
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $3.8M — a different platform, not this one.
Become a giant walking dice and battle to the end of an ever-changing dungeon! Can you escape the cruel whims of Lady Luck? In this new fast-paced deckbuilding roguelike from Terry Cavanagh ( Super Hexagon , VVVVVV ), Chipzel, and Marlowe Dobbe, you'll fight monsters, find better loot, and level up your heroes as you work together to take down the Goddess of Fortune, Lady Luck herself. Balance your carefully planned strategies against the unknown of a dice roll. Play as six different characters, each with their own unique play styles and abilities. The Thief, who steals random enemy equipment every turn! The Robot, who gains dice by playing a push-your-luck blackjack game! The Inventor, overcome with inspiration, who must destroy their own equipment after each fight to get parts for powerful new gadgets! and more! Master each class and figure out which one best fits your style in this charming world filled with a growing array of twists and secrets. Can you make it out alive? Maybe, but luck is definitely not on your side. Six wildly different playable classes: Warrior, Thief, Robot, Jester, Inventor and Witch. Dozens of enemies, ranging from Vacuum Cleaners that want to suck your blood, to creatures from Irish mythology, to suave malevolent snowmen. A catchy, upbeat and energetic soundtrack by Chipzel (previously, the musician from Super Hexagon). Beautiful and adorable artwork by Marlowe Dobbe. Procedurally generated for endless play-throughs.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam + Google Play only; GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $7.49−50% | 76ratings | 88% | — | not modelled |
| $14.99 | 11.9Kreviews | 89% | — | $3.8M | |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
| $14.99 | 300ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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