divinum is an action-adventure that blends stylish, expressive combat with rewarding exploration. Master devastating combos and craft unique builds to repel mysterious invaders and uncover your island's hidden truth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
An outside threat reaches your homeland, a quiet northern island. You play as Fjør, a young warrior among those born under the Fate of the Guardian, blessed with exceptional combat prowess. But that alone is not enough to defeat the invaders and protect what's sacred to your people.
Walking the path of a Warden, explore the island above and below the surface: forgotten caves and ominous forests, gloomy catacombs and sacred ruins, where you shall fight hordes of monsters, discover well-hidden secrets and harness ancestral legacy.
Inspired by the best of the hack-and-slash genre, Divinum has a wide range of options to master and experiment with. Launch enemies into the air, where they are unable to act or escape while Fjør gains access to unique moves. Unleash unstoppable combos with two distinct primary weapons and special skills. Leave your foes no chance with quick dodges, blocks, and parries.
Explore the world, look for secrets and fight bosses to find Runes that meaningfully change how you fight. A +5% damage item? You won't find anything this boring in Divinum. Runes can provide anything from solid unique bonuses to modifiers that can completely change how you approach battles — but great power often comes with trade-offs.
Across the island, dangerous trials and ancient evil await you. Conquer them all and claim generous rewards!
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 567reviews | 86% | — | $202.1K |
| $14.99 | 6ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Divinum tiene un potencial enorme y se nota desde el primer minuto. El pixel art es impecable, de lo mejor que he visto en un metroidvania reciente, y el combate es fluido, responde bien y se siente satisfactorio explorar combinando movilidad y ataques. En varios momentos me recordó a The Last Faith, sobre todo en la estética oscura y en cómo plantea ciertas zonas y enemigos. Lo terminé al 100% (todos los logros) en 17 horas, tiempo suficiente para probar literalmente cada mecánica, cada combinación de habilidades y recorrer el mapa completo sin dejar nada atrás. Y ahí es donde se siente que el juego se queda corto: para lo bien planteado que está todo, la duración se siente ajustada y el final llega sin el peso o la resolución que uno esperaría después de todo el viaje. Se siente un poco apurado, como si le faltara un tramo más de contenido o un cierre más trabajado. Aun así, como primera impresión el juego cumple y deja con ganas de ver hacia dónde lo llevan a futuro. Recomendado, con la salvedad de que le falta ese último empujón para pasar de "muy bueno" a "referente del género".
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese, Spanish - Spain, Portuguese - Brazil, Korean, French, German
Hours played at review time, across 448 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Покупать только по скидке. Фанатам слэшеров тут ловить нечего, дизайн боевой системы очень стройный, но и очень простой. Нет киллер механики, делающей боевку особенной, как например эксид Неро, стайл свитчер Данте, оффсет Байонетты. Нет так же и большого разнообразия приемов, по количеству даже на Неро не тянет. Но есть и плюсы, игра анти-душная и очень ценит ваше время, добротный платформинг в духе Celeste и интересная прогрессия. Геймдизайнер хорошо понимает как работают слешеры и, я уверен, в будущем сделает конфетку. Рад, что поддержал перспективного разработчика, и всем фанатам слэшеров рекомендую сделать так же. Желающим 2д рубилова так же рекомендую BlazBlue Entropy Effect
Очень хорошо сделанный экшен-платформер. Играется приятно. Баланс игры в меру, но где нужно пройти путь на время что бы получить награду, вот тут приходится попотеть (но это делать не обязательно). Не совсем понравилась, что на карте не показываются потайные места которые ты открыл, поэтому трудно будит всё найти. Если такой жанр нравится, берите не пожалеете. Разработчики молодцы!
