
"Disciples III: Reincarnation" offers a revamped and enhanced version of "Disciples III: Renaissance" plus the addon "Resurrection" with all new features, a revised battle engine and all new graphics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я вот не понимаю, так сложно сделать по-настоящему красивое продолжение? Не нужно 3D, не нужно, чтобы всё блестело, мерцало. Просто даже часа не провести в игре, настолько всё нелепо сделано, без души, без какого-либо смысла.
Игра красивая и атмосферная, но я не понимаю, что она делает в Стиме, если на 11 винде то и дело вылеты через каждые 10 минут. Отлючение теней помогло, но не особо, так как вылеты все равно остались, хоть и стали реже. Баланс просто ужасный, Что это за архимаг Империи, который наносит 16 урона магией, в то время как у крестьянина с серпом в руках урон в два раза выше? Ощущение, что геймдизайнер числа брал с потолка, а тестировщиков ничего не смущало.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Афигенная стратегия, но вторая тоже не хуже
经典。 [hr][/hr] [url=steamcommunity.com/profiles/76561199122324074] 顺手挂一个逼养的反华狗杂种(点击查看) [/url]
DO NOT BUY. Games will not save on systems with Windows 10 or 11. The file path it looks for no longer exists due to documents being reoriented to One Drive.
i prefer this version over any of the newer ones. i feel they took a giant step backwards with the new one domonation and liberation was complete trashed compared to the older one
The feel of Disciples III is just a faint echo of the grim, intense atmosphere of Disciples II. The aesthetics go too often over the top, resulting in a convoluted, hardly comprehensible mess of textures. The world map itself is also difficult to navigate for this very reason. The revamped battlefield added new strategic options for sure, but also made the game feel more like HoMM, doing away with something that made Disciples unique and so interesting. One wonders why... The changed levelling system of heroes was in itself an interesting feature, but the individual "skills" too often just consisted of improvements by 1 point (+1 Strength, and so on), instead of more variable and impactful traits one could gain immediately in DII (such as various wards or abilities to use certain items). In this rendition it is just not engaging enough. The reworked system of unit abilities also lacks any sort of description - you are often left wondering what the relation to those skills you are familiar with from the previous games is and how these abilities actually work here. Although Reincarnation tried to fix the levelling issue for units of the original DIII, it has to be said that levelling of units is either still a painstakingly slow process, and feels therefore extremely unrewarding, or completely over the top, given how unbalanced both the faction units and neutral armies are. Progress feels either impossibly slow, with everything feeling unreachable - demanding too much XP or resources - or too fast, if you dare to fiddle with XP gain, for you to actually notice and enjoy any rewards or upgrades. It is just not fun. I wanted to love this game, but for all the changes made, and despite the evoked nostalgia, it did not deliver. It feels off and in places indeed underdeveloped. Even the music turned out too vocal and chaotic for the repeating themes - I ended up turning it off. Same for the unit responses, which felt awkward and became annoying rather quickly. Unfortunately, while playing DIII, one can only reminisce about the gripping atmosphere of DII and hope for a properly remastered edition. The descriptor that most comes to mind is "chaotic". This game tries to be many things at once and ends up being nothing but a convoluted mess. I’d like to recommend it – to say that you never know and that it actually might draw you in, but I cannot recommend something I could not even bring myself to finish despite trying many times over the years. If patience is your virtue and you do not get too nostalgic and expect this game to be anything like Disciples II, you might just be okay with it. After all, it is still somewhat different from the other turn-based strategies out there... if being different is a sufficient justification for your interest, that is.
Ну,игра нормальная но графика старовата для 2014 года мне кажется получше можно было сделать,русская озвучка присутствует,не знаю брать ради всей серии дисайплес в коллекцию чтобы была,по мне так не очень что карточек нет и ачивок что тут говорить акелла не подготовилась,буду думать вернуть деньги,так как связующию сюжетов нет просто борьба между силами.
когда я скачал эту игру у меня вырос второй ♥♥♥, появилось 5 девушек, Илон Маск переписал на меня все свое имущество и компании а потом я проснулся весь в говне аййй/10
This is the perfect game if you enjoy getting total party wiped by first-tier enemies.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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