
Digimon Survive presents a hybrid visual novel and tactical RPG set in a mysterious world filled with dangerous monsters and deadly battles that will test your ability to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 79% | — | $4.7M |
| $59.99 | 3.1Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
它可能是一部合格的视觉小说,但它绝对不是合格的数码宝贝游戏
A morale based story game with a tactical RPG battling element tossed into the mix. I love tactical games and the battle style feels very engaging and fun. I love that your decisions and choices can effect how your main Digimon digivolve.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 6.2K | 93% | $24.99 | |
| $4.7M | 10.5K | 88% | $19.99 | |
| $4.7M | 10.3K | 97% | $20.99 | |
| $4.7M | 10.5K | 95% | $19.99 | |
| $4.7M | 11.8K | 88% | $19.99 | |
| $4.7M | 8.5K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4.6K | 73% | $14.99 | |
| $2.4M | 6.5K | 86% | $14.99 | |
| — | 0 | — | — | |
| $8.9M | 5.7K | 90% | $29.99 | |
| $4.7M | 2.8K | 83% | $35.99 | |
| $6.9M | 8.2K | 82% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Traditional Chinese, Spanish - Latin America
| $59.99 |
| 605ratings |
| 80% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its almost good enough for a positive review but they either needed to put some meat on the bones of the turn based combat, it is extremely boring, or scrap it all together, just make some animations or stills of the fights tbh. I know they think digimon games need combat but absolutely not if its gonna be that bad. Just give me the visual novel if you aren't going to put the work into the combat. Also 60 bucks for a visual novel? I paid for it on sale at 8 but sheesshhhhh absolutely do not pay full price for this.
Lopmon is adorable and needs to be protected at all costs.
Jogo maravilhoso!! Esse é um jogo focado principalmente na história, então se você procura algo mais voltado para ação constante, talvez não seja o ideal. Mas, se curte boas narrativas, vai se surpreender! A trama é densa, com um tom bem dark, cheia de tensão e decisões importantes. São 5 finais diferentes, que variam de acordo com as escolhas que você faz ao longo da jornada e essas escolhas também influenciam diretamente na digievolução do Agumon. Além dos Digimons dos protagonistas, é possível capturar vários Digimons selvagens, e muitos deles valem a pena, então não se prenda apenas à equipe principal. Recomendo muito para quem ama Digimon! Uma experiência única e envolvente.
I'll try to explain without spoilers. I was expecting choices to matter more since it is a visual novel of sorts made by a large publisher. But they don't branch out as much as you would hope. Your choices effect how Agumon evolves. They also effect your Affinity with companions. Having high affinity with companions trivializes the game in later stages, where as having low affinity makes the game impossible to beat without lowering the difficulty. The turn based tactical game play is average, but about half way through the game it stops giving you unique battles with unique win conditions. There aren't many Digimon to choose from, only around 100. There are a number of typos and bad translations the further into the game you get. The story can be dark, but isn't very good and drags on for too long. The game takes around 42 hours to beat, less if you use the auto-battle mechanic but that defeats the purpose of the game. It also expects you to replay the game all over again after beating it because of [b](spoilers)[/b]. Play Digimon Cyber Sleuth instead. If you get bored of that game and don't beat it, I wouldn't bother trying this one.
