
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 131.3Kreviews | 93% | — | $76.2M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is absolutely worth the purchase if you just want to hear the narrator's voice. Beyond that, I don't enjoy the whole game. It has funny moments, and the dialogue is great. Walking between points A thru Z over and over again isn't anything to call home about, not to mention that there's not exactly replay value besides hearing the narrator's incredible voice. Seriously I think in his voice now - He is in my head and I am thriving.
ну видимо я быдло, не выкупил
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | #89 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love kim
Even tho the gameplay is a bit clunky everything else is so peak that it really doesn't matter. Every character managed to be unique and memorable, the vibes are amazing, the inner monologues will both make you laugh and depressed, the voice acting is one of the best i've ever seen in any game. Easily a 10/10 game My only regret is that I can't experience it for the first time again
А ведь реально диско
Quite literally art in every sense of the word. If you are able to play just the opening few seconds of this game without being at least a bit curious I am afraid there is no hope for you.
Tight, punchy, funny, eloquent, engaging. This is the single-best point-and-click RPG I have - or will - ever played in my life. I could see someone getting turned off by all the high-concept political commentary. I know I almost did, but I'm glad I stuck around. I now know why it has the highest metacritic score in my steam library.
There is no way to describe this game, one has to experience it. So, go find some better reviews from somewhere else. But, I highly recommend if you are into funny bantery, social democratic detective drunkery and so on.
El argumento de "trata temas complejos, luego es una obra maestra" es una falacia enorme que se da mucho en la crítica de videojuegos. Si un juego te aburre o te da sueño, por muy sesudo que pretenda ser. Al final, Disco Elysium comete un pecado que el cine independiente o la gran literatura clásica suelen evitar: la falta de ritmo y el exceso de verborrea. Cuando abres un libro de Dostoievski o te pones una película de Tarkovsky, hay una estructura, una tensión y un uso del silencio o de la elipsis. Hay economía del lenguaje. En cambio, Disco Elysium a veces sufre de "parálisis por análisis". Te suelta muros de texto gigantescos donde tu propia lógica, tu encéfalo o tu espíritu de la escalera se ponen a debatir contigo mismo durante veinte minutos sobre teoría política o melancolía barata solo para decidir si abres una nevera o hablas con un marinero. Ese ritmo tan sumamente fragmentado y estático corta cualquier tensión dramática. Se vuelve puramente expositivo. Para alguien acostumbrado a consumir narrativa densa pero bien construida en otros formatos, el juego puede pasar de "profundo" a "pesado y redundante" muy rápido. Se siente más como leer un ensayo interactivo hiperbólico que como experimentar una gran historia.
[h1]Everyone must experience Disco Elysium[/h1] A while ago, a friend of mine recommended Disco Elysium to me, but I always put it off. Recently, however, I finally decided to give it a try...and I cannot believe what I've been missing out on for so long. Many aspects of this game make it stand out: the incredible music by Sea Power (which I've already downloaded to my phone to listen to at work), the gorgeous art style and unique UI stylization, the detailed NPC portraits, the deep RPG elements, and the way side-quests intertwine to affect the main plot. However, the most notable feature is undoubtedly the voice acting. The original ZA/UM studio did a phenomenal job with the cast. Every character has their own highlight: distinct pronunciation, unique lexicons, and diverse accents, but the standout performances are Lenval Brown (the Narrator/Skills) and Julian Champenois (Kim Kitsuragi), who deliver one of the best performances I've ever heard in voice acting. The writing itself is what makes the game truly unforgettable - the skills constantly arguing in your head, the political and philosophical depth, and the way failure is often funnier and more interesting than success. Different builds and the four political alignments completely change the tone of the story, giving the deep RPG elements real replayability. Another thing to highlight is the absence of useless achievements. Most developers like to pour them in just to have a lot of achievements. I've always been fond of detective and noir/neo-noir stories, such as the 1997 Blade Runner game, which Disco Elysium delivers perfectly and scratches that part of my brain. If you are looking for an intriguing detective RPG with bold, unique artistic choices, then Disco Elysium is the game just for you! Just be aware that it is very dialogue-heavy and a substantial playthrough, so go in ready for a long, text-rich experience. and remember: [spoiler]HARDCORE TO THE MEGA![/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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