
A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 35 unique classes. Build your deck, kill monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.29/day in the week after.
About
Dice & Fold is a game that combines the strategic depth of turn-based dungeon crawlers with the thrill of chance inherent in dice games. Players unfold cards to face the creature cards and try to beat the card and fold it. Reminiscent of classic table-top RPGs and Solitaire, the game adds a simple layer of strategy.
The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies.
You must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features 35+ distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to beating the dungeon, encouraging replayability and experimentation.
With the generative dungeon system, filled with unexpected challenges and rewards. As the player you will choose the enemy to fold or companions you like to combine with your hero skill synergy.
Between stages, players have the opportunity to choose items. These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new effects that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
With its blend of strategy, chance, and RPG elements, Dice & Fold offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!
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Important Note: Dice & Fold will be doing a full release, but we will keep the content of the game updated with new items, new heroes and companions. Keep an eye on the new content updates.

Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun, light, straightforward, easy to learn, pretty replayable, even if somewhat repetitive. A lot of unlockables and achievements. Can easily be played in the background (no time pressure), requires just a mouse to play. BUT! Despite having had 5 content drops, the game is plagued with simple, silly, obvious things that negatively impact user experience, I'm sometimes wondering if anyone playtested this. * tutorials handled through in-game popups never clear. If you play Jack (the first character) on Extreme difficulty, after having beaten the game twice with every character, you will still receive tips about how the basic game mechanics work. On every run. * same as above: starting a run on Extreme will give you a popup about Extreme. Every time. And every "evil" character will ALWAYS give you a popup about them being evil. * to further subtract from "replay" experience, after a run is over you must always choose character again (which often means scrolling quite a ways) and reselect the trinkets. Clicking "Retry" should bring you back to the character & trinkets being selected; change or move up if you want, one-click restart otherwise. * being able to click on a slot and have dice move there automatically is a nice addition, since it saves a lot of dragging. But it only works for exact and total fields. Why can't it take any/even/odd/5+ values from the pool? Having more than one option is not an excuse, since totals work with that. * the undo option is cool, and given the above behavior especially (total can pick any random die to use) it's quite useful. Why then is the gold dice set excluded from this safety? * the slots are often janky in receiving the die (for some reason, particularly the 6 of gold dice set). You often need to try moving a die several times onto a slot before it is accepted. It's especially infuriating when a die lands perfectly on the slot, so you don't notice it not being consumed, end round and lose it due to lack of storage space. * getting into the shop with 20+ coins results in a deafening sound, since each coin plays its sound at the same time * items' tooltips are very moody: they will not show when other items are getting loaded, they will disappear when mouse is moved etc. Having the descriptions permanently displayed would be much more comfortable. * sometimes, an enemy will glitch out and stay plastered on the screen throughout following fights and shop stages. It cannot be interacted with and will disappear if game is reloaded. In conclusion: good game, you'll have fun, but the tiny frustrations quickly add up, so grinding the harder achievements is a pain.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 26 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America* +2 more
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This one's pretty fun. Once you understand the dice bag and the character abilities, the randomness decreases significantly and runs get fun. Of course, you're still rolling dice, so you will get lucky or unlucky sometimes, but the luck factor seems to be comparable to a typical deckbuilder. My main complaint is that runs tend to feel pretty similar. There aren't enough character archetypes or items that significantly alter the core gameplay loop. But that loop is pretty fun for a while, and I feel like I more than got my money's worth from this one. Oh, and a warning to completionists: acquiring 100% of the achievements looks like it would take a looooong time.
Dice&Fold isn't quite as polished as some of the other roguelites out there, but it's fun and charming and definitely worth the price. Give it a couple runs for all the mechanics to start feeling intuitive and then it's a great way to spend some time.
Кидаешь кубики, иногда с умом, иногда без, весело. В неё прикольно играть время от времени, главное не пытаться её "съесть" за один присест, и вы получите удовольствие от игры. По ощущениям, собрать имбу не особо сложно, но рандом всё равно решает, что делает игру расслабляющей, но не скучной
Yes
サイコロローグライク。 サイコロの出目を見て、敵に攻撃するか・スキルを使うか・稼ぎに回すか…の判断を繰り返すゲーム。 少し変わり映えのしない画面ではあるものの、キャラクターの数が多くそれぞれの戦法もユニークなので悪くはない。 しかし、サイコロの数を増やす系のアイテムが大正義なのと、無限に回復して稼ぐのを咎めてくる相手が雑魚にほとんどいないので、結局プレイングは偏りがち。 ドラッグ&ドロップを繰り返す作業に耐えられる人はオススメ。
SO GOOD! It feels like it gets both harder and easier the longer you play, which is both rewarding and still keeps it interesting after several hours! When I first got it I ended up playing one level a day until I had unlocked all the heroes, and it didn't end up even remotely boring :)
Some issues with dice not going on the slot you drag them to and randomness losing you a game (like needing a 3 and not getting it for 4 turns... GG), but overall, a very fun game. Solid 7/10.
Un jeu qui semble basique : lancez de dés mais super fun et une difficulté qui peut aller du très facile au très cauchemardesque. J'ai beaucoup plus d'heures, et j'ai tous les persos (ahah!) Très bonne rejouabilité.
balatro but more slay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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