[h2][i]모두가 선택받은 아이가 될 수는 없다[/i][/h2] [h3]평점 10점 만점에 4.5점[/h3] [b]스토리[/b]:■■■■■■■□□□ 7/10 [b]게임성[/b]:■■□□□□□□□□ 2/10 [b]연출력[/b]:■■■□□□□□□□ 3/10 [b]몰입감[/b]:■■■■■■□□□□ 6/10 [b]흥미도[/b]:■■■■■□□□□□ 5/10 리뷰 3줄 요약 1. 기존 설정을 잘 비튼 매콤한 스토리 2. 매콤한 게 아니라 코가 아릴 수준의 게임성 3. 전반적으로 아쉬움이 가득한 연출 [hr][/hr] [strike]수신[/strike]디지몬 서바이브는 기존의 [i]디지몬 월드 시리즈[/i]나 [i]디지몬 스토리 시리즈[/i]와는 다른 노선을 탄 작품이다. 다마고치를 계승하는 '월드', 조금 더 보편적으로 사람들에게 접근하고자 했던 '스토리'와는 달리, 어린 시절 우리가 보았던 '디지몬 어드벤처', '파워 디지몬'에서 모티브를 따와, 어른이 된 우리에게 알맞게 바꾼 '이야기'를 중점으로 잡은 작품으로 보인다. 서바이브의 이야기는 [i]디지몬 애니메이션 시리즈[/i]를 즐겁게 본 적이 있다면, 흥미롭게 즐길 수 있는 작품이지만, '디지몬 게임'으로서의 입지는 뛰어나지 못하다. [h3]긍정적인 부분[/h3] [list] [*][b]맛있게 매운 스토리[/b]-어릴 때야 몰랐지만, 디지몬 애니메이션 시리즈의 스토리는 그렇게 밝지만은 않았다. 결과적으로 고난을 이겨낸 주인공들이 빛났기에 가려진 면모이지만 말이다. 이러한 특징을 계승한 '서바이브'에서는, 이름에 걸맞게 [u]생존[/u]에 초점을 맞추고 있어 루트에 따라 등장인물이 갈려나가기도 하는 등, 인간이 파리를 내려쳐서 죽이는 것처럼 아무렇지도 않게, 조력자들이 사라지는 모습을 생생하게 표현한다. 그렇다고 이들이 고어 필름처럼 마구잡이로 죽어나가는 것이 아닌, 우리가 받아들일 만한 사유를 들며 차분히 이야기를 진행해나가기 때문에, 플레이어들이 자연스럽게 '서바이브'의 세계에 [u]몰입[/u]할 수 있도록 도와준다. [/list] [h3]부정적인 부분[/h3] [list] [*][b]너무나 낡아빠진 게임성[/b]-'서바이브'는 2022년에 출시한 게임임에도 불구하고, 전형적인 80-90년대의 JRPG의 모습을 가지고 있다. 편의성은 부족하고, 노가다성은 짙은 반면에, 전투의 템포마저도 [u]매우매우 느리다.[/u] 작품의 주인공들인 [strike]수신[/strike] 디지몬들을 얻는 방식이나 진화 루트를 뚫는 방식은, 다회차 요소를 노리는 등, 노력한 여지는 보이지만, 디지몬의 종류가 많지 않고, 디지몬 하나를 키우기 위해 소비해야 하는 시간 대비 얻는 보상이 상당히 부족하다고 느껴질 수 밖에 없다. 결국 투자 대비 리턴이 적으니 처음에는 슴슴하게 대충하던 전투가 점점 꼴도 보기 싫은 단계까지 발전하게 된다. [*][b]시대에 뒤떨어지는 연출력[/b]-필자가 '서바이브'를 하기 전에 했던 디지몬 작품이 '넥스트 오더'여서 그런지, 첫 인상은 나쁘지 않았다. 점토로 만든 토우들이 사람말을 하던 '넥스트 오더'에 비해 '서바이브'는 선녀 그 자체였기 때문이다. 그러나, '서바이브'는 스토리적으로 완전히 몰입해야 하는 [i]'강대한 적의 등장', '주인공 일행의 각성이나 결집', '특정 인물들과의 상호작용'[/i] 등에서 색다른 연출을 보여주지 못한다. 서브 보스나 메인 보스나 그냥 CG 하나 띄워놓고 쫑알대기만 할 뿐이며, 주인공의 디지몬이 진화해도 그냥 스틸컷 하나 보여주고 그 이상의 진전은 없다. 전투에 들어가면 JRPG를 위해 작게 만들어 놓은 디지몬 스프라이트들이, 인상깊지도 않은 필살기를 영겁의 시간동안 반복할 뿐이다. 결과적으로 플레이어들의 뇌리에 박을만한 [u]특별한 장면[/u]이 '서바이브'에는 심각하게 부족하다. [*][b]스토리 완급 조절의 실패[/b]-'서바이브'는 스토리의 중간중간마다 '자유행동' 혹은 '탐색행동'을 하는 부분이 존재하는데, 이 과정에서 플레이어는 맵을 통해 여러 장소를 '지정'하여 직접 가보는 식으로 되어있다. 백번 양보하여 '남쪽 숲', '북쪽 숲'으로 구역이 구분되는 것은 이해할 수 있으나 한 건물 내에서 '동쪽 복도', '남쪽 복도'하는 식으로 쓸데없이 세밀하게 구분하여 조작이 번거로워지게 만들었다. 또한, [u]특정한 패턴이 반복되는 구조[/u]를 남발하여([i]A에게 말 걸기, B에게 말 걸기를 반복하는 식으로[/i]) 스토리의 템포는 느려지기만 하는데, 등장인물들의 감정 변화는 아무리 사춘기 소년-소녀들이라도 이해하기 어려울 정도로 빨라서, 마치 플레이어가 스토리를 제대로 읽지 않고 넘어간 듯한 느낌을 주며, 등장인물에 대한 공감을 어렵게 만든다. [/list] [h3]총평[/h3] '디지몬 서바이브'의 스토리 자체는 훌륭하다고 생각한다. 처음 플레이 할 때는 시간 가는 줄도 모르고 맛있게 퍼먹었으며, 진 엔딩 루트까지 완료한 지금도 약간의 흠만 제외한다면, 뛰어남에는 이견이 없다고 생각한다. 그러나 [b]'게임'[/b]이라면 가져야 할 재미나 흥미로운 점이 '서바이브'에는 너무나도 부족해서, 그것이 스토리의 짐이 되고 있다. 만일 디지몬을 사랑해 마지 않고, '디지몬 애니메이션 시리즈' 또한 즐겼던 사람이라면 80% 할인 이상일 때, 이 게임을 사는 것을 추천한다.
