
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Genres
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not recommended, though it's not as simple as that. I went in expecting a lot after Quern, and what I got was a game that's better in some ways and somehow more frustrating in others. Let's start with the good: this looks and feels way less flat than Quern did. Lighting actually shifts as you move through the game, the UI is more alive, environments are more varied, there's a real Clue-ish atmosphere to the whole thing. They even attempted actual dialogue and animation this time. It's clumsy, sure, but clumsy still beats nothing, and it does help you feel a bit more present in the world than Quern ever managed. Then the cracks show. The puzzles are the biggest issue. Not because they're hard, some of the later ones I solved on my own and they felt great, but because there's zero margin for error. Past the passport section the game stops being clear about what it wants from you: are you supposed to memorize things? Come back later? The level design doesn't help either, it gets in your way constantly when you're trying to grab something you need, so you end up backtracking way more than a game like this should ask of you. The story doesn't fare better. Same problem as Quern honestly: an intriguing supernatural premise wrapped in a plot that goes nowhere. The characters are just mouths for exposition, and every time one of them talks it's a slog. Dimhaven is marketed as this island full of ancient history to uncover, but that promise never really pays off, a lot of areas look explorable and just aren't, like they cut a chunk of content and hoped nobody would notice. And then the ending. It's flat. Genuinely one of the weakest payoffs I've experienced in a while, the puzzle right before it doesn't even feel like a climax. Not a fair comparison maybe, but look at how Outer Wilds builds toward its ending. That's what a finale is supposed to feel like. I don't want this to read like I hated it, I didn't. I just think the game had the tools to be something much better, a genuinely deep transportation and exploration system, and instead wrapped it in a messy story that ends up serving nothing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 377 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dimhaven had the bones to be a modern adventure game classic. Unfortunately, it’s just excellent. So what happened, and what’s the game like? Dimhaven is a modern variation on the Myst flavor of puzzle adventure games. It is set in an incredibly interesting and atmospheric world, absolutely chock to the brim with genuinely engaging puzzles. The puzzles really are the highlight of the game. I can’t remember the last adventure game where I actually sat back and positively reminisced on the puzzles I’d just cleared without a walkthrough. There’s only one mediocre-to-bad puzzle in the entire game, and you can brute force it if need be. Graphically, Dimhaven is gorgeous with its pixelated vistas and 1980s technology. There was a wide variety of inspirations for the layout design from older adventure games, but it never felt like a pale imitation of some better source material. The sound design is great. Sound effects and ambiance establish a comfortable balance between a cozy, light-hearted mystery, and eerie moments where the isolation becomes more clearly felt. As for the music, you’re not likely to seek out the soundtrack on its own, but you won’t feel inclined to turn it off either. All of what I’ve described sounds excellent, and it describes maybe ⅔ of the game experience. The issue is the final third and the things you notice as the game wraps itself up. It becomes clear that the scope of the game changed during development. There’s several locked gates/doors across the map that feel as if there had been intent at one point for them to be an explorable area. Additionally, several puzzles from the trailers did not make it into the final product. I’d have been fine with that because the pacing is good for most of the game, but the ending soured me slightly. Everything accelerates at lightspeed in the final twenty percent. It suddenly feels like the game is fast tracking you to its conclusion and you start to really notice the weak dialogue. Maybe it’s just how the protagonist and one other character are written, but nearly every time they spoke it felt stilted. I suppose, given the ending (which I won’t spoil), it makes sense why there wasn’t a deeper exploration of the concept or more answers given, but I think it really would’ve benefitted the experience as a whole. It’s a shame that Dimhaven doesn’t quite reach the heights that it’s capable of. But is it worth the full price for admission? Yes, it is.
I was disappointed with the lack of quality graphics. I'm on a MacBook Pro M4 Max so maybe the Windows environment is better but there is no comparison with graphics in Quern, Riven or Obduction. Photos were not as clear as when viewing the original and I was unable to enlarge when using the hand hold option to see/read the content. Finally, and more importantly, many of the puzzles are far too obtuse with hardly any crumbs of clues available to help. Even the hints often stopped short. I guess I'm too old but I think the developers were so close to the puzzle solutions that they failed to provide logical progression for newbies to solve them. I had to constantly cheat to progress. I'd also say that Zack has a hard time with clear communications - he must live in a fog. Based on reading most of the reviews by others I'm in the minority but IMO the game's execution could have been so much better.
This game is very challenging. I loved all the places it took you. It started out like it was going to be one thing then took you completely somewhere else.
Excellent game. On my second playthrough, I finished it in less than three hours. Of course, I had a bunch of notes from my first playthrough. I'm a little disappointed by the fact that there were no randomized puzzles, nor was there any "big choice" at the end, like with Quern. It didn't have any alternate endings that I could tell. Other than that, it was an excellent game. I hope the creators make more like this one in the future!
Vraiment hardcore niveau énigmes (genre vraiment) Mais quel beau jeu !
One of the best puzzle games I played in the last years. I found the puzzles to be quite unique, interesting and satisfyingly difficult at times. The game ended very suddenly and much quicker than I anticipated, since there seemed so many more places to explore. However, it took me 15 hours to complete and this was a good value for the price.
Incredible puzzle game. I disagree with the negative reviewers saying that many puzzles were incredibly vague and expected you to know more than you should. It is a skill issue. There was really only one puzzle I wish gave a little bit more direction, but everything else was perfectly solvable (please add a 1 to the top of the cabinet puzzle chart.)
Maybe you're smarter than me. There's a very real possibility. If you are, by all means, go for it. There's a strong basis for a game here, and yes, it warns you upfront that it's hard, but there are some puzzles, especially early on, where there is more than one logical solution, but unless you stumble upon the one the designer intended, you cannot progress. There are assumptions made (such as whether partners in a game of cards sit next to or across from each other, or I guess what "wraps around" means) that I did not find in evidence. Look, maybe I missed something, but there were at least two puzzles so far that I feel are not inherently solvable with the information provided. I had to find a walkthrough video for one puzzle, and I still don't understand how my answer was wrong. I say all of this with the humble acknowledgement that maybe this game bested me more than once; I am human. But I love puzzle and logic games, and either this one is too hard for me, or it is flawed.
It has been a while since I played Quern, and I can say coming from it that I really enjoyed this game. The beginning of this game is absolute cinema. The music and artstyle were my favorite parts. The voice acting was also really well done. Some of the puzzles had me stuck and I had to use hints to figure out how to proceed, but you felt satisfied when you beat them. The only thing I'll mention is that I think the ending could have been a bit longer because it feels a bit rushed. I'm really looking forward to Zadbox's next game. Thank you for this gem :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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