
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22/day in the week to Jul 30 → 19/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
L'un des meilleurs jeux sur le marché
Love the universe. Graphics were nice and must have been incredible in 2012. Story is ok. Stealth and combat is amazing. I can’t wait to play the second onw
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buen juego, a pesar de tener 14 años sigue siendo fresco y divertido. De un genero que considero casi extinto en la actualidad como lo es el "sigilo" podríamos catalogar a Dishonored un clásico del genero. Si describiera a Dishonred lo haría como un conjunto de los puntos a continuación, porque es lo que hace posible a Dishonored un gran juego: Historia: 10/10 Su punto fuerte, la inmersión del jugador en el universo narrativo. Tiene muchos documentos o libros dentro del juego que relatan su mundo, pero aunque no los hayas leído, el juego se encarga de presentártelos de forma orgánica eso incluye a personajes, enemigos y escenarios. En ningún momento sientes que el juego te da un montón de información de golpe. Jugabilidad: 10/10 La libertad que le da al jugador. Desde elegir el modo de jugar el cual influye en su historia, las rutas por la cual avanzar por el mapa, el amplio arsenal de poderes, artilugios y armas. Son herramientas que hacen que el jugador haga lo que quiera, incluyendo jugadas y/o interacciones locas que pueden sorprenderte cada vez mas. Gráficos: 10/10 Gráficos estilizados. Un juego del 2012 que sigue siendo reconocible por su universo visual. Gran trabajo de la desarrolladora. Nota: Si estáis jugando el DLC de desafíos de Dunwall. Os puede ocasionar errores algunos niveles al punto de crashear el juego o cerrarlo, un consejo no reinicien tanto los desafíos.
Greatest stealth game to ever exist
fun to kill a kid
[b]Dishonored – Review[/b] After finishing [i]Dishonored[/i], I can confidently say this is one of the most imaginative and engrossing games I have played in a long time. The first two missions had me slightly worried because they were slow, restrictive, and honestly a little boring despite the fantastic atmosphere. Then I reached High Overseer Campbell, the game finally opened up, and everything changed. The biggest strength is Dunwall itself. This plague-ridden industrial city is filthy, Gothic, oppressive, beautiful, and incredibly detailed. Whale-oil technology, rats, the Outsider, the Abbey, corrupt aristocrats, plague victims, assassins, and bizarre supernatural elements all come together to create a world that feels completely unique. Visually, the game looks almost like a watercolor or oil painting brought to life. It doesn't chase photorealism, which is probably why it has aged so well. The exaggerated faces, crooked architecture, painted skies, dark colors, and Daniel Licht's eerie soundtrack give [i]Dishonored[/i] an atmosphere that few games can match. The gameplay is where it truly becomes special. Once Corvo receives the Outsider's Mark, the game basically hands you a target and says, "Figure it out." You can Blink across rooftops, crawl through windows, possess animals, stop time, disable security systems, use sleep darts, choke guards unconscious, or simply start killing people. The vertical level design constantly rewards looking up instead of following the obvious path. I decided early on that ordinary guards and civilians would survive whenever possible, while the major assassination targets would die. Campbell was poisoned, the Pendleton twins were killed with crossbow shots, Lady Boyle was reluctantly shot in the cellar, Burrows was ambushed in his bedroom, and Havelock eventually got shot twice before I threw his body off the lighthouse. The major exception was Daud. Despite being the man who murdered Jessamine, I couldn't bring myself to kill him. Instead, I silently stole his key without him ever realizing Corvo was there and simply left. The mission design becomes outstanding once the game gets moving. Lady Boyle's Last Party is incredibly creative because Corvo can openly walk around a masquerade wearing his actual assassin mask. I even signed "Corvo Attano" in the guest book, which was ♥♥♥♥♥♥♥ badass. The Royal Physician has some of the best pure infiltration and vertical level design in the game. But my favorite was easily The Flooded District. It is enormous, atmospheric, varied, and feels almost like several missions combined into one. Losing Corvo's equipment, recovering it, navigating the flooded ruins, dealing with Daud, and eventually running into Granny Rags and Slackjaw made it the highlight of the entire game. Not every mission reaches that level. Returning Home barely feels like a mission, Dishonored itself mostly functions as an extended tutorial, The Loyalists is too short and reuses the Hound Pits after I had already explored the entire place, and the final mission was good rather than spectacular. The ending itself was also just alright. But none of those flaws came close to ruining the experience. [b]PROS[/b] • Incredible world and atmosphere • Gorgeous watercolor/oil-painting art direction • Dunwall is one of the best settings I've explored in a game • Fantastic supernatural abilities • Blink is incredibly satisfying • Excellent vertical level design • Huge freedom in approaching objectives • Strong environmental storytelling • Creative assassination missions • Great soundtrack and sound design • Choices and Chaos system affect the world • Excellent replay value • Corvo's mask is ♥♥♥♥♥♥♥ terrifying • The Flooded District is phenomenal [b]CONS[/b] • First two missions are slow • Some late-game locations reuse familiar areas • The Loyalists is too short • Final mission isn't as ambitious as the game's best levels • Ending could have been stronger • Guard dialogue becomes extremely repetitive • Chaos system can discourage using some of the coolest lethal abilities • River Krusts can ♥♥♥♥ right off [b]FINAL SCORE: 10/10[/b] [i]Dishonored[/i] isn't flawless, but it doesn't need to be. Once the game opened up, I became completely absorbed in Dunwall, Corvo's abilities, the incredible level design, and the freedom to approach situations however I wanted. The first two missions made me wonder when the game was going to get good. High Overseer Campbell answered that question. By the time I reached The Flooded District, I was completely sold. [i]Dishonored[/i] didn't just make me want to finish Corvo's story. It made me want to experience the entire Dishonored/Deathloop universe. [b]10/10. Masterpiece.[/b]
play
슬슬내가 고여가고있다 푸린아 너떄문이다...ㅋㅋ
Good stealth game bro and got it on steam summer sale good value as a broke college student hahaahaah
Overrated
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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