Harmonious and True route playthrough here: https://www.youtube.com/playlist?list=PLAFtZ4pMPIc4JzwRO-wm_l8XSo3FEN-Re I have been playing through EVERY Digimon game in english with only the DLC for Time Stranger and and Next Order (already beaten) left and I can say with Certainty this is the WORST Digimon Game ever made even worse than Digimon World 2. I cannot believe this game is 60 bucks this may have been one of the worst visual novels I have ever played and I've played quite a few single game dev indie visual novels. There's 20ish minutes of credits mostly being quality assurance and they can't match dialogue to the right character there's spelling issues etc. This game seems to want to fit into the psychological thriller genre, but the writers are absolutely inept at providing a back story for any of the characters. The writers would rather go in a circle explaining something 10+ times then give us a character the player can care about. Character personalities do not have a gradual transition to madness/sanity they literally jump from one end of the spectrum for the plot all the way to the other once their insane arc chapter ends. The game is completely on the rails you can change the endings but almost all the events before that are set in stone for a $60.00 game it can at the very least make your choices feel like they matter and provide some decent ones that fit the scenario. I bought this game for $10.00 when it was on sale and I still feel ripped off the game is so bad. I thought the combat was a nice touch at first, but honestly outside of showcasing the artists work and the digivolutions the combat is so shallow and easy even on the hardest difficulty it just feels like another obstacle to keep you from finishing the terrible story outside of the redundant plot regurgitation. The game should be called Kemonogami Survive because the plot doesn't match anything from Digimon outside of just inserting digimon characters. The game literally feels like someone at this studio came up with the idea for a game and Bandai decided to make it digimon related after the fact for a cash grab. The creatures are not called Digimon until like the last minute and a half of the true ending and nothing about them is digital at all. The artists are the only ones that deserve credit for their work in the game, because the art actually looks solid. The death scenes are the only thing that's mature in the game the game's story is completely bland and simplistic and the creators still look down on their audience enough to repeat the themes over and OVER AND OVER again. They give characters dialogue when they literally have nothing of meaning to add to the scenario. The time they used repeated the plot points they could have actually went into depths and gave the characters personality. You'd have to be a die hard Digimon Zealot to like this game, because honestly outside of the title and the inserted characters it doesn't fit. Digimon for the longest has been trying to transition to more mature games/stories, but they can't seem to trust their audience enough to make a story line that doesn't assume their audience is incapable of comprehending a more in depth plot. I honestly thought this game may have been the exception given the mature death scenes, but that was just added for short shock value.
전투가 진짜 너무 길고 노잼임. 스토리는 조금 흥미로운데 전투가 너무 노잼이라 못버티고 탈주함
Gameplay: + Visual Novel with turn-based tactic + Capturable enemy digimon, evolve and enhance with item + Post game dungeon for challenge and access to unique item Story: + Has multiple ending + Featuring relationship level and branch in digimon evolution For achievements, you will need multiple playthrough and some of them quite a pain such as collecting all digimons as some of them locked in certain story route or rare encounter. Personal theory for one of the ending: [spoiler] Moral route ending is a timeline where "digimon" term appeared and the start of what digital monster is. Both world still split and digital medium is where human and digimon can connect with each other. [/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.