
From the award-winning developers at Arkane® Studios comes Dishonored®: Death of the Outsider, the next standalone adventure in the critically-acclaimed Dishonored® series.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 88% | — | $7.9M |
| $29.99 | 5.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh man its been a long time since i've played a game I suck this much ass at. I practically stumbled through all these levels. I really dont remember guns being this much of a problem in the other 2 games, it feels like enemies can spam them non-stop in this one. I also definitely agree with others that this could've been a DLC for Dishonored 2. Overall though I had some fun with it so it's not all bad.
Fun game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 9.8K | 89% | $24.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $7.9M | 25.4K | 76% | $14.99 | |
| $8M | 12K | 87% | $29.99 | |
| $7.9M | 7.9K | 75% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.3M | 66.9K | 90% | $29.99 | |
| $18.7M | 88.3K | 98% | $9.99 | |
| $6.6M | 4.5K | 77% | $49.99 | |
| $4.6M | 9.7K | 84% | $19.99 | |
| $619.6K | 2.6K | 81% | $8.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Portuguese - Brazil*, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.3Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | 212ratings | 76% | — | not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
otima DLC pena que é curta e tem poderes limitados
<3
A fairly lukewarm recommendation. If you've played both Dishonored games and really enjoyed them, you'll probably enjoy the new, albeit short, experience. Billie's limited kit is really refreshing compared to how many tools are at your disposable in DH2, and the story ends with a nice conclusion to the Dishonored Universe. That being said, its development scope pivot is painfully obvious - There are only 4 (real) levels: The first two being a new location that the player returns to, with their actions in the day potentially affecting what happens at night. These missions are easily the best parts of the game, & the bank heist level itself is quite fun. Now the Third level is a gimped asset flip of a DH2 location, and the last level, which technically new, is a slog to play through. I think the original idea was that the entirety of the game would be based on this new location, and new sections would open up depending on the mission, but Arkane was only able to finalize the first two parts. And while I don't necessarily mind asset flips of previous game locations, since there's interesting post-DH2 world building that is present, the fact that there's only part of one location (& not even the full map) is rather pitiful. The other obvious development pivot is Billie's gear loadout. It seems at some point this game was going to allow the player to swap out different equipment pieces for various gameplay effects; the only one that managed to make it to the final release is the Relic Sword. So yeah, probably one of the most well polished rushed games I've played, but its probably a good thing that it doesn't overstay its welcome. It is a little weird that is no gameplay punishment for massacring NPCs (or not having an achievement for a pacifist playthrough), and one of the mission contracts involves killing every single person on the map. So if you're a bloodthirsty Dishonored player, you'll probably have a lot of fun. Overall, I wish that this was an actual DLC for Dishonored 2, because there's not enough sandbox to have fun with Billie's kit. But I did enjoy what was here, just not for its full asking price - If you've ever want to lean into the murder hobo angle of Dishonored, definitely pick up on sale.
такую хуевую игру еще надо постараться сделать
전작에서의 아쉬운 점인 '비살상의 강요'와 더불어 여러가지 제한 요소가 삭제된 디스아너드 시리즈의 피날레 작품이다. 혼돈 수치에 의해 사용이 제한되었던 아이템을 자유롭게 사용하여 시원하게 적들을 사살할 수 있다는 것은 장점. 다만, 코르보와 에밀리의 개성있는 다양한 능력들을 대거 삭제한 열화판 능력만 부여한 점이 짜치는 부분이다. 방관자의 최후가 궁금하거나, 디스아너드 시리즈 너무 좋아 청년에게만 추천할만한 확장팩.
forte em
그냥 별거 없는 외전작 1,2편보다 재미없었다 하지만 딱 하나의 장점이 있긴 한데 암살이나 무쌍 플레이가 자유롭다는 점이랄까 편하게 다 썰고 다녔다는 장점이... 뭐 아쉬운 점이 많지만 그래도 한 번쯤 해볼 만한 게임입니다 굳
it's alright
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.