
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11.9Kreviews | 89% | — | $3.8M |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is peak work laptop game. It's fun, addicting, and easy to play. There's enough variety and difficulties to keep you playing for hours. I recommend this whole-heartedly.
You know, I appreciate the fact they tried to get as much variety in this game from their core game idea. They pick in a lot of levels of various differences throughout and different players. Aspects of the story are fairly humorous But at its core, there is just little sense of choice in the game since the dice you roll will essentially be forced in to only one or two of the slots, and you don't have a lot of dice to work with usually. There is not a lot of chance to get items or use them. This makes the game very grindy. It feels like a kind of game 'meant' to act as a time waster on mobile, which isn't a concept I believe in. Shouldn't a game be engaging and challenging you in some way rather than mindless? I feel like it was more or less like 'hey, what is we did one of those roguelike deckbuilders, but with dice', same 3 act system carried from Slay the Spire and all, before considering on a design level if that works. Lots of indie games do this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, German, French, Spanish - Spain, Russian, Japanese, Italian, Dutch, Polish, Portuguese - Portugal +7 more
| $14.99 |
| 300ratings |
| 89% |
| — |
| not modelled |
| $7.49−50% | 76ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
diverse gameplay, easy to understand, hard to master
I lick the screen every time lady luck comes on. Gooner game.
比起标签里的rogue,实际体验更像是带了随机性的解谜,本作各种职业的技能卡牌花样虽多 ,但是因为非常贫弱的地图、loot、商店设计,以及每个等级有限的敌人种类,体验上其实很快就会腻味。个人玩了这么久也是为了打成就,加上游戏的职业其实不算非常平衡:主打数值且可以规避随机性保下限的战士以及擅长制造多个骰子的盗贼虽然机制较为简单,但也算是相对最容易获得乐趣的职业。而难度最高的女巫尽管法术书的设计颇有跑团风味,不可谓没有创意,但却是个集吃骰子数、烧脑、吃启动、出伤慢、抗压差、刚需大招回合、升级收益低为一体的终极牢大职业,后期是个带点机制和伤害的怪都可以让人反复读取世界线,甚至在两部附加内容中Terry也是直接不演了,和女巫有关的关卡都是纯粹的谜题:斩杀。这个职业真的是玩得蛮痛苦的,除了小丑盗贼以外的职业,最稳的永远都是走数值,尽快击杀敌人避免消耗才是最重要的。 或许作为肉鸽非常不合格,但我还是愿意给《骰子地下城》一个推荐,本体内容+两部免费dlc,包含了众多具有创意的机制,尤其是重聚dlc,看到敌我老面孔全新的技能池(比如战士的健身和机器人的抛硬币)真的感觉相当惊喜。本体的最终战的形式和机制兼顾了情感烘托和创意,联手[spoiler] 一路走来的敌人攻克boss [/spoiler]这种大团圆的剧本个人还是喜闻乐见。还有游戏中的将近60种的敌人也独具个性而非只是杂兵一般的存在[spoiler] 各有各的阴间,此处点名表扬聒噪鸟、克拉肯、报丧女妖、邪术师、鬼火等活全家敌人 [/spoiler]不死磕成就全部体验一遍可能是最好的游玩方式。
I bought this game after little research (my bad), thinking it had a cool variety of heroes and a unique gameplay. Obviously it has Dice in the name and it hints even harder that the game is RNG based. Now, i already dislike RNG a lot, but i gave it a chance. The game does have a variety of heroes, but the levels are all pretty much the same and the things you can do with each hero are very limited. Which means that the game becomes very repetitive early on. Considering that lady luck herself tells you that you have to pass 36 levels to complete the game, this already sounds like a chore after the very 1st level. I gave it a chance and completed the whole damn thing. Some heroes were fun, the witch especially (as most people will point out) was not. A lot of the difficulty is based on RNG being on your side or not, be it with spells or the dice itself. Not a lot of leeway to strategize and improvise. From the very start you see that the wheel you spin in rigged, and though thematically it tracks, it just adds to the mental exhaustion with this game, since you don't have much to look forward to apart from more of the same stuff. No features are added between levels to keep you interested, and for what it is, this game takes way too long to complete, especially if you're not really lucky or if you don't particularly enjoy the grind. Of course i can see what they went for here, and to be fair they did add an option for a "Relaxed mode". Which makes the game easier and doesn't affect your progress or achievements. Basically an easy mode, but not really. I felt it was disingenuous to reduce the difficulty in an artificial way like that, instead of making the actual game more fun to grind even with all its challenges. It paints me to leave a negative review like this, but i can't honestly recommend this game to others. It's just not that fun.
