
An immersive pseudo-3D shoot 'em up experience that pushes the limits of pixel art. Push your score higher with the innovative Berserk System: the closer they are, the more points you get!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 9 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DEVIL BLADE REBOOT
Devil Blade, a 1996 indie shmup released only in Japan,
has received a full remake almost a quarter century later by the original creator,
taking advantage of the latest technology.
Dive into an immersive pseudo-3D experience that pushes the limits of pixel art.
With a perfect fusion of background music and evolving stage design,
you can experience a feeling only possible in a SHMUP!
Devil Blade Reboot is presented in a seamless and cohesive package,
for the first time in English!
Simply "dodge, shoot, and destroy" without any extra baggage.
Devil Blade Reboot strictly follows a strict design concept that pursues
catharsis of shmups to the extreme.
But, as they say... no pain, no gain! If you want to enhance your score,
you will have to shoot down enemies in close proximity. The closer they are,
the higher the score multiplier. With the Berserk System,
dangerous play is the way to climb the ladder, as high risk brings high reward.
【2D pixel art graphics with an obsessive level of detail.】
Rendered in the original native 320x240 resolution of the classics,
but with visuals that defy the limits of pixel art! Experience immersive pseudo-3D,
making use of modern techniques such as multiple parallax scrolling and zoom effects.
【Berserk System】
The closer you let them get, the higher your score will climb!
Dramatically increase the score... and the difficulty, by destroying enemies in close range!
The difficulty level changes drastically depending on the way you play the game.
From beginners who just want to clear the game,
to advanced players chasing the highest score possible,
Devil Blade Reboot is designed to be enjoyed by anyone interested in the genre.
【Retro and Reboot Mode】
While the enhancements of Reboot are visually stunning,
some may want to look back in history to see the origins of Devil Blade. We have you covered.
Included is an Arrange mode of the original "Devil Blade" created in Dezaemon+ in 1996
with the Berserk system added but the original atmosphere preserved.
Experience this retro recreation of a classic shmup,
delivered here for the first time outside of Japan.
・Ultra-hardcore, 100% pure, mechanics-focused vertical scrolling shmup
・Two types of shots + bombs - back to basics
・Berserk System increases score when enemies are destroyed nearby
・Story mode to play through all 6 stages in order
・Stage select to choose any stage to replay
・Four levels of difficulty that can be changed at the player's discretion
・Retro Mode that recreates the original Dezaemon+ version is included
・Unlockables that reward repeat playthroughs
・STEAM achievements and global rankings
・Multilingual localization handled by passionate shmup fans
・Heavily customizable settings to tune the game to your liking
・Built using the dedicated shmup game engine Shooting Game Builder
・Intense soundtrack by hasu drives the gameplay
※Dezaemon Plus is a shmup creation tool,
originally released in Japan for PlayStation on May 24, 1996.
・The "Guidelines for Live Streaming" are intended as a consideration and a request,
and are not intended to be legally binding.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This has been sitting in my library for a couple years and I downloaded it on a whim, and in the span of an hour it's reminded me why I love this genre. Literally pitch-perfect presentation in every way. It's exciting for every single moment of runtime and patterns are SO well-communicated to the player it almost feels like magic. Normal 1cc is super easy, but that's not a problem in my opinion. It's nice to play a shmup that feels like it plays very fair, and I assume harder difficulties will reduce the (admittedly huge) amount of resources the player is showered with.
Pure shmup fun! Looks, sounds, and feels incredible. A 1cc run on Normal is absolutely doable for beginners and casuals (like me!) but the game is so fun you'll go back for score or move on to Hard. What a beautiful game. My go-to recommendation for new players alongside Crimson Clover World EXplosion.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Russian, Spanish - Spain, Korean
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ez 10/10. perfect classic arcade shmup with loads of replayability. both addictive and great to play for 10mins here and there. runs great on deck. recommend to deck owners.
Ótimo jogo! Excelente!!!
근래 해본 슈팅게임 중에 연출력이 가장 미쳐있는 작품. 타격감도 화끈하고, BGM도 괜찮고, 미술적인 부분이 상당한 하이퀄을 자랑한다. 도트로 만드는 슛뎀업의 정점을 보여주는 듯한 만듦새가 인상깊다. 장르 팬이라면 무조건 해봐야 하는 게임이라고 생각한다.
If you're looking for an entry point into shmups- look no further. I was able to 1cc Normal mode on my second try, which is definitely a bit too easy, however, I'm excited to revisit this game on harder difficulties. The pixel art is seriously stunning. One of the best looking games I've seen in a while.
One of the coolest looking and funnest shmups out there, IMO. I love the visual style of it. The soundtrack consistently delivers high energy. I love the mix of telegraphed and non-telegraphed enemies and patterns. It makes you feel smart as hell when you evade shots. Also, the shot patterns are insanely varied and creative. The stage 2 boss is probably my favorite of any shmup I've played. There's just something about dodging those shots and lasers, and using parts of the boss to block the lasers too. Damn.
Very newcomer friendly shoot em up, with very clear bullet pattern. Makes you want to play more SHMUP. The game also incentivize you to "point blank", which kills enemies faster and also make the game harder (but increasing the score). I believe point blanking is one of the harder mechanic to master in bullet hell, since at pro levels people do that so that they could eliminate threat easily. But the benefit of pointblanking is for both survival and score, which allows you to slowly get into it. If you are planning to get into SHMUP, really recommend this one.
Great beginner shmup. The game is easy to 1CC on normal and the scoring mechanics are - and this is extremely rare for this genre - well communicated in the game itself, without any textual explanation necessary. (edit: this is a lie, I had to look up how boost works. But otherwise it's very obvious.) The presentation is incredible in general, with a pseudo-3D appearance and multi-angle sprite art, parallax layering... there are even some (English language) voice clips that sound really cool.
整个界面有一种上下很窄的感觉,很压抑,boss战感觉boss都怼脸上了。然后游戏设置对键盘的操作不太适配,设置里只有更改手柄的,按ESC虽然可以设置键盘但全是英语。然后按空格暂停后出现的按键提示全是手柄按键,不知道对应键盘上的哪个。 游戏虽然是复古的射爆,但也没太多出彩的地方,虽然有个爆燃模式,但启动后基本没什么视觉上的效果,感觉和没开一样。 切换高低速只能按一下切换,不能灵活的按住切换,也没别的子弹,内容太少,实在玩不下去了
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