
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game 100% recommend
It a fun little puzzle adventure with some interesting lore go along with it. Prepare to sit down and take some notes, there's a lot in some of those puzzles.
I never leave reviews for games, but I just completed this and I felt compelled to leave a review. This was incredibly done, from the graphics (less so the character models, but imo it added to the ambiance), to the actual puzzle solving and progression, I could not have better things to say about it. I have never played a puzzle game that worked my brain like this one, and I felt so accomplished when I was able to figure out mechanics or connect the dots. Also, the free roam aspect was such a great surprise when I started playing. There is very minimal hand-holding when it comes to the individual puzzles, but that made it all the better. I used hints only twice when it was very late and my brain had stopped working. I believe the trick is that if you are stuck, take a break (or go to bed as I was often up late playing) and come back to it with fresh eyes. After I adopted that strategy, I would come back and figure out what it was trying to tell me within 10 minutes of booting it back up. The clues and solving techniques are very unique, but not too tough where you need a masters degree to know what to do. The camera mechanic was possibly my favorite part; having a physical record of all of your clues without having to keep an entire journal to look back on was amazing, and I have not seen that in any other puzzle games I have ever tried. Plus, the scenery is GORGEOUS. I had fun just taking pictures of beautiful views along the way. The only thing I felt was lacking (using that term very loosely) was that I saw structures that I thought we would explore, but never did. That may have been intentional for future games, and if so I look forward to every single one, but that was my first thought when finishing this game. Other than that, I felt like everything was perfectly paced and perfectly difficult. Don't get me wrong, this is a difficult puzzle game, and not for the faint of heart. If you do need the hints, they do not give too much away and hand you the answer, at least not the first hint you get. It is worth every penny. I will recommend this game to everyone I know, and I hope they enjoy it as much as I did.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A delightful, cozy puzzle adventure with a lot of charm. Get your notebook ready! I will never forgive this game for making me do algebra, though. . . ;)
It’s been a while since I played a nice fun puzzle game, and I really feel that for me Dimhaven really delivered. Everything from the puzzle design to the level design and artsyle was all very very nice in my book. The puzzles (like they warn you beforehand) are pretty darn tricky to figure out, and it felt really nice when you solved them. At the same time I did not feel like I was stuck on the same puzzle for too long either. So for me it felt like a pretty good balance. And the only two times I actually was stuck I should actually just have read the first thing that the hint button says, to look over and read what you know. As for me I had just missed small details that made me not put things together right. One of em being: [spoiler] I for a sec thought the game wanted me to tab out and look up T9 input for letters, but it was right there in a newspaper all along in game so, just a miss by me. [/spoiler] I really liked that the game was very light on the handholdy side and you were mostly left to yourself to figure things out. But that may also lead to one of the things that kinda held back the game a little for me. And that is that you kinda always only had one thing to do all the time. So very little of multiple puzzles being available at the same time, and that maybe made the exploration and like fun discovery of the adventure a little held back. You might be presented with multiple things at the same time but it was very clear that you are not able to solve that now but it will make sense soon. You know, like a little bit of The Witness would be nice where you can work on some threads here and there, and ofc that is a very different puzzle game but still. That said, even if was in many ways a pretty linear game in a sense, the level design still felt very nice. It felt good looking around and together with the nice visuals it was a very pretty experience. I don’t think this style is everyone's cup of tea it seems, but I really really liked it. Storywise, I’m a bit split. The ending kinda came a bit abrupt and it felt like maybe it was rushed. I saw an old trailer of this and it seems like some things did not make it in (maybe future game or extra content). Yet you could see kinda like traces of things that never got explored, blocked off by fences or far away that looked like it was supposed to be part of the game. So a little sad to not see that stuff, but at the same time like around 8 hours felt like a pretty good length so. Lastly I just wanna say something about the photo mechanics. A very very nice feature and it was great to take pictures of things and do little notes on top of them to figure out puzzles. I kinda would have liked a feature to be able to hold a picture in each hand so you can transfer notes when combining things for a puzzle, but it’s not too hard to just keep it in your head. That said it felt a little janky at times, with you can sometimes have a picture in one hand when looking at things but not always for some reason. Like when inspecting a code wheel at one point I could not make notes on my picture at the same time and I kinda wish I could. Also for some reason with picture in hand and like looking at a keypad if you clicked the photo you inspect it closer and then when you go back you just put away the photo instead and stand there without it in hand. If you leave the keypad you then take it up again =S. Probably not intended to happen and probably a bug that should be fixed at some point. Not sure how much you should write about bugs in reviews, but hey. At some point I also had my notes on photos start panning right after each stroke so they started hiking away from where I wrote them. It just happened once so, no clue why. After a restart it was all fine again. So all in all a very nice puzzle adventure game with some very nice atmosphere.
Great puzzle game. tough but fair. lots of good quality of life additions Camera, the ability to take notes on photos make doing the puzzles much more manageable. For the developer- I think you should reconsider the listening puzzle for the chair. It felt out of place from the rest of the game to me. no technical issues
Прошел без подсказок. Горд собой!
Awesome puzzle game
Another solid game from Zadbox. Puzzles are all very solvable, and fair like with quern. Both the photo / draw mode and the hint system were great additions to keep you organized and on the right track or gently remind you of something you may have known but forgotten without spoiling the solution. This is an easy recommend from me, though I would say I preferred the puzzles in quern a bit more. So buy both!
Если вы играли в Myst, Raven, Obduction, Quern, то эта штука вам обязательно зайдет. Графика стилизованная и приятная, управление и фишка с камерой сносные, но старый добрый блокнот и фото экрана на телефон все еще куда удобнее. В целом отличное приключение. За всю игру вызвали затруднения только пару головоломок. Для подобных игр - это достижение! Крайне рекомендую всем мистолюбам
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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