
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First you should know the game will basically play itself but it requires you to OK requests; however, you can set it up to completely automate itself without any intervention if you like that. You can also set certain functionality to be fully autonomous, make decisions if you don't make a decision, prompt you for decisions, or be manually controlled. Now, what you can control is military, exploration ships, colony ships, and the likes. What you don't control is the civilian ships like miners, transports, and so forth. These are always completely automated and they form the civilian economy which you tax to make money to pay for the military and exploration. So, what you get is a very interesting space simulation that's mostly automated and you sort of sit back and make the major decisions, do diplomacy, and stuff. Or, you can get in there and manually control certain ships which is useful when the AI isn't doing exactly what you need which happens. I have not played much combat yet except with pirate factions so I can't comment on how in-depth that is. There are a lot of weapons, defenses, and stats. If you like that you can surely find some great fun in it. The graphics are okay. I'd call them pretty basic, nothing too fancy, and frankly I like how they put more into the game mechanics and the whole space opera side of the game. Not having the greatest graphics isn't a problem for me but if you're looking for some eye candy you are likely to mainly find it in the planets. They rotate and look cool. The ships are interesting and appear unique per faction but they are low poly. And just maybe that's because of the massive number of these ships that could be on your screen so it might just be a performance thing to why they didn't put much detail there. There's a few videos out there on YouTube about playing, the game as a extensive amount of in-game information, and frankly its a bit hard to figure out how to do anything. For example, you have to select something or a group of somethings, hold control, then click something to get a list of possible actions. The fact you had to hold control wasn't intuitive so be ready for that kind of thing. I have not played enough to make a really nice review but I hope this helps someone understand something about the game. To compare it to Stellaris, you had to control everything in Stellaris and the battles were singular. In this game, the battles happen on an RTS like scale with individual ships moving about around a planet or moon fighting each other. Also, the whole civilian AI/economy where they move resources is totally different. You also need specific resources and not just money to build certain stuff including for a lot of research items.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
哎朋友,一块钱的馕,你不吃出个线来,你还想吃出个地毯来呢嘛
Pick your depth. This game can 100% play itself or you can delve right in to the intricacies. The game does need a lot more in the way of explanations. Although the devs did a good job explaining a lot of the info, there is still a lot more left unexplained. Fighting with the ai is a problem too, as the ai can be making decisions that your not even aware of; turning your reasonably positive cashflow into a deficit.
The concept of the Emperor's Throne Space Simulation has been an elusive Holy Grail of strategy game design. This game is the closest that you are going to get in the current era. The genius of the game is that you can customize what you want to keep a firm grip on and what you want to automate. Personally I take a hands on approach to the military side and let my minions in the private sector build my war machine. The game requires some investment in learning the systems, nuances and eccentricities but the payoff is more than worth it. I'm still discovering new synergies and interactions after over 200 hours. The game is constantly improving: new factions, new content, better automation AI. This is a really wonderful space empire simulation. I highly recommend it. The hours will pass while you mine rare resources, design your ships, crawl up the massive tech tree and crush your enemies. The new Shakturi expansion looks to bring a serious end game challenge to the late game which is very welcom. 10/10
I’ve played Distant Worlds 1, and I can say that the second part is a worthy successor. The exciting endgame story and the incredible depth of gameplay really impressed me. Getting started was surprisingly easy, as DW2 is much more intuitive than its predecessor. The game offers exactly the mix of strategy, freedom, and complexity I’ve always wanted. While other 4X games focus on different aspects, DW2 manages to balance all the important elements perfectly. Tasks you’re not interested in can be automated (as long as you’re fine with the AI not always being perfectly efficient). The new options for organizing fleets, assigning tasks, and automating processes make management both enjoyable and engaging. For example, you can predefine attack targets, and your fleets will automatically move into action once conflict arises. I’ve encountered a few bugs, but not nearly as many as some reviews suggest. It’s important to understand what each option does — there are great online tutorials for that, or you can check the (often overlooked) manual. My only criticism is that the game could still use a bit of polish, and the automation AI doesn’t always behave ideally. But that was also the case with Distant Worlds 1 until all the DLCs were released. Despite that, Distant Worlds 2 is, for me, the best 4X game on the market and an easy recommendation for anyone who loves deep, strategic space simulations.
While DW2 is not a perfect game, it has a certain charm to it, and frankly I've had a blast playing it.
