
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dragon Commander is not a bad game, but i can get the other reviews saying, it has it's issues. Yes it does. However i think the campaign mode feels surprisingly good, a lot of little bits and jokes and it has a couple interesting decisions. That being said, it is also rather short and while your choices do influence certain aspects somewhat, there is no real change of the story or the endings. However i still had a lot of fun with it over the years. And it's a game i occasionally come back to. The RTS Element feels a little repetitive after some time. There are only a handful of maps and units. And it is sometimes very easy to just overpower everything with Hunters lol. The dragon is a nice gimmick, but feels extremely unbalanced. It can either really turn the tide of battle, or just gets killed in a matter of seconds. Overall it's really not a bad game, but it sometimes feels a bit rushed here and there. I guess most work at the time went to Original Sin, which would explain the shortcomings here. I kinda wish Larian would remake this with a proper budget and time, since then i think this could become a really great game. Still, i enjoyed it, and while it has it's shortcomings it's fun to play. So i recommend it. However it would be good if you enjoy Larians writing / jokes / setting, since that is really the main factor to look into this game.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне игра понравилась, но к сожалению очень она короткая, советую, если и покупать то только для игры с другом, потому что сюжет на часов 8, а так в мультиплеере очень годно и весело. Но самое классное то что, во время боя на локации можно превратится в дракона и решить весь исход боя.
There are three intersecting types of gameplay: politics, the world campaign and RTS for individual battles. 1. The political decisions assume very little about how you want to rule. You can embrace democracy, become a tyrannical theocrat or effectively sell your kingdom to the highest bidder. The advisors are generally pretty entertaining. Like in Dragon Age, a number of political decisions are also personal, affecting your companion's lives. There's an arranged marriage in act 2 - I married the skeleton, which is mechanically suboptimal but extremely funny. Sadly, she starts looping voice lines pretty quickly - I'd kill for a little more unique dialogue. 2. The turn-based gameplay is rightfully well-liked. A reasonable amount of complexity, but easy to learn. 3. The RTS gameplay is unpopular, but it doesn't really deserve it. It's less good than Starcraft 2, but substantially better than most RTS games. The ability to turn into a dragon, once the timer runs down, completely derails the gameplay to the point where both armies are mostly irrelevant because a well-built dragon can single-handedly raze the enemy bases in minutes (a win condition). Being a dragon is pretty fun, but poorly balanced. What strikes me as a little weird is that, in the default settings, you can only control units if you assign yourself to the battle - if you let your units handle it themselves, it's an autoresolve, and if you let your generals handle it they autoresolve it with a bonus. So the only situation in which you can control troops is one in which you can turn into a dragon, potentially making your troops irrelevant. This can be tweaked on a custom game, and I would recommend you do so.
Silly, but fun game. The RTS portion is limited, mostly just you in dragon form mopping up the enemy. Story calls for multiple choice decisions that keep it interesting enough. Worth the purchase if on sell.
This game is a hidden gem! Not many know of it for some reason, but its great! RTS/RPG You get to play as a dragon...... and get married! And make decisions :D wait huh?
I was conflicted on the review for this game, but I think I have to ultimately thumbs it down. I had fun, but it quickly becomes tedious, and the more research you go down it changes from a Unit Macro based RTS to a Micro ability based RTS which doesn't feel good honestly. A lot of the research becomes shallow after Act 1 and less meaningful and then they ramp up difficulty in Act 3 to add more superficial meaning to the Research The first Act was fun, though dragged on a bit The Second Act should have been fun with the multiple Nations but almost every Nation just turtled in their capital, I think I beat Act 2 faster than Act 1 Then theres Act 3. and I think this is why I ultimately have to thumbs it down, suddenly the AI spikes and actually tries to retaliate on the world map, and it felt jarring because in the previous 2 Acts it was so passive. Then when you get into the RTS mode the AI activates every ability on every unit immediately and just created an difficulty spike experience that wasn't enjoyable to me and didn't really have an organic difficulty learning curve. I loved the politics and little Narrative nuggets and then the choices you can make that affect your wife were super cool but the moment I didn't support my wife in her goals she immediately stopped having new dialogue options, which turns into my point of why I think I have to ultimately thumbs this game down, It tried doing too much which lead to some really cool features being more shallow. Examples, The Wife, Politics, The Politic opinion influence the lands you are on, No real benefits for agreeing with a Race or Racial benefits (I wanted Undead units :( ) - The Politic opinion influence the lands you are on: This lead to my frustration in the end during Act 3 because my Capital was Elves territory and I had been disagreeing with the Elves up to this point, but this never was an issue in the past because my capital were other races up to this point and it changed I believe with each Act, not sure why the capital isn't reflected with your most agreeable Race so this ultimately was a punishment from an unforeseeable choice I had no control over in Act 3 that felt I was getting punished for playing the game I thought I was suppose to be playing instead of trying to make everyone balanced.
Divinity: Dragon Commander ist ein fesselndes Spiel mit einzigartigem Setting, tollem Gameplay und interessanten Charakteren. Auf der positiven Seite sticht besonders die Kombination aus Strategie-, Rollenspiel- und Shooter-Elementen hervor. Die Spieler schlüpfen in die Rolle eines Drachenkommandanten, der nicht nur Krieg führen, sondern auch diplomatisch agieren und sein Reich regieren muss. Die verschiedenen Spielabschnitte sind abwechslungsreich und fordern unterschiedliche Fähigkeiten des Spielers, sodass keine Langeweile aufkommt. Ein weiterer Pluspunkt von Divinity: Dragon Commander ist die erstaunlich komplexe Geschichte mit vielen verschiedenen Charakteren und Fraktionen. Der Spieler ist für seine Handlungen verantwortlich und entscheidet über das Schicksal seines Reichs und seiner Verbündeten. Die Konsequenzen der einzelnen Entscheidungen fallen nicht immer vorhersehbar aus und bieten daher Anlass zum Nachdenken und Experimentieren. Auf der negativen Seite muss man jedoch sagen, dass das Spiel durchaus hohe Anforderungen an die Geduld des Spielers stellt. Insbesondere Einsteiger könnten von der Komplexität des Spiels überfordert sein und es etwas schwer haben. Auch die hohe Anzahl an unterschiedlichen Fähigkeiten und Strategien kann das Spiel manchmal etwas unübersichtlich erscheinen lassen. Insgesamt ist Divinity: Dragon Commander jedoch ein tolles Spiel für alle Liebhaber von Fantasy-Strategiespielen und Fans von Geschichten mit komplexen Handlungssträngen. Wer einige Stunden Zeit und Lust auf knifflige Entscheidungen und strategische Herausforderungen hat, wird hier auf jeden Fall auf seine Kosten kommen.
Игра довольно интересная, как любитель драконов и ролевых игр, в общем игра понравилась. Плюсы игры: Персонажи и взаимодействие с ними. Так же очень интересные диалоги. (Правда есть некоторые диалоги которые иногда просто тригерили, например о ЛГБТ и их свободах, или один персонаж является мужененавистником) Сам геймплей, по началу интересный, в особенности это касается сражение на различных картах, но здесь и вытекает минус, карт очень мало и они однообразны. Так же очень неудобно управлять армией, потому как отсутствует остановка времени, весь бой идет в реальном времени из-за этого контролить армии и саму карту очень сложно. Есть конечно плюс, можно самому выйти на поле боя в виде дракона, что мне нравится.
9\10
Good game, with some fun humour and diplomatic decisions. Definetly worth a buy
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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