
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 131.1Kreviews | 93% | — | $76.1M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disco Elysium is one of the greatest games ever made. That is exactly why I cannot recommend giving money to the current ZA/UM. This game is a miracle. The writing, the politics, the sadness, the humor, the humanity, the entire decaying soul of Revachol. All of it came from artists who built something genuinely irreplaceable. And then, in the most grotesquely Disco Elysium plot twist imaginable, the people behind that miracle were pushed out of their own creation while the corporate shell kept wearing the game’s skin like a stolen lieutenant’s coat. ZA/UM today feels less like the studio that made Disco Elysium and more like the final boss Disco Elysium was warning you about. Capital hollowing out art, keeping the brand, keeping the storefront, keeping the profit, and hoping the audience is too distracted by discounts to remember the names of the people who actually made the thing beautiful. So yes, the game is a masterpiece. But buying it now feels like tipping the landlord after he evicts the architect, steals the blueprints, and starts selling tours of the house. Play Disco Elysium if you already own it. Respect the artists. Remember Robert Kurvitz, Aleksander Rostov, Helen Hindpere, and the original creative forces who gave this world its soul. But do not confuse the corpse currently wearing the ZA/UM name with the people who made this game immortal. A 10/10 work of art trapped inside a company I would rate lower than Measurehead’s social skills. And if you really, truly want to experience it now, then at the very least do not let the current owners mistake your curiosity for your support. There are seas in this world. Some people learn to sail them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | #91 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best book I've ever played, fundamentally changed who I am as a person. Who needs real world politics, I am Kras Mazov and I will bring Mazovian socio-economics to the real world and build 0.00% of communism
Unlike anything I've played before -- proof that video games are art. A little laggy and buggy at times -- proof that video games are code.
Striking. There isn't anything quite like this. This is a story which can only be told and experienced by a game. It's just one of those games man, you gotta go in blind. If there's any game you can go in blind for ever, let it be this one. This is as good as it gets in this department. Absolute cinema. I'm writing this through tears after finishing the game. Please play it, please please please play this game man. Especially if you're introspective, emotional, sensitive, grief-stricken, lonely, hopeless, misunderstood - or all of the above. Play this game, it was written just for you, and you can count on that.
Честно говоря не понимаю за что хвалят игру, это тотальный обсер сюжета как раз в самую его кульминацию. К техническому состоянию вопросов нет, игровые механики, диалоги и прочее наполнение мира сделано хорошо. Но вот что касается сюжета, то тут все не так однозначно. Как говорится "Начал за здравие, а кончил за упокой". Так просрать сюжетный твист надо было постараться. По итогу всех размышлений, догадок и доказательств — убийца какой-то старпер комуняка с деменцией, который ревновал к путане, а ту пёр какой-то качок. (Справедливости ради я тоже постарался отжахать ее в самом начале игры, но 3% вероятности сыграли злую шутку) По итогу имеем множество не раскрытых персонажей и черствую концовку копа алкаша которого эвакуировали его напарники. Жаль Ким не пригласил поесть лапши которую я вам вешаю.
Generational game!
amazing game, however stolen from the actual creators
Disco Elysium is one of the most unique RPGs I've ever played. Its writing is incredibly sharp, every conversation feels meaningful, and the way your skills become their own voices in your head makes every decision feel interesting. Instead of focusing on combat, it keeps you invested through its characters, world-building, and the freedom to role-play however you want. It explores big ideas like identity, politics, loss, and hope without feeling preachy, trusting the player to draw their own conclusions. It's funny, emotional, thoughtful, and unlike anything else I've played, making it an experience that's hard to forget.
The people who own this IP are awful human beings and they keep pushing "updates" to this game to advertise their other titles. I wonder if they stole those as well?
I just don't get the appeal of this game, couldn't get past 1.5hrs. Everything and everyone is ugly, depressing and "super deep". It's kinda like that Coraline Movie from 2009, where everyone is a broken ♥♥♥♥♥♥♥, I want to punch every 2nd character in the face. Oh wow, you play (at least in the beginning) as a flawed cop, which has been done to death. Like playing a "Tatort" (German TV Series, which will put you asleep in 9/10 episodes). Super slow. Takes 15 minutes to walk around the corner. And the publishers seem like ♥♥♥♥♥, so no thanks.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $78.3M | 164.9K | 69% | $29.99 |
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