
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #94, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 14 → 9.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.1Kreviews | 89% | — | $32M |
| $39.99 | 2Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра
Дверь злейший враг мой
解密是真勾八多,三部一解密,玩了十多个小时,十个小时在解密
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.2M | 1M | 98% | $4.99 | |
| $31.8M | 36.5K | 92% | $29.99 | |
| $31.7M | 87.5K | 97% | $19.99 | |
| $32.4M | 169.8K | 97% | $9.99 | |
| $31.6M | 48.6K | 79% | $24.99 | |
| $32.5M | 164.3K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8.2K | 91% | — | |
| $216.4K | 762 | 76% | $12.49 | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $3.4M | 43.8K | 88% | $3.99 | |
| $17.4M | 26.1K | 88% | $29.99 |
Reviews, worldwide (the counter carries no country): 8.67/day in the week to Aug 4 → 10.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish, Czech, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TOP!
I will start off positive. I liked the premise of the story, I liked most characters, maps are actually quite cool, if you don't count the puzzles. Music was decent. That's about it unfortunately. My dislike for this game is NOT a skill issue. I like the game's difficulty...after level 8 or so, it was almost enjoyable. First few levels are disgustingly difficult. Yes, you're not supposed to fight everything. I get it. Very exciting. First 10 hours you have to exploit the game at EVERY single corner to not die like a worm at every step. Traps in every single new area you enter? Very exciting! I love waiting half a minute for the fire from my fireball to die out, and I love spending a minute waiting for my regen spell, healing my whole team after stepping on a trap. Before any new area you must quicksave, because the game always finds a way to ♥♥♥♥ you over. Very exciting and fun yes. The game has what, 15 classes or something? Yeah forget that. There is only really 7. The game won't tell you anything basically. I would have liked to know for example that you can't get any gear without loremaster. Or how many star stones you have collected, or where they next might be. Quite the opposite in my case. After about 10, I really didnt count, but simply said, the game apparently disregarded any new ones gained. I got to unlock the teller of secrets room and then the game apparently bugged. I went ahead and found all the remaining star stones with google. The game won't let me through to the final area :D So fun. Honestly I really didn't have a great time with the game. If it wasn't for the many setbacks, I would have liked trying a second go with a different build but the game is really a ballbusting simulator. Around level 17 or so, I apparently lost ALL my gold and the means of obtaining it also btw :D. 35k+ gold down the drain and whenever I trade or pick up more, it disappears. Another fun thing I didnt find to my liking was that instead of a quest log like any other game, this game utilizes a quest journal. To give an example to why I dislike this, is when I accidentally killed a suspect gravedigger in my playthrough on second day, I was stuck for a bit and went to ask Arhu on some leads. He told me to go ask the gravedigger... who has been dead for 5 days. "Go ask gravedigger" was the latest log. I imagine that with a normal quest log this wouldnt happen. Also the whole investigation in Cyseal is SO boring. And I repeat, the game tells you NOTHING. I thought that with an open map, it would be easier to just go clear the mobs and find clues on the investigation along the way. Nope. The developers clearly wanted you to take a precise path, across the whole game. All the time you have to backtrack to something because the game just won't tell you ♥♥♥♥. So yeah, after 80 hours or so, the experience I'm left with is that I got cucked from the last bossfight and the story. The time I played was legit torture, and the more experienced I got with the game, the more I hated it for how dumb it is. P.S. if anyone reads this, try out my dual hand-wand-enchanter build Jahan. Get witchcraft for buffing your damage with oath early. Max dual to 5, then max out wand. basically ♥♥♥♥ tons of elemental damage. You don't even need to max Intelligence, just get like 7 and then rest you get from gear, and then swap elemental type wands on whoever you're fighting. Simply just auto attack for 3AP and the hit is guaranteed and probably the most damage build possible also. Gigabrain. Also if you're making a man-at-arms, always go two-hand build OR a pure damage sponge build, no inbetween. two-handed gets much better gear throughout the game, damage sponge can be the loot carrier so I guess more noob friendly. Atleast late game.
Es un gran CRPG sin el cual no se entendería Baldur's Gate 3. Muy recomendados, especialmente para jugadores experimentados del género. Humor muy británico, ácido. a lo Monty Python. Se agradece el soporte a handhell PC, perfectamente jugable en mi Legon Go S.
깔끔하고 분명한 방향성을 가진 게임. RPG는 이렇게 만들어야 한다고 생각함
друг подарил, ♥♥♥♥♥ номер 2
gg
Если это не лучшая игра в мире, то тогда я натурал.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.