
Digimon Survive presents a hybrid visual novel and tactical RPG set in a mysterious world filled with dangerous monsters and deadly battles that will test your ability to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 79% | — | $5.1M |
| $59.99 | 3.1Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I really enjoyed this game. Pretty dark at some parts, I have to say and I loved that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 5.2K | 83% | $49.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.1M | 8.3K | 86% | $29.99 | |
| $5.1M | 11.5K | 94% | $24.59 | |
| $5.2M | 7.5K | 86% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4.6K | 73% | $14.99 | |
| $10.8M | 6.5K | 86% | $59.99 | |
| — | 0 | — | — | |
| $8.9M | 6.8K | 89% | $29.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $6.9M | 8.2K | 82% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Traditional Chinese, Spanish - Latin America
| $59.99 |
| 605ratings |
| 80% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didnt play a lot yet but I dont like visuals novels, too much reading, but this one has a very interesting story and the fact it starts with legends and myths is awesome, love those, at times I got so invested I forgot I was playing and thought I was watching a digimon movie, the music helps a lot too, at the beginning it makes the game feel very mysterious and spooky while things are still "whats going on". The battles are ok, the usual tactical battles, I just think they should have done something more like danganronpa during the exploration, where you can move around, clicking menu after menu gets a bit boring, also some chapters are very repetitive
Such an amazing game!!!! Its really worth it for those who enjoy seeing the story and characters of a game. Gotta confess that this is my favorite Digimon game at the moment. Such a beautiful artwork and music. It goes less from the digital style of Digimon, but overall its a good game from this franchise :)
got the game as a birthday gift (thank u friend!) overall, if u r not a digimon fan u rnt going to enjoy it. the game is 90% visual novel with 5% of clicking stuf n 5% of battle (tht u can auto) so it might b boring if u expect full jrpg kind of thing. i played it while crocheting so it was like listening to podcast :) which means if u ARE a fan, it's worth a try! now idk if ima dedicate myself to true ending... wish we culd hv it at 1st playthrough :/
无语战棋,压根不适配PC端,开始期待明天的时空异客了。
Yes, it's a VN. A pretty good one
no soy mucho de novelas graficas, pero me gusta el sistema de combate. El diseño de deciciones tiene 3 "rutas" (moral, armonia, radical) y segun que "ruta/estadistica" tenga mas alta el digimon del jugador y otros tiene una evolucion diferente. (ruta moral [decisiones color rojo], digimons tipo vacuna y "justisia") es la que recomendaria en la primera partida. Si uno quiere completar el juego 100% prece que deberia jugar como minimo 3 partidas o 4 si uno "falla" en alguna partida o no consiguio alguna evolucion o el final secreto (que para el final secreto, si o si tiene que ser despues de la primera partida y la "ruta" moral, ademas de salvar a todos [basado en la afinidad, no en decisiones]). Cosa que ese aspecto no me gusta mucho, tener que iniciar una partida nueva por lo menos 3 veces para completar el juego y conseguir todo. PEro de base, me parece un buen juego.
Não da, não consigo mais. Eu acho que eu nunca tive tanto desprazer em jogar algo na minha vida quanto jogar esse jogo. Eu adoro Digimon, e não me importo muito com visual novel, não me importo de ler em um jogo se a história for boa, mas esse jogo não dá, ele me fez lembrar o quanto eu odeio adolescente, eu literalmente fiquei feliz quando um dos personagens morreu de tão insuportável ele era. Essa tentativa porca de tentar fazer uma história mais seria pra Digimon falhou muito feio. Todos os personagens tem um passado sofrido relacionado a família deles e blablabla, ah mano para, tinha algo mais clichê não? Nenhum dos personagens tem carisma, literalmente o que salva são os digimons e a pior parte é que se um dos personagens morre, eles vão junto, então se tu quer manter o digimon, tem que manter o peso morto insuportável que é o adolescente. Eu tomei um spoiler desse jogo que talvez me faça voltar a jogar ele num futuro só pra ver acontecer, mas por enquanto eu vou jogar outro digimon. Nota: comprei no summer sale, me arrependo de ter jogado mais de 2h e agora n posso mais pedir reembolso/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.