
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10.9Kreviews | 86% | — | $11.2M |
| $11.99−60% | 73ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La diplomacia NO es una opción, mueran todos, tiene buenos "chistes" giño giño
LOVE IT! Mountains of Corpses, Rivers of Blood! VENI, VIDI, VICI!
This review might be subject to change, but I'm decently into the campaign, and this is a pretty good RTS game. It isn't really to macro or micro intensive so I recommend playing the game even if your not good or haven't ever played a RTS. The units feel a bit clunky like some of the ranged units feels weird to use sometimes Games good though excited for updates, and also the other ways to play the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 17.7K | 77% | $24.99 | |
| $11.2M | 23.6K | 90% | $19.99 | |
| $11.2M | 10.4K | 78% | $29.99 | |
| $11.1M | 12.1K | 86% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
| $522.1K | 1.6K | 86% | $9.99 | |
| $28M | 51.5K | 85% | $29.99 | |
| $140.7K | 441 | 69% | $10.99 | |
| $19.4K | 56 | 89% | $8.99 | |
| $6.3K | 47 | 83% | $4.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
数值设计非常烂,关卡无趣,很多设计反直觉
Wer ein layed-back-TD-Game sucht, der wird hier NICHT fündig. Es handelt sich bei DiNaO eher um ein Echtzeit-Strategiespiel, welches den Spieler für sehr viel Micromanagement der Soldaten belohnt. Es ähnelt eher einem Stronghold Cruisader oder Age of Empires II als einem Tower Defense: Das muss aber nichts schlechtes sein, wenn man weiß, was man vor sich hat. Die Missionen haben eine knackige Schwierigkeit und bestrafen einen sehr oft dafür, wenn man zu viel Verteidigung aufbaut. Häufig handelt es sich da eher um Verschwendung wichtiger Ressourcen, die man besser für Soldaten ausgeben würde. Nicht selten gibt es feindliche Stützpunkte, die Truppen produzieren und die man zerstören muss. Das Herz des Spiels ist eine liebevoll gestaltete und humorige Kampagne mit einer Fülle von Enden. Die Story ist nicht revolutionär, aber auf jeden Fall unterhaltsam. Dass diese den Spielemachern eher am Herzen liegt bemerkt man auch daran, dass 95% der Steam-Errungenschaften sich mit dieser befassen. Die Missionen sind recht abwechslungsreich und bringen immer wieder neue Kniffe, so muss manchmal auch gegen die Kälte o.Ä. gewonnen werden. Auch hat man sich wirklich Gedanken gemacht, wie man die Kampagne gut abspeichert, denn man kann mehrfach die Seiten wechseln und gibt dabei teilweise auch das gesamte Gameplay auf, wie man es bisher kannte. Die Entwickler haben dafür gesorgt, dass man keine Mission erneut spielen muss, wenn man das nicht möchte. Da viele Missionen aber ihre Karten prozedual generieren, kann man viele Missionen durchaus mehrfach spielen, wenn man möchte. Für die Tower-Defense-Fans: Es gibt auch einen Endlos-Modus. Mich hat der nicht gepackt, aber ja: Man kann verschiedene Feinde einstellen, Schwierigkeiten anpassen und die Wellen werden auch schön schwieriger. Ansonsten fehlt es da aber an einem langfristigen Loop, schnell hat man alles erreicht und repariert nur mehr die Schäden der letzten Welle, während man mehrere Minuten auf die nächste wartet. Dann ähnelt es eher einem Stronghold I - aber ohne Wassergräben und kochendes Öl auf die Feinde zu kippen, ist es gleich weniger lustig. Wer aber Lust auf ein liebevoll gestaltetes Echtzeit-Strategiespiel hat und es mag, dass Spiele eine Story haben, die man auch abschließen kann (was ich in Age of Empires II nicht hatte) und auch Singleplayer-Spiele, wo man pausieren, abspeichern und die Geschwindigkeit variieren kann, bevorzugt, dann wird man hier fündig.
GREAT game, absolutely love it. Just wish there was a mode like "born to chill" but with LESS enemies per wave so I don't have to focus on defending as hard while also still being able to defend you know?
很有意思
这尼玛是给人玩的?
Император сказал идти я пошел! НО КОГДА ОН МНЕ СКАЗАЛ ИДТИ ♥♥♥♥♥, Я АХУЕЛ...
Diplomacy is Not an Option is wonderful blend of a city manager and a tower defense game in the best ways possible, it goes from 0 to 100 real quick and it can be brutally challenging and its deeply satisfying.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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