
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一般般吧,无脑无敌的那种,
挺好玩的,希望能出个无限游玩,优化一下炼丹和功法书法分类。NPC能增加互动。能让玩家自己选择进阶时机。
我的承诺你出我就买,希望你能实现约定好好更新加入更多内容
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| — | 518 | 74% | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
玩了两个存档把两个至宝都体验了下,这游戏可以给个好评爽是挺爽了,但也没想象中那么好。在我看来有几个不太符合心意的地方可能是这种游戏类型限制了毕竟不是完全开放世界,就简单提一下吧不用太在意,一个是npc无交互,除了几个关键npc其他全没有有效互动,好感度也有点鸡肋,再就是寿元好像只限制了玩家对npc没有作用有点缺乏真实感。游戏本身我觉得也有需要改进地方,比如合成功法的地方筛选最好优化下也加个剑修魔修这些类型筛选,背包筛选能不能也优化下加个功法是否已悟的筛选还有根据功能筛选比如气运/物防,商店最好也有个根据类型功能批量购买出售的功能,悬赏阁那里能不能跟着地图增加悬赏的上限始终只有筑基期是不是不太合理
好玩
挺好
遊戲底子不錯,再打磨打磨肯定會更好 整體為中上水平,喜歡修仙的不容錯過。 缺點:劇情實在是太尬了,可能我不是這方面的受眾, 這遊戲的劇情跟其他爽文小說一樣有類似的通病, 就是只要細想劇情就會發現主角才是最畜生的偽君子,天天罵別人虛偽但最虛偽的就是自己。 簡單講就是: 主角偉光正:一隻魚幾百零石,因為別人用搶的,所以主角施捨個10塊零石跟老丈買就是道德楷模,最後抱怨修士對凡人不公。 (不是,你自己都不照物價買,怨別人甚麼啊) 主角治理有方:指的是當地貴族送個禮物就減了整整一成稅收,太治理有方了,統治階級一定很愛男主。 修士在秘境內不可傷人搶劫: 但主角搶人家宗門傳承就是誰拳頭大誰有理,道理都被主角佔完了。 喔對,而且這個宗門還是個主角有盟約關係的,結果人家老祖就這麼給殺了, 主角殺完老祖殘魂還怪罪他說,如果不阻止我搶劫就不會被殺了。 這種一想就難繃的橋段在遊戲裡數不勝數,就不一一展開細說了, 整個遊戲玩下來的感想就是:小人得志。 總之就是把這遊戲的劇情當作附贈的就好了。
好玩,等炼器模块更新 第一是轮回币感觉太少了,就成就给的那几个。 第二是npc可以多加一点互动,不然变成纯线性游戏了,不过这个要和主线支线做协调就是了。
我勒個 出乎意料的好玩啊
Active players
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