
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 131.3Kreviews | 93% | — | $76.2M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is refreshing and fun to play for the most part. There are funny dialogue options, great voice acting... But there one thig holding it against me giving it a positive review, and it is a major one. There are numerous scripted events where, no matter how much you want to play, no matter what kind of investigator you are, no matter how logical (or illogical) your thought process is, you just HAVE to ask those questions, or act the way the game's storyline expects you to. Best example : asking openly to a suspect "DID YOU DO iT ?" I chose not to ask that baby-brin question... oops. That is mandatory question to sk to progress the story. So much for "choices matter" .... Oh yeah, they do matter. You have to choose what the developers decided that you should choose, otherwise you're stuck in limbo. Forever. "meh".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | #89 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
each playthrough of this game is equivalent to one read of das kaptial by karl marx
Quite literally art in every sense of the word. If you are able to play just the opening few seconds of this game without being at least a bit curious I am afraid there is no hope for you.
After 16 hours and barely started, this is probably one of my top 5 or even top 3 games ever.
Єдина гра за проходженням якої маю ностальгію.
[h1]Everyone must experience Disco Elysium[/h1] A while ago, a friend of mine recommended Disco Elysium to me, but I always put it off. Recently, however, I finally decided to give it a try...and I cannot believe what I've been missing out on for so long. Many aspects of this game make it stand out: the incredible music by Sea Power (which I've already downloaded to my phone to listen to at work), the gorgeous art style and unique UI stylization, the detailed NPC portraits, the deep RPG elements, and the way side-quests intertwine to affect the main plot. However, the most notable feature is undoubtedly the voice acting. The original ZA/UM studio did a phenomenal job with the cast. Every character has their own highlight: distinct pronunciation, unique lexicons, and diverse accents, but the standout performances are Lenval Brown (the Narrator/Skills) and Julian Champenois (Kim Kitsuragi), who deliver one of the best performances I've ever heard in voice acting. The writing itself is what makes the game truly unforgettable - the skills constantly arguing in your head, the political and philosophical depth, and the way failure is often funnier and more interesting than success. Different builds and the four political alignments completely change the tone of the story, giving the deep RPG elements real replayability. Another thing to highlight is the absence of useless achievements. Most developers like to pour them in just to have a lot of achievements. I've always been fond of detective and noir/neo-noir stories, such as the 1997 Blade Runner game, which Disco Elysium delivers perfectly and scratches that part of my brain. If you are looking for an intriguing detective RPG with bold, unique artistic choices, then Disco Elysium is the game just for you! Just be aware that it is very dialogue-heavy and a substantial playthrough, so go in ready for a long, text-rich experience. and remember: [spoiler]HARDCORE TO THE MEGA![/spoiler]
А ведь реально диско
# Recensione entusiasta – Disco Elysium Dopo più di 30 ore di gioco posso dire senza esitazione che *Disco Elysium* mi ha conquistato completamente. È uno di quei giochi che riescono a essere molto più di un semplice videogioco: una storia incredibilmente scritta, personaggi memorabili, dialoghi brillanti e un mondo pieno di dettagli, contraddizioni e atmosfera. La cosa che mi ha colpito di più è la libertà con cui permette di interpretare il protagonista. Ogni scelta, ogni pensiero e persino ogni lato della sua personalità possono cambiare il modo in cui si affrontano le situazioni. E spesso mi sono ritrovato a ridere, riflettere o rimanere completamente spiazzato da quello che succedeva. Anche dopo più di 30 ore continuavo ad avere la sensazione di scoprire qualcosa di nuovo. È un gioco particolare, intelligente e fuori dagli schemi, che non ha paura di prendersi i suoi tempi e di mettere al centro la scrittura. Sono davvero molto contento di averlo giocato. Un'esperienza unica, ironica, malinconica e sorprendentemente profonda. Assolutamente consigliato a chi cerca qualcosa di diverso dal solito.
Слезы, горечь воспоминаний, сожаления, тайны, радость удавшегося расследования. Хочу забыть и поиграть снова. Шедевр. В сердце навсегда. 12/10.
найкраща наративна гра в яку я колись грав, абсолют сінема
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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