
The open-world action-RPG, where you can do anything, of your dreams… as if it came out 30 years ago!
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About
Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy or even fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they matter.
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 attributes, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes! Or just use your own fists and feet!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to craft mighty weapons, build your own house, double-jump, or simply unlock a door and disarm traps, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, tame and ride a horse... or learn how to run faster than them. There are many ways to traverse this vast world, and reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced coma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to explore, conquer, and scour for answers!
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Engagement
Reviews
Themes across 271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really admire this game and the dev. The game's discord community was super friendly and answered all kinds of questions that I had, including the dev himself. The ongoing meme is that the dev never sleeps, and is constantly cranking out new content, so I look forward to coming back for more soon :)
This is like if dwarf fortress had the gameplay of Morrowind. This developer is actually a chad.
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Languages: English
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lots of ideas that seem cool until you play it, then its just a boring chore with repetitive procedural generation.
Just started basically. Got the hang on basic, basic crafting. Grabbed a bunch of apples and stumbled into a vast desert, saw a cool pyramid, so went to check it out, but something caught my attention... a unicorn, with wings, just beggin' to be tamed. Whipping out the apples, I fed them to that beast until it was 100% loyalty. Jumped on and rode that beast into the sky, like so high I could no longer breath. That unicorn was fast as ♥♥♥ boi, rode my ride all the way to the capitol.. but it was empty as all get out. Entered the castle and fought a headless horde that shot fireballs out its ass. I was triumphant, I slayed the beast.. I didn't have to wait long until some wild battle music started up and some naked weirdo named "the king", came a runnin, no not runnin, gliding!! He flew around the castle chasing me like I was prey... Finally cornered, he hit me one time, and I was dead... Amazing experience.
A buggy, unfinished mess. But what an ambitious and nostalgic mess indeed. 11/10
One of the most fun games I've ever played. The amount of freedom the game gives you is second to none and even though it's in early access, there's already a good amount of content. The only problem I have with the game is that it suffers a little from being wide but shallow. That said, the developer does seem intent on improving every part of the game so I imagine given enough time the game will be much more fleshed out. The recent factions update seems to be a step in the right direction in that regard by making factions feel less static. At only $15 and for a game made by a single developer, DSF is remarkable. It's exactly the kind of indie game we need more of and if nothing else, your money goes to an indie dev worth supporting instead of a corporation.
Insanely addictive. If you like Elder Scrolls you'll be right at home here. Last session I picked up a ring that let me eat any item. While trying to figure out how to use it, I accidently ate the ring. 10/10
I cant believe its not Daggerfall
10/10 and the game isn't even done being made yet. The spellmaking system will one day rival that of Noita. The scale of the world rivals that of Daggerfall. If you enjoy jank and taking advantage of it to gain an edge over a game, this is it. There's almost no limit to how absolutely broken (good) your build can get. I made a growth type spell that inflicted Instant Death with 10 separate durations so their probabilities would stack instead of their durations. Then I flew up to above the clouds and cast it down onto the city. by the time the projectile reached the ground, its diameter was 1/4 the size of the city. When the spell detonated, it killed me and when i respawned, the entire city was levelled. Called it Biden Blast.
daggerfall 2
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