I really liked this game. Initially I heard about it back when it was just an idea, then when it was released, but I only started playing it during Spring 2024. And then took a couiple of very long breaks, occasionally revisiting this game. Only now I found the time to actually finish it. Good think by now I already completed about 80% of the game. here’s what the game is about: - six characters, each has six chapters + one final chapter + bonus episodes (3 chapters in halloween special and 6 in reunion) - the game functions like a sort of card game, but you use your dice as mana - every character has a set of rules-mechanics, unique to them (e.g. Witch has only four slots, but she can learn six spells and assign whatever to any slot at any time, Inventor can use new gadgets every turn, Robot has a limit on total sum of dice values, etc…) - each episode has 6 levels in the dungeon, with the boss on the final level The more appealing part starts when the mechanics change for every character. Or when you find out small funny details in interactions, like you can not only steal enemy equipment, but also use it to turn yourself into a giant cubic bear. This sort of details makes the game really fun to play. But if up until now it was a fun and solid game with a very thought through gameplay loop, beautiful visual style and great soundtrack from Chipzel, solid 8/10. I really enjoyed Robot, Thief and Jester runs especially. But it’s Halloween Special and Reunion chapters that up everything to the next level. In these bonus chapters the rules are completely changed or turn into something familiar, yet unexpected: Warrior gets permanent buffs from workout plans, Witch practically gets puzzle mode, Inventor gets unlimited cards, but each type of cards is limited to 3 uses. These bonus chapters were so much fun that the game is 9.5 out of 10 for me now. And it also inspired me a lot.
I really wanted to like this game, and in truth if the RNG was ACTUAL RNG, not finger on the scale weighed against you type RNG, I probably would. Very rarely does it feel like RNG swings in your favor, rather it feels like some dude behind a curtain cackling at your misfortune. Its most obvious in how blatantly obvious the dice rolls will absolutely bend you over a counter, both yours AND the enemy. I can see why OTHERS might enjoy the game, as there is a lot to praise it for if I separate MY own feelings from the equation, but I wont, so this game can eat my entire ass.
As other reviewers have said, I ran into most of my frustrations with issues involving the luck component of this game. You just have to google Loud Bird to find that tons of other players have had identical issues. It's entirely possible that the game is using as true a random number generator as a computer can run, but when an enemy has a 72% chance of succeeding, and it nails the roll 10 times in a row, you start to think the dice are rigged. If you can stomach the game requiring more luck than skill maybe this game would be fun for you, but I found the few hours I put in to be just extremely frustrating.
As much as I'd like to love this game due to the novel concept and the charming visuals/music, I can't say I enjoyed my time with this game. There's so much you could do with a dice based deck building game despite potential luck-oriented gameplay, but this game ultimately ends up boiling down to repeatedly slamming your head into the wall until you get lucky. There are hardly any interesting items/abilities, the playable characters end up increasingly more frustrating to play, and it is common to be left in a situation where you can do nothing. I didn't expect the most skill based experience for a game called Dicey Dungeons, but unfortunately the game fails at every opportunity to entertain or give you cool things to do, and instead opts for a painfully simple experience where you are sitting there waiting to get lucky.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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