
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Legitimately one of the worst games I've ever seen at teaching the player what it expects the player to do. Seriously. For a game with so many complex interactive systems and built-in commands, the player is almost required to watch hours worth of youtube videos to even get an idea of how to begin. And even if the player does, the command structure is so unintuitive in comparison to other similar games that even if the player has watched videos by helpful community members like DasTatic, the player is still constantly having to leave the game to go look up how to accomplish very basic tasks that no player in a 4X game in 2026 should have to be looking up. - The entry point in the game is severe and, more importantly, just not fun. Within seven years of the game's starting year and having only barely had time to do anything other than build several exploration vessels and establish mining stations in my starting system, I've encountered 2 hostile groups of pirates, one of which is attacking my system with 1303 military strength worth of military ships. This is with me not altering the strength or aggression of pirates at all, meaning I have not increased their strength or prevalence. This is pretty terrible, not because it can't be overcome - obviously it can be overcome since there are streamers who do display playthroughs of this game. However, the problem is that the game doesn't really provide any compelling reason for most new players to want to overcome it. I imagine the experience for most potential 'new' players like me is basically the same - buy the game, try to play it, experience this, see no reason to continue, and uninstall the game. - I am not going to ask for a refund because the game does work. I don't see anything mechanically wrong with it, which apparently was a problem at launch. However, it's got a much worse problem. I am a long time player of grand strategy games. I have thousands of hours in some grand strategy games, hundreds of hours in others, and for the most part, if a game engages me, I am willing to take the time to learn it. I am not willing to take the time to learn this game, because in seven hours, nothing has happened to make me want to learn it, while the game itself has resisted my efforts to learn how to play it, while actively presenting itself as offering such little fun that I have no desire to proceed. So no, there is no reason to request a refund here. The developers did not promise me anything they didn't deliver. However, it really was a waste of about $100 and I will probably never buy another game from this particular game developer again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfinished 3D-ish re-hash of the first game's 2D-ish graphics. That's it. Much of the same bugs are still here. The same AI is still here. But there's just less of it: none of the DLC released over DW1's lifetime is present in DW2. Instead it's slowly being added, in identical form, as DLC for DW2. No, really. The DLC for this game is the stuff that was either DLC for the first game, or was already present in the first game. So this is quite literally a gameplay downgrade, for a minor graphical upgrade. But the game has serious memory leaks and can't run without crashes. About sums up 2020s games.
I have owned DW2 for some time but let it sit unplayed for way too long. Finally put some time in and it is, right now, my favorite 4x space game. There is a lot under the hood so if you think you will just pick this game up and dominate...sorry. This is a title you take time with, to learn, to explore, to just play. Almost everything can be automated so let that be your guide as you learn the systems at your pace. You may ask, why would you take the time to learn this game? For me, its rather simple...along with Stellaris, this is one of those few games that allow me to imagine and to live out my own "space opera". Speaking of Stellaris, I like DW2 more because of the battles. While Stellaris battles are whirling balls of light, DW2 battles feel and look like actual scifi fleet battles. One final suggestion though...the music is very bad. Grab a music mod and install. Other than that, take your time and have fun.
I really want to love this game but all it does is crash and crash and crash and crash and crash. I've never seen anything like it.
Very interesting concept but bad quality of life, balance issues, and the game's mechanics are too vaguely explained, and too poorly visualised. I feel fascinated and frustrated at the same time. Most quality issues are weird in the sense that they are both glaring and trivial to fix, but somehow they aren't fixed. I don't get it. Maybe the developers don't play their own game, or maybe they only play it with all the automation enabled (not exactly my cup of tea). The game is prone to crashes, roughly one in 10 hours of play. Reducing the autosave interval is a must. This interval is in game minutes, not real life minutes, so it does not save while paused. If you have been doing something during pause you risk losing all that progress to a crash if you do not remember to save manually. If you really need to scratch a space 4X itch you might get something out of this, the game is far from horrible, but prepare to suffer. And unlike me you still have a chance to support a more caring developer instead.
Does not work in Linux
Slower paced than Stellaris and I like the automation much better. There is a learning curve but just like Stellaris I can pause and take stock of what is going on. Also I like the tech tree layout so you can def. plan and decide where to allocate your research points. I will say its not a pretty game but I also do not think this takes away from the experience that much. Def. worth giving this a shot.
Got nothing much to add which was not already said in other Reviews. Only thing i would advise, is to treat this game more like a 'Space Empire Simulator'(like a Aurora 4X light) than a Game where you min/max to beat the AI on Hardest Difficulty or something like that. Set your own Goal and Starting Conditions before starting a new Game and kinda RP through it with your Empire(once you got the hang of things). Use Automation for things that you find tedious/unfun and don't worry if its not doing a Perfect Job, it usually doesn't matter much. That way you get the most out of the Game in my opinion.
Nearly 3 years since it was released and it is finally worth playing (forget what Steam says, I've more hours than this, I just decided it was finally worth buying too). I've also got a tremendous amount of hours on the originals, back when Steam was just some crazy new thing. It still is far from perfect, and all things considered original DW was a better game, especially before they added the leaders. There was already far too much RNG shennanigans that detracts from the strategy aspect, but it especially ruined the espionage system for me. Unfortunately they've doubled down on it in the sequel too. A lot of questionable decisions made this time around, and not enough focus on just fixing what was wrong with DW1, which honestly a modern UI and smoother running with less bugs and it would have been enough for me to gladly throw down money (even full price). As far as all the rave reviews, welcome to the age of mediocracy, where we praise every half-assed attempt at anything. Still more fun than Stellaris, and not as much $ to shell out on ♥♥♥♥ DLC (which I'm sure makes this greedy ass Matrix's less favored 4x child). So for all my complaints, I'm still going to give this a thumbs up. There really just aren't a lot of good alternatives these days, especially if you find playing Stellaris as exciting as watching paint dry.
I've played galactic strategy games for as long as PC's have been around and this is my favorite, by far. It's a very deep game and creates a very satisfying experience. Also, at the tougher settings, it's a very challenging game - which I much prefer over the "follow the story line and win every time" type game. The options and flexibility of the set up make for great replayability.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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