
Every descent is a deadly gamble. DIVE or DIE in the cursed abyss, face Eldritch horrors to uncover the mystery of the black rain. Scavenge and upgrade, recruit and sacrifice. Save your camp... The Flood is coming.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 5 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Explore the Abyssal Pool, an underwater labyrinth of drowned ruins, lost idols, and mutated monsters. Lead a band of desperate survivors with Jack, a haunted man with a singular purpose: to save what's left of humanity.
Evade or fight what lurks in the dark. And try to appease the Maker of Rain before he floods the world in his black tears.
Plunge into the cursed Abyssal Pool, where every descent is a deadly gamble. Navigate sunken ruins, face eldritch horrors in darkness, and race against dwindling oxygen. Knowledge and skill are your only guides in the challenging depths.
Lead desperate survivors where death is permanent and sacrifice is inevitable. Manage health and sanity. Decide who joins, who dives, who dies. No One is safe
Transform your fragile camp into humanity's last refuge. Assign vital roles to your survivors, improve their skillset and craft them new tools & equipment. Balance resources against time to upgrade essential structures. A stronger camp means deeper dives and better chances of surviving another day.
Search for sacred relics scattered across the drowned world. Find them all before the final Flood drowns everything forever.
Time is running out; every day matters. Will you find redemption in the depths, or join the countless souls already claimed by the Black Rain?

Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.4Kreviews | 91% | — | $745.4K |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would say this game make a very good atmosphere and sound design, it make the game feel really immersive. The lore is also very interesting However It think the game should give more lore information with Old Jack, like I know what happened with all world but idk why we have to dive, to find what? and how did Old Jack know where the statue is, also who is he? And my other concern is idk if the game will have replayability since 1 play though is already 40+ time to drive in the same water, it might just be a speed run after the first play though, but if the dev mainly want the player to have the best experience in the first play though then I thought it work!
Great game. Perfect aesthetics and setting. Darkest Dungeon meets Don't Starve and Dave the Diver with an extra helping of Lovecraft! I really enjoy how punishing it is, but it can be hard at first. That will clear up rapidly if you pay attention and use your skill points in a balanced way, so don't let it turn you away from the game. I think starting on Hard mode is a mistake for most players, so please consider playing on Normal unless you really want to suffer or if you choose to use a guide (which I don't). I can't wait to come back later and play on hard, but losing 10 days is the main reason I avoided it. I wish we could set custom difficulty and keep the harder debuffs but also start with 50 days. Either way, this game has made it to the top of my list of Lovecraftian games (second only to Barotrauma), and permadeth games as well. Whoever did the sound design also succeeded massively and deserves high praise! I really hope to see more from these devs in the future and think this game would be a great candidate for a more randomized roguelike mode with random maps and slightly modified mechanics/goals. Not now but down the line someday. Anyways, I'm way under halfway done with my playthrough so I'm gonna get back to it but I totally recommend the game if you like this sort of thing!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 924 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far feels really nice
非常好玩,有感觉
Peak
Excellent underwater horror/exploration game. Perfect for short stints of play time as each individual dive doesn't take more than a few minutes but the desire to do "just one more dive" is always present!!
nice game
Great and all. Just not sure how expedition requirements(?) or available traits(?) affect the exact outcome ¯\_(ツ)_/¯
Dave the Diver meets Kingdom Death Monster. Like KDM, it's brutal but rewarding. If you want to save scum, it's super easy; just hit Escape and exit to main menu before you die. A few things I think could use some tweaking; there are unkillable nemesis-type monsters you can avoid once you learn their mechanics. Okay, great. However, if you take shelter in an area with only one exit, which you will sometimes have to do, some of the nemesis-types will hang around near the only exit for WAY too long while your oxygen is clicking down. It also starts to make the monster less terrifying and more irritating when you're just floating there staring at and tapping your watch. Once you get to safety I think the unkillable monsters should leave a bit faster. Only other feedback is that I think the effects of sanity/health on camp life/manning stations could be explained better. It took me WAY too long to figure out you could get more oomph out of manning stations once your survivors hit certain health/sanity threshholds, and that high sanity/health made your survivors more likely to survive certain random events. Besides that, fantastic game. Dave the Diver meets KDM. If you've played KDM and found it too unforgiving, this is still tough, but so far less likely to arbitrarily and unavoidably screw you over.
game made me a schzio 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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