The game over all is good and is worth picking up on a Sale's. This game feels like a blend of a Stellaris and Sins of a Solar Empire. If anything I'm almost tempted to say its better in some areas. The final execution however makes it fall short of the other games. The game needs major quality of life improvements. The added on DLC however makers me think this wont happen. 6/10 - Pick the game up on Sale if your a big fan of 4X Space Strategy Games.
Тут будет очень субъективно и со слишком поверхностным ознакомлением. Но мое первое впечатление определенно негативное. Формально игра по масштабу сравнима со Стелларисом, но играется сильно иначе. В первую очередь, тут все автоматизировано - ИИ сам изучает науки, сам проектирует корабли, сам их строит, сам их применяет. Ну разве что (якобы) советник может спросить - сделать ли что-то там. Все это можно взять полностью (или частично) на себя, за исключением Частного Сектора. При этом уклон идет якобы в симуляцию. Под сотню различных видов ресурсов, логистика, частный сектор. Экономика получается довольно странной. Например, частники сами покупают у вас корабли и несут денежку. И для меня все это - первая проблема. Я не люблю делить игру с ИИ. Можно сказать - ну так не дели! Возможно, я это еще попробую. Но идея управлять только сотней различных ресурсов пока пугает. Приведу и вот такой пример: построил корабль, выставил ему ручное управление, и тут корабль сам совершает гипер-прыжок и вступает с кем-то в бой на орбите другой планеты. Ах да - ведь еще стоит настройка "вступать в бой в пределах звездной системы". Подобных нюансов может быть множество, особенно если отдавать что-то на откуп ИИ. Вторая проблема - это способ передвижения кораблей. В Стелларисе есть пути соединяющие звезды. Многим это не нравится до коликов. Мне скорее нравится, или во всяком случае мне интересно взглянуть на альтернативу (можно вспомнить например Sword of the Stars). Но вот то, что предлагает Distant Worlds 2 - это самый худший кошмар, что я только могу себе представить. Корабли выходят из гипера где угодно, наносят удар и быстро уходят от возмездия обратно в гипер! В чем тут фишка (почему это кому-то нравится) - я пока не понял. Третья проблема - меня не впечатлил ни дизайн кораблей, ни сами битвы. Да, и в Стелларисе с этим тоже очень плохо. Наверное тут немного лучше, но по существу - плохо в обеих. Тут больше нюансов, больше цифр, но отличия в результате минимальны. Много проблем с интерфейсом. Всего один пример: чтобы прочитать о компоненте на экране дизайна корабля - нужно закрыть дизайн, вызвать галактопедию и найти в ней этот компонент.
В первую часть играл с давних пор, очень нравилась игрушка - прям что-то новенькое, частные кораблики летают, вокруг порта грузовики суетятся, лайнеры пассажиров на курорт возят. Куча ресурсов, куча всего, вообще ощущение живой космической империи; мало где реализовано что-то помимо военных кораблей. Это та же первая часть, только в 3D (не то чтоб такой игре 3D вообще нужно). Графика симпатичная, хоть и устарела - опять же, графика тут не главное. В игре по-прежнему дохрена механик, настроек, нюансов и всего-всего, можно настроить что угодно как угодно. Галактика динамичная, в системах кишат злобные тварюки, соседи вынашивают планы, на планетах находят аномалии (кстати, идея требования мощного сканера классная, на родной территории всегда останется что исследовать). Флот и армию строить и содержать ОЧЕНЬ дорого, без мощной экономики о силовой экспансии и речи нет, на старте даже микрофлот может стать роскошью (и гвоздем в крышку гроба). Интерфейс сойдет; не самый удобный, но сойдет. Новая система дизайна кораблей... спорная. Огневые арки и лимит модулей - хз, не хватает гибкости из первой части, чтоб построить супербыстрый фрегат или суперщитовой эсминец, например. Раньше игра сильно лагала и регулярно крашилась. Нынче заметно стабильнее. В общем, отличная, аутичная, комплексная 4Х, рекомендую.
The has a lot of depth, which is nice, but the game throws it away by automating the entire thing it feels less like playing a grand strategy game and more like playing a desk job simulator, where you just approve or deny suggestions by the advisor. I always base my reviews final Yes or No based off if I would recommend it to a friend that enjoy this genre. I would not recommend Distant Worlds 2 to a friend who plays a lot of 4X grand strategy games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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