
The latest in the Digimon Story series is finally here! In this RPG, unravel a mystery that spans across the human world and the Digital World, collecting and raising a wide variety of Digimon to save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 14 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99−40% | 22.6Kreviews | 89% | — | $39.1M |
| $69.99 | 11.5Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bom game, fazia tempo que não jogava um jogo bom de Digimon.
Fun simple turn based combat. Good amount of digimon to collect but evolution lines could be better
불편하고, 불친절하고, 그저 불쾌함. 게임기로는 과거나 현재도 많이 즐기고 있으나, 과거 PS로 디지몬을 사고 안 했던 이유를 다시 떠오르게 함.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.3M | 644.3K | 93% | $4.99 | |
| $39.3M | 147.1K | 96% | $9.99 | |
| $38.9M | 79.9K | 82% | $39.99 | |
| $38.9M | 49.6K | 72% | $49.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $39.4M | 50.1K | 96% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $250.4K | 1.4K | 73% | $7.99 | |
| $68.8K | 237 | 83% | $14.99 | |
| $10.5K | 40 | 82% | $10.99 | |
| $0 | 0 | — | $59.99 | |
| $3.6M | 3.8K | 79% | $29.99 |
Every market we collect.
Latest in each market: best JP #56, worst CN #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $41.99−40% |
| 1.3Kratings |
| 96% |
| — |
| not modelled |
| $41.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]ユーティリティに難アリ[/h1] 確かにゲームとしては面白いが、所々に不満が出る [h2]カメラ操作が不自由[/h2] カメラ操作は縦・横どちらか一軸ずつしか動かせない 他のゲームなら円を描く様に動かせる所を、四角形を描く様に動かす必要が有る また、感度が低く、設定で最大にしても足りない [h2]操作が複雑[/h2] 頻繁に画面遷移し、またショートカットキーが画面によって違う機能を持っていたりしてメニューを操作しにくい また、画面遷移してから操作できる様になるまでの時間が長い [h2]バグ・不具合[/h2] バグ(致命的) ・セットアップメニューでカーソルが2つ表示され、それぞれのキャラ情報が1ヵ所に表示されて混ざる 不具合 ・話し掛けようと自キャラが動くと、連動して相手も動いてしまい、フキダシが消える事が有る ・入手時に表示されるショートカットキーを入力すると全く関係ないメニューが開く事が有る(そもそもショートカットに設定されている画面が間違っている) ・ソートの種類が多いのに1つずつ切り替えるしかない(10種類くらい有るのに間違えたらもう1周とか嫌になる)
Je viens de finir Digimon Story time stranger, et j'ai grave kiffé !!! C un très bon J RPG Pokemon-like au tout par tour qui rappellera un peu les jeux d'Atlus (Persona et Shin Megami Tensei). Le scénario est plutôt bien écrit, et le gameplay est très addictif. Si vous êtes fan de la licence (qui est surtout connu pour ses animés) foncez le faire. Pour moi son seul défaut : l'histoire met du temps à démarrer (G mis 15h à finir le prologue, et encore G pris mon temps !!!!).
MUY BUEN JUEGO
This is my first experience with a Digimon Story game and it's everything I could have hoped for. The systems are complex enough to cause consideration but it's only as in-depth as you want it to be. I'm having a lot of fun discovering the different evolution paths and realizing I've discovered a childhood favorite. Definitely consider if you like training monster-type creatures, RPG/JRPG turn-based, etc.
good
Good game, it hits right in the nostalgia, My team is made of the OG 'mon. But, too much dialogue. Constant reminders to "Gather data" while having a timeframe of 8 years... so much dialogue.
pretty cool so far
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.