流畅爽的战斗体验!玩起来很丝滑,飞来飞去的不断连招,游戏提升攻击的方式除了技能就是你的技术了,越玩越爽,就是摁起来太累了,而且流程很短,怪物很少,BOSS也没有什么特色。
Esse jogo é um absolute videogame Fico muito feliz de ter acompanhado o projeto desde a demo até a versão final gameplay, trilha sonora, ambientação, história, personagens... tudo bem feito Recomendo muito pricipalmente pra quem curte hack n slash, metroidvania, waifu badass quem jogou katana zero com certeza vai curtir
[h1] Divinum:一场流畅且华丽的冒险 [/h1] 本作是一款融合了类银探索与流畅动作的横版独立游戏,是一款优缺点很明显的小体量类银。精美像素风以及挥刀舞枪上挑下砸的流畅手感是这款游戏吸引我的地方,首发有简体中文真心好评,希望可以把成就本地汉化也补充一下。 [h2] 叙事短板,但瑕不掩瑜 [/h2] 游戏的世界观设定讲述被神圣之泉选中的战士对抗腐败神祇的故事,但实际叙事较为隐晦,结局也很仓促。不过类银主要讲究的是地图探索和战斗系统,所以剧情这一块的小瑕疵并不影响整体体验。 地图设计还可以,打完Boss解锁新的能力去探索之前去不了的分支路径。地图中有各种试炼挑战,三档难度融合清怪和限时跳跳乐供玩家自由选择挑战获得资源。 [h2] 战斗系统:空中连段劈砍配合法能衔接 [/h2] 可以说是本作最最突出的魅力之处,它将横版动作的爽快感推向了新高度。后期可以解锁闪电长枪伤害更高射程更远。主角攻击丝滑流畅,战斗手感极佳,没有前后摇等需要考虑的地方,尤其击飞敌人后可接空中连招,期间敌人完全处于受击状态,给人一种玩鬼泣的感觉。 [h2] 符文构筑:策略取舍增强能力 [/h2] 本作的成长核心并不是线性加点,也不是升级武器提高攻击力。只能选择不同的符文提供不同的机制——例如攻击击退触发爆炸,或减少冲刺冷却等,这种权衡设计让玩家通过选择空间组建出适合自己的搭配。 [h2] 略有不足之处 [/h2] 首先是体量在类游戏里面是偏短的类型,我没可以打全成就慢慢玩花了不到六个小时通关。 其次是角色几乎没有直接增加攻击力提升武器数值的方式,只能加强血条蓝条,所以后期清理小怪要花费很长时间,刷掉落物也比较慢。 试炼里面的限时跳跳乐时间卡的很极限,有几个非常难完成。 [h2] 总评:一场小而美的动作盛宴 [/h2] Divinum在动作打磨和美术设计上达到了独立游戏的一流水准,是一款很不错的类银游戏,选择体验一下无疑是一次难忘的旅程。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/45753062/]来和我组乐队吧~ [/url] 凡游皆如乐,步履扣心弦。 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/mygoreview] →‘一键组乐队’←[/url] 轻拢复慢捻,共度忘华年。 [/quote]
The gameplay is especially well-done. As a point of reference, it draws some inspiration from games like PoP Lost Crown, although Divinum's combat has it's own explosive and chaotic feel. Update: Oop, and it's done. Not a very long game. Better than overdoing it. A couple things to add. The gameplay far overshadows everything else, especially the story and audio. The animations and art are great, but I found I appreciated the atmosphere more when I imagined zooming out now and then. Finally, as metroidvanias go, it's pretty linear, and backtracking for extras is optional. Critique aside, Divinum is a great game at its price point and I had a lot of fun.
Neat little game that could have gone a bit further imo. Just as it all starts to come together it basically ends. But what is here is pretty fun, if short. Would definitely love to see expansions/challenges to this game, i feel the mechanics are not utilized to the extreme yet. According to a Dev post, this is exactly what they will be adding to the game in the coming months, so it might be worth it to wait for a bit or finish now and replay/return later
Jogo muito bom para quem gosta de porradaria e exploração. Não é um jogo muito longo, o que pode ser um pouco frustrante porque o jogo tem potencial, mas é decente no que se propõe a mostrar. Pixelarte bonita, sem cut cenes e como um metroidvania você tem que explorar para upar as habilidades e ir avançando na história. Os inimigos não são muito fortes e os bosses são OK, chegando para o final eles ficam mais fortes mas você consegue ficar mais forte para as batalhas. A única coisas que fiquei chateado foi uma mecânica que é boa mas é um pouco bugada. É um dash que a personagem consegue fazer nas oito direções mas as vezes o controle não responde corretamente. Os combos das armas são bons e bem satisfatório. Um bom jogo. Valeu o tempo e o dinheiro.
неплохая метроидвания, прошёл её за пару вечеров, испытания конечно отдельный вид издевательства, но на то они и испытания, мне понравились))) боёвка хорошая, единственное, когда открываешь второе оружие мобы становяться около беззащитными если правильно пользоваться, хотелось бы побольше разнообразия оружия. по ощущениям что прошёл главу, а не игру, хочется большего ))) ждём длс или вторую часть
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