
The open-world action-RPG, where you can do anything, of your dreams… as if it came out 30 years ago!
Modeled estimate, not a reported figure. How we estimate →
About
Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy or even fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they matter.
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 attributes, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes! Or just use your own fists and feet!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to craft mighty weapons, build your own house, double-jump, or simply unlock a door and disarm traps, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, tame and ride a horse... or learn how to run faster than them. There are many ways to traverse this vast world, and reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced coma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to explore, conquer, and scour for answers!
Genres
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Engagement
Reviews
Themes across 271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good gam
daggerfall 2
I cant believe its not Daggerfall
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Languages: English
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alright, I'm going to revise my review a bit. I had a bad quest experience when I first started the game. A cave with no way to reach my target was somewhat, understandably, frustrating to spend twenty minutes in. I was having some trouble with the controller scheme, which, again, understandable - the game was made for keyboard. But the dev's response changed my mind. I was enjoying the bones of the game already. Frustration at spending a long time in the cave bothered me, not the game itself. So I went back in, decided to leave the quest until I was better prepared with better light sources, and giving the game a second chance with a bit more distance was the right decision. I want to support small devs who make games with good bones. I want to support small devs who are passionate about their work. If it's your kind of thing, buy it for sure. Move past frustrations, approach with a fresher set of eyes if you're having a problem.
You really can do whatever you want, the developer is super creative and wants you to be too
Devil Spire Falls hits like a glorious mashup of Daggerfall and Minecraft, with Morrowind's cracked-out magic system, the quirky charm of OSRS, and somehow it is also like Kenshi. Which is good. This game really came out of left field for me. I didn't think anyone was gonna make this. It reminds me of when I was younger and would dream of incredible games built on Morrowind and Zelda logic. This particular fever dream holds great promise, offering a new sense of that limitless freedom classic titles once gave us. The moment you're dropped into the world, you are surrounded by resources, and options. Rocks to break for minerals. Trees yield wood for your house. Herbs and wheat and seeds to sew. And you don't NEED to do any of that. You could just kill kill kill, and sell all that loot in exchange for anything you need to keep adventuring. Or you could skip all the adventuring and live the quiet life of a farmer. RIght now I'm playing as a cat person who punches rocks because he couldn't afford a pickaxe and now his fists are harder than iron and he can uppercut zombies to the moon. This was purely by accident. Progression is totally organic. Whatever you do, you get better at that. Even if it's something completely stupid. There are no wrong choices as you are an immortal and death is only a minor setback. I love the rando NPCs that populate the world. Almost ALL of them are useful, and sell useful items and can teach useful skills, provided that you can convince them through trade and conversation. You'll want to talk to everyone once you realize what that means for you. I've barely scratched the surface and I'm already hopelessly addicted. Most of the hours I played leading up to this review were straight consecutive hours of gameplay. I am having too much fun. This is really damn fun.
Theres so much to do, its super chill with allowing you to just completely cheese the game if you want to. Sending enemies across the map with the hammer is too much fun 9/10 could use some more enemies + SFX
Pure crack, takes a bit to learn mechanics, but once you do, bye bye life. Insane potential!
It's like TES and Caves of Qud had a hate baby and painted it to look like OSRS. Absolute 10/10 experience. As long as the developer deliver's on story content and better questing as EA continues this is going to be a solid recommend for any spreadsheet monkeys and exploit/build crafting enjoyers
Devil Spire Falls
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