
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like the original Distant Worlds, but in 3D and the combat (which you can intervene in) is way better. I couldn't go back now. Also, I gave this a miss when it had a bad release - they've done a lot of work since then, it's very enjoyable now.
Excellent space 4x. Exploration - is meaningfull and if you are the first to have the best exploration gear you will get some sweet loot. Expanding - is demanding on your economy so the right balance is needed, and finding it is part of the fun. Settling a high quality planet feels really great. Exploiting - is well implemented. Building a mining station at the right fuel location keeps your empire running. Exterminating - is a blast! Multiple ways to blow your enemies to bits! Ship designer is one of the best I have used in a 4X game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 5.1K | 73% | $39.99 | |
| $5.8M | 83.8K | 94% | $5.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $5.9M | 13.9K | 79% | $19.99 | |
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 8.3K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3K | 18 | 50% | $14.99 | |
| — | 0 | — | — | |
| $242.6K | 832 | 84% | $9.99 | |
| $92.2K | 104 | 47% | $19.99 | |
| $57.6K | 83 | 76% | $17.99 | |
| $18.9K | 34 | 79% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pros are Vast, epic, designable ships to your own purpose. great for players that like a game on a grand scale and can take a long time to complete. cons: some minor things the devs forgot to do have a bigger negative impact the larger empire you have. These quality of life issues if resolved would make the game much better
I do not recommend this game. On paper it should be amazing. - Vast universe - Automation of a big empire - Discovery - From extreme macro to very detailed micro It is not enjoyable. I picked up this game multiple times, hoping for enjoyment and that they fixed specific atrocious things. Like: - Automation of fleets - Easy UI - Making expanding enjoyable - Logistics that makes sense It is NOT working. - Fleets do on automatic settings often random things. - They get stuck even if they have not enough fuel. - Pirates are completely broken and aggroed even with a truce. - The UI and the way to steer your empire is not acceptable - Important things are hidden and th a.i. does things you will not understand. A clear no. It is not worth your time. You will suffer quickly and it will never be really fun!
Best 4X ever !!! Enjoy his macroscale gameplay and learn how to rule the galaxy starting from scratch. Technically most problems from initial release are gone... enjoy it !
I really like this game. Its more of a simulation than a board game like GalCiv or Stellaris. It can be automated as much or as little as you want. It can create tiny scenarios all the way up to absolutely humungous ones. For me the bigger the better and this space sim fits it well.
嗯,這是認真的嗎?到現在沒有中文支持,連第三方漢化的修復支持也沒有,這都不是你們答應的嗎?難道是我記錯了。 這遊戲還輸給群星,根本是天經地義,製作者不中用啊,活該默默無聞。
This game is awfully bugged and if you compare it functionally to the previous release it's like they don't playtest. Main issues... Zooming in and out to pick up a particular fleet or ship is essential and was easy in the first game. In this one, once the planets appear, the fleet disappears. That is really annoying but I liked the game otherwise so I just slowed down and played on. After a while fleets were just appearing and disappearing, including mine, including in the middle of battle. It's been complained about. Like most good games that have technical issues or game breaking features, the discussions are filled with fanclub responses to complaints. The devs just keep adding features but not fixing things that are badly broken. Complaints get washed away. These and other small but really noticeable issues that don't get fixed make the game feel like it is being updated by AI. You know how you can spot AI imagery a lot of the time because it just doesn't...? That. Or else I'd have played this game alot. Not even going to try a complaint on with all those adoring fans. My complaint would be invalid.
Better than Distant Worlds 1 in every way and keeps getting better.
No instructions or real tutorial on how to do anything in this game and trying to manually do and figure out stuff is clunky. It feels like they designed it with the purpose of wanting you to just let everything be automated but that makes the game not fun. I only gave it about 60 minutes because I did not want to lose refund. Might be worth it if you are willing to look up videos on youtube to figure out how to play and not have everything done for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.