
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11.9Kreviews | 89% | — | $3.8M |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You know how rougelike games have those moments where you either get incredibly lucky and steamroll through or crash and burn at a crucial moment all because of RNG? Well this game is all about the original RNG: dice rolls. This is an interesting rougelike that focuses on attacks being based on the dice roll and managing a weapon load out that can may or may not have synergy with what you're going for. The concept is nice and the music is funky. The gameplay doesn't get boring as the character differences and difficulty settings offers better challenge. Its something, but it does bring out the feeling of "the house always wins" as you defy odds to win regardless. Overall, its a decent game for those that really want to test their luck.
I did not feel like I was making interesting decisions, neither in individual combats nor between combats.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, German, French, Spanish - Spain, Russian, Japanese, Italian, Dutch, Polish, Portuguese - Portugal +7 more
| $14.99 |
| 300ratings |
| 89% |
| — |
| not modelled |
| $7.49−50% | 76ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As other reviewers have said, I ran into most of my frustrations with issues involving the luck component of this game. You just have to google Loud Bird to find that tons of other players have had identical issues. It's entirely possible that the game is using as true a random number generator as a computer can run, but when an enemy has a 72% chance of succeeding, and it nails the roll 10 times in a row, you start to think the dice are rigged. If you can stomach the game requiring more luck than skill maybe this game would be fun for you, but I found the few hours I put in to be just extremely frustrating.
Just beat the game with 100% achievements. Now I am a bit sad I beat it. It has a lot of gameplay and for only $6 on sale it was a steal. The characters are silly and original. The gameplay is both relaxing and engaging making it suitable for most moods I am in, the soundtrack and characters are lovable and the game was bug free for me. Like many games of this genre, it can get very hard, I played the game on relaxed mode and even then. I may have had to edit a text file in order to beat several levels and speedrun some of the achievements. Even then I have 83 hours on record. Hope a sequel comes out. If you are into deckbuilder or mini RPG like games, this is a must have.
Cool game. Terrible game design choice to make the higher difficulty very RNG heavy and arbitrary. Could have had a cool progression of different runs, but they decided to just make it so you have to constantly waste your time hoping for RNG to win you the run instead.
The music and visuals are great, but I can't recommend it unless you have 100+ hours spare. There's no skill involved as the game is based on dice rolls, so it's literally just repeating the same level X amount of times until you get lucky. The unlockable characters are all worse than the starting one, and the equipment you get during runs is usually worthless. Avoid unless you want to waste your time.
Firm no from me. There are a few things someone could chose to rate a game on, but for me this game was frustrating and not fun. I like the art style and the game concept seemed solid but in practice it hardly felt like I was playing this game at all. I'm glad this game found a community but the full asking price for this is actually ridiculous for what you get. Deck builders and dice games are all built around randomness, I think the difference between a good and bad game in the genre is when the mechanics allow you to fight against the randomness in some way. When done well you can end up with situations where you get terrible rolls but still rip victory from the jaws of defeat. This game gives you double the randomness but absolutely no way to deal with it, in the end you fell like you have no control at all. The first randomness is the dice obviously. The dice that can be used in any given piece of equipment are limited, some only take odds, others only evens, some will take dice less than 3, others can only take a 6 and nothing else. This seems like it could add strategy but it has 2 scenarios. First you get a decent roll, this will have you toss good dice into good equipment and continue down the line until you're dropping the garbage into whatever is left. This actually means most fights play the same. The other scenario you roll complete garbage and some of your gear can't even be used on a given turn. On witch (generally considered the worst character) I ended up with 2 spells that required even dice and 1 spell to re-roll a die and rolled 5 odd dice. I then used the spell that let me re-roll only to roll another odd. This meant my turn was basically forfeit and I just had to move on and soak a free hit from the enemy. The second randomness is the gear you get. Aside from starting gear most gear comes from chests, you'll also get some pre-determined gear options at specific level ups. Most characters can wear 3-6 pieces of gear (6 slots, some gear takes 2 slots). Since you start with maybe 2 pieces this means you're first 2 floors or so will just be you grabbing whatever the chests decide to drop with no strategy to be had. Later on you can swap for other drops you get or you can buy gear from the store but the store only offers 3 options not all of which will be gear. There is also a trader that sucks and will offer you some of the worst trades in existence, and a weaponsmith that will offer you an upgrade to a single weapon. This all leads you feeling like you're not making a build so much as trying to assemble trash into an operating combat style. With 6 slots you're probably not going to manage to find any real synergy between items, combined with some items being pretty bad, most heals and armor options not even countering one turn of what the enemy will do to you, and the fact that enemies have custom builds that DO have synergy. There's just no feeling of control. Further on the lack of control, the enemies are random but you'll find the same ones constantly. Their gear is set and will usually leave them completely hosing you in attrition fights so I found the best option was to just go all out on damage. There's even a screen shot on the store page of the loud bird which will dodge your attacks, disable your special, and weaken 2 of your gear items and will roll well enough to do it basically every turn. There's also an illusion of choice for the maps, some enemies are on paths that you don't necessarily need to go down. Except you 100% need to fight every enemy. There are just enough enemies in one run to reach the level cap, if you skip even a single enemy you won't level up right before the last boss which risks you going in with missing hp. The game is balanced around level ups giving full heals as well, you'll just be slowly ground down by fights, you just need to make sure it's slow enough that you hit your next level up before you die. The last issue I'll mention is the status effects. Enemies can really stack these on you and you can barely use them at all. Shock locks a gear piece and requires a die to remove, for you this really chunks away your survival/damage, but enemies will roll enough dice that I've almost never seen it change the way they attack. Ice will lower the highest dice roll to a 1, but for some enemies this can actually help them use their gear. Weakness lowers gear effectiveness and can even add restrictions (for example a piece that normally requires any even die may only take a 6 when weakened) but most of the time the enemies would just roll what was needed to bypass this anyway. I don't think players can apply silence, enemies just get it to lock you out of your limitbreak. The only conditions I've found consistently do well against enemies is lock (stops them from using the dice at all) and poison (does damage every turn). Poison ignores block which is another reason I found trying to block damage or heal not worth it. Actually a nice little bonus, I'd lost a few runs in a row using Robot because I was just getting trash rolls, so I looked up a video on tips for using him, and the video I found had the guy explaining how to use him well die on the second floor. It's all just so luck dependent I couldn't even be bothered to play it through.
当时是被骰子的机制还有画风吸引的,真正上手之后发现有点难评 玩的不太爽,因为数值太小了所以容错有点小,很容易被小怪什么的掉战损,有时候还是大战损,运气不好真的玩的很难受,因为除了骰子之外就只有一个大招能用,陷入困境很难破局,大招的用处实在是有限,而且人物难度居然是往上加的,我没有玩过几个人,因为确实很难,往后确实越来越难,复杂的机制和并不高的数值玩起来很难受,没有什么玩下去的动力,没法爽到。归根结底还是局内可操作性太低了,非常吃运气,运气差点真的是能背过去。 我玩的时间不长,不过我还是会给推荐,它确实吸引了当时的我,不过真实情况嘛,其实还是有点不推荐的,反正我没什么动力玩下去了 有点耐心不怕红温的可以试试:)
Addictive game loop, fantastic music and stellar art. Combat system feels deep and rive with optimisation. Truly an indie gem.
Нужно 6? выпало 1. Нужно 1? выпало 6. 10 из 1. 1 из 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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