
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22/day in the week to Jul 30 → 19/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best game that nobody talks about
Fun game and nice art style :)
经典无需多言。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 2.2K | 73% | $39.99 | |
| $3.5M | 13.6K | 98% | $9.99 | |
| $3.5M | 4.1K | 94% | $19.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.1K | 93% | $18.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 13.4K | 88% | $29.99 | |
| $620.5K | 2.6K | 81% | $8.99 | |
| — | 0 | — | — | |
| $92.9M | 145.8K | 93% | $29.99 | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $26.7M | 65.2K | 83% | $19.99 |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No Spoiler Review: I’ve never found another game that feels quite like Dishonored. Dunwall has stayed in my head, and heart, for years. The cold wet streets, hum of heavy machinery, and distant announcements promising both safety and oppression in the same breath. Dunwall is dense with detail, but it never stops to point at itself. The city simply carries on, whether you are watching or not. Story wise the game is quite simple but it is treated with enough care that it never feels thin. A man who is in the wrong place at the wrong time takes the fall for something he didn't do. Which in this case, is regicide. So off course you prove your innocence by killing everyone who accuses you. Or don't. we love multi-ending games! The npcs have not been overengineered in an attempt to perfectly imitate real people. They make sense within the world, but they are also just jank enough to remain readable and fun. Guards have habits, blind spots, and rules you can learn. You can watch them, plan a route, improvise when that plan fails, and eventually understand the game well enough to abuse it. Dishonored makes you feel clever without pretending its systems appeared by accident. The chaos system is where that balance slips. You can argue that high chaos offers instant gratification while low chaos is a long-term investment in the characters and the world, and that is partly true. It also feels like the game simply never came up with enough interesting nonlethal takedowns. Killing gives you brutal animations, powers, traps, and dozens of ways to use the environment. Nonlethal play mostly gives you choking, sleep darts, or avoiding people altogether. Most of the immediately satisfying ideas are placed on one side, and then the game judges you for using them. Still, I return to it and find another route, another conversation, another small detail I somehow missed. Dishonored shaped what I value in games and what I wish more games understood. Dunwall itself is wretched perfection and I believe this and the dlcs are must plays for anyone who wants to treat themselves to where games as a medium truly shine
Hoo boy, where do I start? Dishonored - You play as the former body guard to the Empress of Dunwall who was framed for her murder. You will uncover the conspiracy behind her murder and the conspiracy to put down the new false government. Excellent story and amazing twist with the conspirators. All in all, the gameplay was spot on and kept me engaged over multiple days of play. I never felt overwhelmed or underwhelmed. Graphics are dated to when this came out, but not bad at all; would love to see a remake. Stunning and beautiful artwork. Game mechanics are pretty straight forward, not really lacking anywhere. Knife of Dunwall - You play as the assassin Daud. Like Corvo, he is also connected to the Void and the Outsider. You play through the days following his assassination of the Empress and his feelings of regret. Same as the base game, excellent side story and graphics. Excellent gameplay. Great twist at the end! Brigmore Witches - You continue where you left off in the Knife of Dunwall, now uncovering the plot of the witch Delilah Copperspoon who intends to take over as ruler of Dunwall through her connection to the Void and her mystical powers. Amazing continuation of the previous DLC. Same art style and mechanics. You can also carry-on where you left off with your progress from the previous DLC (runes, bonecharms, inventory, etc). My only complaint is the second to last part of the game where all the playing is inside the Brigmore manor, but even then, no real gameplay issues. All in all, I rate this HIGHLY and would love a remake of this in the future! I plan on getting Dishonored 2 next! 9 / 10 (only because it felt short in the end and the low-chaos ending for the base game feels like it just dropped off)
This game gives you complete freedom on how you complete a mission. Multiple ways out there to explore and it is very immersive. I had trouble getting used to this game as I sucked at stealth first. What I did was finish couple of missions myself and watched playthroughs of others on the missions I completed to get overall idea on how to approach this game. It is very helpful as I completed the next mission neatly without needing for guides. If you struggle with this game initially do what I did. If not then just go ahead and do whatever you want with this game as it rewards you for exploring.
솔직히 재미보다는 오기에 가까운 마음으로 겨우 엔딩을 본 게임. 전투는 개노잼이었고, 암살과 잠입을 중심으로 천천히 움직여야 하는 플레이 방식도 너무 답답했다. 다양한 능력과 높은 자유도가 장점이라고는 하지만, 애초에 이런 스타일의 게임 자체가 취향에 맞지 않아 그 재미를 거의 느끼지 못했다. 스토리 역시 딱히 흥미롭지 않았고, 끝까지 플레이하고도 기억에 남는 부분이 거의 없었다. **4/10**
obra maestra
Este juego no necesita un GOTY, el GOTY lo necesita a él. PD: Corvo es la cabra (así juegues en sigilo o berserk).
I haven't played this game in years. Since its release to be exact. So much fun second time around. Can't wait to play the sequel.
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Active players
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