
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please excuse my english: 1. Puzzels are very strange and difficult! 2. Allmost no help at all. 3. But worse: The graphics reminds me on playing games back in the 1990th ! Means... Block-Graphics like "MindCraft"!! Dear Dev´s, can´t you please think about this? We´r living in 2026 !!
Myst/Riven flashbacks. Excellent
Hands down one of the best digital escape room type games I've ever played! oh and I absolutely adore the art
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $500.5K | 3.2K | 84% | $4.49 | |
| $500.4K | 843 | 67% | $24.99 | |
| $500.7K | 3.4K | 93% | $3.49 | |
| $500.4K | 2.4K | 86% | $9.99 | |
| $500.2K | 2.6K | 63% | $9.99 | |
| $501K | 1.4K | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598.1K | 1.5K | 93% | $19.99 | |
| $140.3K | 1.2K | 80% | $9.99 | |
| $109K | 313 | 97% | $24.99 | |
| $53K | 180 | 93% | $7.64 | |
| $11.6K | 62 | 87% | $8.99 | |
| $6.8K | 39 | 95% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a masterpiece, but still great. I did not like the final puzzle where I did not see any logic in the solution, but it was otherwise a great experience. Did not live up to the high bar set by Quern, but I would still recommend it to fans of that game and similar myst-like entries in the same genre.
Schönes Rätselspiel, aber zu kurz für den Preis. Die meisten Rätsel sind schlüssig und logisch, lediglich zwei Rätsel haben mir Schwierigkeiten bereitet, da sie nichts mit Logik zu tun hatten, [spoiler]beide Rätsel mit den Wachszylindern bzw. das genaue Einstellen der Frequenzen[/spoiler]. Das Spiel hat zudem einen sehr gewöhnungsbedürftigen Look, die detaillierte Modellierung und die 8-Bit Pixel-Grafik der Texturen passen für mich nicht so ganz zusammen, das tut aber dem Spielspaß beim Rätseln keinen Abbruch. Ein paar kleinere Bugs gab es auch, aber nichts das die Spielbarkeit beeinflusst. Schade, dass im Vergleich zu (vor allem älteren) Trailern offensichtlich einiges an Content für die finale Version gestrichen wurde. Alles in allem spreche ich eine vorsichtige Empfehlung aus. Da es aber nur zwei Nachmittage füllt, würde ich bei dem stolzen Preis empfehlen, auf einen Sale zu warten.
Many interesting puzzles. A rather weird and circumvented story... but many great mechanics. If you love the genre, you'll probably enjoy that one too!
Jeu bourré d'énigme fun mais parfois les aides sont pas très indicatif
I can definitely recommend the game, but admittedly it falls very short of Quern and the other greats of the genre. There are so few games in this genre that it's kind of a no-brainer to pick this up, but I do hope the devs can take the valuable feedback in the other critical reviews here to heart and yeah, hopefully pop off with something truly spectacular in the future. The gameplay here is so buttery smooth and fluid, it just "feels" so good to play. The world feels palpable with tons of interactables and appropriate animations. Hits - Puzzles: Most of the puzzles are fun and somewhat challenging and a lot of these puzzles are actually intuitive, which is nice. Tools: You're given a lot of note-taking tools to help you along the way, it's really cool to be able to draw colored notes on photos that you take. Misses - Puzzles: Unfortunately, there is one particular immersion-breaking puzzle in a completely different style than the other puzzles, and it makes absolutely zero sense - the game literally locks you into it by surprise in the middle of exploring and you can't do anything but look up a guide on how to solve it (or you just brute force your way through it with a hundred guesses). I'd wager not a single person actually solved this puzzle legitimately, which is really sad. I'm also sure a good portion of players rage quit at this point as well because getting locked inside such a weird gimmick for no reason whatsoever makes zero sense (it's not a physical lock, the game devs trap you inside invisible walls and force you to perform weird interactions and solve a puzzle with zero context clues). Tools: Unfortunately, the "journal" just becomes obnoxious after a few hours, after capturing 15 pages of notes, it never seems to open anywhere near where you want it to. It usually opens at the beginning and you have to tediously flip through all the pages to get to your most recent notes, so it's just easier to use a real notebook in real life for most of the puzzles... despite some of them greatly benefitting from the in-game sketching tools. Story: Yeah, it's just terrible. It's cliche and plays on common themes. The characters are forgettable. The place is super interesting as you fly in during the opening and there are a few comedy elements, but once you leave the starter area, everything goes downhill. Nothing really feels fully fleshed out. There's only a very small amount of lore to discover, which allude to only a couple of interesting things, like villagers hallucinating and solar eclipses, but we never see anything like this happen or play out. There's a bunch of posters in the starter area and it has a ton of environmental detail which makes it feel real, but the rest of the game is borderline empty, and empty of the comedy elements too. It feels like the devs spent 75% of their time and effort on the beginning area and 25% on the rest of the game, and unfortunately the starter area is 15-20% of the time you spend in the game. All in all, I enjoyed it due to the interesting, intuitive, and somewhat challenging puzzles. There's around 10 hrs of content. It's short, sweet, but unfortunately pretty forgettable. I really hope they patch out the few moments that made me want to rage quit (for real), so that future players don't have that experience.
Intricate, well thought through and difficult puzzles! Very recommendable.
Bon jeu d'enigme meme si un poil tiré par le cheveux à la fin ? Il faut laisser l'histoire de côté en revanche.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.