
With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 90% | — | $12.3M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TOP
The digivolution requirements are interesting and its a different spin on the monster capture/collectathon by scanning them instead of throwing pokeballs or w/e
为什么芳香兽一放技能就闪退,我的存档啊啊啊啊,试了几次都这样,服了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 985 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid JRPG with plenty of MONs to collect evolve etc.
love it
♥♥♥♥♥
虽然不到20就拿下了,但是!完全没有任何任务指引,我还没真正开始玩就不知道要干什么了。视角不能旋转是我可以接受的,不能直接退出小副本也是可以接受的,对话不能跳过也能接受,但是我不知道要干啥啊,我只能一个一个小副本找任务人物,找不到。就给我卡这了,完全不知道要干什么。
Overall a positive review for the story and digimon collecting/gameplay. There are two games in this version. I could only bother to get through one of the games as the game started to down throttle my cpu half way into the first game. Could only play 1-3 hrs at a time before rebooting. My machine is very good and had me worried that something failed on my computer (but no temp issues or issues with other games).
esse foi meu primeiro contato de verdade com digimon. é um jogo incrível, mas enterrado sob (literalmente) 20h+ de puro filler. os modelos dos digimon são lindos e as animações são sensacionais. a história é ok quando o jogo não resolve tacar uma penca de missões sem sal que não têm nada a ver com história nenhuma no seu colo. as dungeons são tão repetitivas que chegam a dar raiva. a mecânica das batalhas é divertida, mas sendo sincero, nem eu sei como eu, virgem de digimon, consegui chegar no final. foi realmente uma prova paciência que quase valeu a pena.
The game has a lot of good ideas but failed to execute them properly. Seems like a budget/time issue mostly. The coolest part is the digivolution and digimon progression system. You can make any digimon into any digimon and you can really minmax the hell out of your digimon's stats. However, I do feel like to really get a strong digimon you need to use the DigiFarm, a passive levelling and stat boosting program, which means you ... can't use your favorite digimon throughout the campaign if you want them to be your strongest. I currently have a bunch of really powerful digimon in my DigiFarm that I don't really like because my favorite digimon are, well, in my party because I want to use them. The battle mechanics are extremely simplistic. Pokemon has more complex battle mechanics and that's saying something. This makes the game very easy. I've been playing on hard with no prior knowledge and I've lost a single battle in 17h of gameplay. I've yet to find a strategy that is better than just "hit harder and faster than your opponent". Difficulty is largely inflated by bloated HP bars. Interacting with NPCs and Digimon through DigiLine, a chat system, is very repetitive and boring. You can't initiate anything, you usually only have one reply option and by hour 10 your digimon are just repeating things to you. Sad because it could have made you bond with your digimon in the DigiFarm a lot more. Character customization is very poor, too. In Cyber Sleuth, the protag's base outfit is so ugly and you can only change the shirt into a variety of pretty lame, mismatched shirts that don't go with the unchangeable pants. At least there's the semi-okay school uniform... There are also so many like shops that take up a lot of the scenery in Tokyo that you can't enter or interact with. It wouldn't be an issue if the game didn't put such a big focus on it. Your digimon will text you that they wanna listen to your favorite music with you so you should bring your favorite CD ... but I can't actually buy any CDs at the CD shop? Like to take control over the game's soundtrack or something? The story is cool, I think. The mystery is fun and definitely the kind of plot with evil megacorps and governments that I like. However, you get distracted by b-plots a lot and at a lot of times it's just ... odd and almost non-sensical. The protag's characterization is odd. Certain NPCs pop up at really odd and hard-to-believe times. Maybe it'd make sense if I played the game further but after 17h I'm thoroughly bored of the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $49.2K | 69 | 83% | $19.99 | |
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| $5.1M | 5.2K | 83% | $49.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.3M | 54.3K | 95% | $9.99 | |
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| $12.3M | 36.5K | 94% | $19.99 | |
| $12.4M | 37.2K | 94% | $14.99 | |
| $12.3M | 24.4K | 95% | $24.99 |